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Be consistent in how the tutorial pages link together.
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@ -4,7 +4,7 @@ namespace Eigen {
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\ingroup Tutorial
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\li \b Previous: \ref TutorialAdvancedInitialization
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\li \b Next: \ref TutorialGeometry
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\li \b Next: \ref TutorialReductionsVisitorsBroadcasting
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This tutorial explains how to solve linear systems, compute various decompositions such as LU,
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QR, %SVD, eigendecompositions... for more advanced topics, don't miss our special page on
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@ -240,7 +240,7 @@ decomposition after you've changed the threshold.
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</tr>
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</table>
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\li \b Next: TutorialGeometry
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\li \b Next: \ref TutorialReductionsVisitorsBroadcasting
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*/
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@ -3,8 +3,8 @@ namespace Eigen {
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/** \page TutorialReductionsVisitorsBroadcasting Tutorial page 7 - Reductions, visitors and broadcasting
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\ingroup Tutorial
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\li \b Previous: \ref TutorialAdvancedInitialization
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\li \b Next: \ref TutorialLinearAlgebra
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\li \b Previous: \ref TutorialLinearAlgebra
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\li \b Next: \ref TutorialGeometry
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This tutorial explains Eigen's reductions, visitors and broadcasting and how they are used with
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\link MatrixBase matrices \endlink and \link ArrayBase arrays \endlink.
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@ -227,6 +227,8 @@ this operation would be a row-vector where each coefficient is the squared Eucli
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- Finally, <tt>minCoeff(&index)</tt> is used to obtain the index of the column in <tt>m</tt> that is closer to <tt>v</tt> in terms of Euclidean
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distance.
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\li \b Next: \ref TutorialGeometry
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*/
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}
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@ -3,7 +3,7 @@ namespace Eigen {
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/** \page TutorialGeometry Tutorial page 8 - Geometry
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\ingroup Tutorial
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\li \b Previous: \ref TutorialLinearAlgebra
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\li \b Previous: \ref TutorialReductionsVisitorsBroadcasting
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\li \b Next: \ref TutorialSparse
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In this tutorial, we will shortly introduce the many possibilities offered by the \ref Geometry_Module "geometry module", namely 2D and 3D rotations and projective or affine transformations.
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