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Fix ODR failures in TensorRandom.
(cherry picked from commit bded5028a5bd112181b94b2a246ac2c20e671c2f)
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@ -14,7 +14,7 @@
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namespace Eigen {
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namespace internal {
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EIGEN_DEVICE_FUNC uint64_t get_random_seed() {
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EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE uint64_t get_random_seed() {
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#if defined(EIGEN_GPU_COMPILE_PHASE)
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// We don't support 3d kernels since we currently only use 1 and
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// 2d kernels.
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@ -27,7 +27,7 @@ EIGEN_DEVICE_FUNC uint64_t get_random_seed() {
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#endif
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}
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static EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE unsigned PCG_XSH_RS_generator(uint64_t* state, uint64_t stream) {
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EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE unsigned PCG_XSH_RS_generator(uint64_t* state, uint64_t stream) {
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// TODO: Unify with the implementation in the non blocking thread pool.
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uint64_t current = *state;
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// Update the internal state
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@ -36,7 +36,7 @@ static EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE unsigned PCG_XSH_RS_generator(uint6
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return static_cast<unsigned>((current ^ (current >> 22)) >> (22 + (current >> 61)));
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}
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static EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE uint64_t PCG_XSH_RS_state(uint64_t seed) {
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EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE uint64_t PCG_XSH_RS_state(uint64_t seed) {
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seed = seed ? seed : get_random_seed();
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return seed * 6364136223846793005ULL + 0xda3e39cb94b95bdbULL;
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}
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