Altivec brought up to date. Most tests pass and performance is better than before too!

This commit is contained in:
Konstantinos Margaritis 2010-03-05 22:28:49 +02:00
parent f2a246c225
commit 273b236f72

View File

@ -29,34 +29,80 @@
#define EIGEN_CACHEFRIENDLY_PRODUCT_THRESHOLD 4
#endif
typedef __vector float v4f;
typedef __vector int v4i;
typedef __vector unsigned int v4ui;
typedef __vector __bool int v4bi;
#ifndef EIGEN_HAS_FUSE_CJMADD
#define EIGEN_HAS_FUSE_CJMADD 1
#endif
#ifndef EIGEN_TUNE_FOR_CPU_CACHE_SIZE
#define EIGEN_TUNE_FOR_CPU_CACHE_SIZE 8*128*128
#endif
// FIXME NEON has 16 quad registers, but since the current register allocator
// is so bad, it is much better to reduce it to 8
#ifndef EIGEN_ARCH_DEFAULT_NUMBER_OF_REGISTERS
#define EIGEN_ARCH_DEFAULT_NUMBER_OF_REGISTERS 16
#endif
typedef __vector float Packet4f;
typedef __vector int Packet4i;
typedef __vector unsigned int Packet4ui;
typedef __vector __bool int Packet4bi;
typedef __vector short int Packet8i;
typedef __vector unsigned char Packet16uc;
// We don't want to write the same code all the time, but we need to reuse the constants
// and it doesn't really work to declare them global, so we define macros instead
#define USE_CONST_v0i const v4i v0i = vec_splat_s32(0)
#define USE_CONST_v1i const v4i v1i = vec_splat_s32(1)
#define USE_CONST_v16i_ const v4i v16i_ = vec_splat_s32(-16)
#define USE_CONST_v0f USE_CONST_v0i; const v4f v0f = (v4f) v0i
#define USE_CONST_v1f USE_CONST_v1i; const v4f v1f = vec_ctf(v1i, 0)
#define USE_CONST_v1i_ const v4ui v1i_ = vec_splat_u32(-1)
#define USE_CONST_v0f_ USE_CONST_v1i_; const v4f v0f_ = (v4f) vec_sl(v1i_, v1i_)
#define _EIGEN_DECLARE_CONST_FAST_Packet4f(NAME,X) \
Packet4f ei_p4f_##NAME = (Packet4f) vec_splat_s32(X)
#define _EIGEN_DECLARE_CONST_FAST_Packet4i(NAME,X) \
Packet4i ei_p4i_##NAME = vec_splat_s32(X)
#define _EIGEN_DECLARE_CONST_Packet4f(NAME,X) \
Packet4f ei_p4f_##NAME = ei_pset1<float>(X)
#define _EIGEN_DECLARE_CONST_Packet4f_FROM_INT(NAME,X) \
Packet4f ei_p4f_##NAME = vreinterpretq_f32_u32(ei_pset1<int>(X))
#define _EIGEN_DECLARE_CONST_Packet4i(NAME,X) \
Packet4i ei_p4i_##NAME = ei_pset1<int>(X)
// Define global static constants:
static Packet4f ei_p4f_COUNTDOWN = { 3.0, 2.0, 1.0, 0.0 };
static Packet4i ei_p4i_COUNTDOWN = { 3, 2, 1, 0 };
static Packet16uc ei_p16uc_REVERSE = {12,13,14,15, 8,9,10,11, 4,5,6,7, 0,1,2,3};
static _EIGEN_DECLARE_CONST_FAST_Packet4f(ZERO, 0);
static _EIGEN_DECLARE_CONST_FAST_Packet4i(ZERO, 0);
static _EIGEN_DECLARE_CONST_FAST_Packet4i(ONE,1);
static _EIGEN_DECLARE_CONST_FAST_Packet4i(MINUS16,-16);
static _EIGEN_DECLARE_CONST_FAST_Packet4i(MINUS1,-1);
static Packet4f ei_p4f_ONE = vec_ctf(ei_p4i_ONE, 0);
static Packet4f ei_p4f_ZERO_ = (Packet4f) vec_sl((Packet4ui)ei_p4i_MINUS1, (Packet4ui)ei_p4i_MINUS1);
template<> struct ei_packet_traits<float> : ei_default_packet_traits
{ typedef v4f type; enum {size=4}; };
{
typedef Packet4f type; enum {size=4};
enum {
HasSin = 0,
HasCos = 0,
HasLog = 0,
HasExp = 0,
HasSqrt = 0
};
};
template<> struct ei_packet_traits<int> : ei_default_packet_traits
{ typedef v4i type; enum {size=4}; };
{ typedef Packet4i type; enum {size=4}; };
template<> struct ei_unpacket_traits<v4f> { typedef float type; enum {size=4}; };
template<> struct ei_unpacket_traits<v4i> { typedef int type; enum {size=4}; };
inline std::ostream & operator <<(std::ostream & s, const v4f & v)
template<> struct ei_unpacket_traits<Packet4f> { typedef float type; enum {size=4}; };
template<> struct ei_unpacket_traits<Packet4i> { typedef int type; enum {size=4}; };
/*
inline std::ostream & operator <<(std::ostream & s, const Packet4f & v)
{
union {
v4f v;
Packet4f v;
float n[4];
} vt;
vt.v = v;
@ -64,10 +110,10 @@ inline std::ostream & operator <<(std::ostream & s, const v4f & v)
return s;
}
inline std::ostream & operator <<(std::ostream & s, const v4i & v)
inline std::ostream & operator <<(std::ostream & s, const Packet4i & v)
{
union {
v4i v;
Packet4i v;
int n[4];
} vt;
vt.v = v;
@ -75,10 +121,10 @@ inline std::ostream & operator <<(std::ostream & s, const v4i & v)
return s;
}
inline std::ostream & operator <<(std::ostream & s, const v4ui & v)
inline std::ostream & operator <<(std::ostream & s, const Packet4ui & v)
{
union {
v4ui v;
Packet4ui v;
unsigned int n[4];
} vt;
vt.v = v;
@ -86,65 +132,73 @@ inline std::ostream & operator <<(std::ostream & s, const v4ui & v)
return s;
}
inline std::ostream & operator <<(std::ostream & s, const v4bi & v)
inline std::ostream & operator <<(std::ostream & s, const Packetbi & v)
{
union {
__vector __bool int v;
Packet4bi v;
unsigned int n[4];
} vt;
vt.v = v;
s << vt.n[0] << ", " << vt.n[1] << ", " << vt.n[2] << ", " << vt.n[3];
return s;
}
template<> inline v4f ei_padd(const v4f& a, const v4f& b) { return vec_add(a,b); }
template<> inline v4i ei_padd(const v4i& a, const v4i& b) { return vec_add(a,b); }
template<> inline v4f ei_psub(const v4f& a, const v4f& b) { return vec_sub(a,b); }
template<> inline v4i ei_psub(const v4i& a, const v4i& b) { return vec_sub(a,b); }
template<> EIGEN_STRONG_INLINE v4f ei_pnegate(const v4f& a)
{
v4i mask = {0x80000000, 0x80000000, 0x80000000, 0x80000000};
return vec_xor(a,(v4f) mask);
*/
template<> EIGEN_STRONG_INLINE Packet4f ei_pset1<float>(const float& from) {
// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
float EIGEN_ALIGN16 af[4];
af[0] = from;
Packet4f vc = vec_ld(0, af);
vc = vec_splat(vc, 0);
return vc;
}
template<> EIGEN_STRONG_INLINE v4i ei_pnegate(const v4i& a)
{
USE_CONST_v0i;
return ei_psub(v0i, a);
template<> EIGEN_STRONG_INLINE Packet4i ei_pset1<int>(const int& from) {
int EIGEN_ALIGN16 ai[4];
ai[0] = from;
Packet4i vc = vec_ld(0, ai);
vc = vec_splat(vc, 0);
return vc;
}
template<> inline v4f ei_pmul(const v4f& a, const v4f& b) { USE_CONST_v0f; return vec_madd(a,b, v0f); }
template<> inline v4i ei_pmul(const v4i& a, const v4i& b)
template<> EIGEN_STRONG_INLINE Packet4f ei_plset<float>(const float& a) { return vec_add(ei_pset1(a), ei_p4f_COUNTDOWN); }
template<> EIGEN_STRONG_INLINE Packet4i ei_plset<int>(const int& a) { return vec_add(ei_pset1(a), ei_p4i_COUNTDOWN); }
template<> EIGEN_STRONG_INLINE Packet4f ei_padd<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_add(a,b); }
template<> EIGEN_STRONG_INLINE Packet4i ei_padd<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_add(a,b); }
template<> EIGEN_STRONG_INLINE Packet4f ei_psub<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_sub(a,b); }
template<> EIGEN_STRONG_INLINE Packet4i ei_psub<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_sub(a,b); }
template<> EIGEN_STRONG_INLINE Packet4f ei_pnegate(const Packet4f& a) { return ei_psub<Packet4f>(ei_p4f_ZERO, a); }
template<> EIGEN_STRONG_INLINE Packet4i ei_pnegate(const Packet4i& a) { return ei_psub<Packet4i>(ei_p4i_ZERO, a); }
template<> EIGEN_STRONG_INLINE Packet4f ei_pmul<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_madd(a,b,ei_p4f_ZERO); }
template<> EIGEN_STRONG_INLINE Packet4i ei_pmul<Packet4i>(const Packet4i& a, const Packet4i& b)
{
// Detailed in: http://freevec.org/content/32bit_signed_integer_multiplication_altivec
//Set up constants, variables
v4i a1, b1, bswap, low_prod, high_prod, prod, prod_, v1sel;
USE_CONST_v0i;
USE_CONST_v1i;
USE_CONST_v16i_;
Packet4i a1, b1, bswap, low_prod, high_prod, prod, prod_, v1sel;
// Get the absolute values
a1 = vec_abs(a);
b1 = vec_abs(b);
// Get the signs using xor
v4bi sgn = (v4bi) vec_cmplt(vec_xor(a, b), v0i);
Packet4bi sgn = (Packet4bi) vec_cmplt(vec_xor(a, b), ei_p4i_ZERO);
// Do the multiplication for the asbolute values.
bswap = (v4i) vec_rl((v4ui) b1, (v4ui) v16i_ );
low_prod = vec_mulo((__vector short)a1, (__vector short)b1);
high_prod = vec_msum((__vector short)a1, (__vector short)bswap, v0i);
high_prod = (v4i) vec_sl((v4ui) high_prod, (v4ui) v16i_);
bswap = (Packet4i) vec_rl((Packet4ui) b1, (Packet4ui) ei_p4i_MINUS16 );
low_prod = vec_mulo((Packet8i) a1, (Packet8i)b1);
high_prod = vec_msum((Packet8i) a1, (Packet8i) bswap, ei_p4i_ZERO);
high_prod = (Packet4i) vec_sl((Packet4ui) high_prod, (Packet4ui) ei_p4i_MINUS16);
prod = vec_add( low_prod, high_prod );
// NOR the product and select only the negative elements according to the sign mask
prod_ = vec_nor(prod, prod);
prod_ = vec_sel(v0i, prod_, sgn);
prod_ = vec_sel(ei_p4i_ZERO, prod_, sgn);
// Add 1 to the result to get the negative numbers
v1sel = vec_sel(v0i, v1i, sgn);
v1sel = vec_sel(ei_p4i_ZERO, ei_p4i_ONE, sgn);
prod_ = vec_add(prod_, v1sel);
// Merge the results back to the final vector.
@ -152,20 +206,18 @@ template<> inline v4i ei_pmul(const v4i& a, const v4i& b)
return prod;
}
template<> inline v4f ei_pdiv(const v4f& a, const v4f& b) {
v4f t, y_0, y_1, res;
USE_CONST_v0f;
USE_CONST_v1f;
template<> EIGEN_STRONG_INLINE Packet4f ei_pdiv<Packet4f>(const Packet4f& a, const Packet4f& b)
{
Packet4f t, y_0, y_1, res;
// Altivec does not offer a divide instruction, we have to do a reciprocal approximation
y_0 = vec_re(b);
// Do one Newton-Raphson iteration to get the needed accuracy
t = vec_nmsub(y_0, b, v1f);
t = vec_nmsub(y_0, b, ei_p4f_ONE);
y_1 = vec_madd(y_0, t, y_0);
res = vec_madd(a, y_1, v0f);
res = vec_madd(a, y_1, ei_p4f_ZERO);
return res;
}
@ -174,265 +226,246 @@ template<> EIGEN_STRONG_INLINE Packet4i ei_pdiv<Packet4i>(const Packet4i& /*a*/,
return ei_pset1<int>(0);
}
template<> inline v4f ei_pmadd(const v4f& a, const v4f& b, const v4f& c) { return vec_madd(a, b, c); }
// for some weird raisons, it has to be overloaded for packet of integers
template<> EIGEN_STRONG_INLINE Packet4f ei_pmadd(const Packet4f& a, const Packet4f& b, const Packet4f& c) { return vec_madd(a, b, c); }
template<> EIGEN_STRONG_INLINE Packet4i ei_pmadd(const Packet4i& a, const Packet4i& b, const Packet4i& c) { return ei_padd(ei_pmul(a,b), c); }
template<> inline v4f ei_pmin(const v4f& a, const v4f& b) { return vec_min(a,b); }
template<> inline v4i ei_pmin(const v4i& a, const v4i& b) { return vec_min(a,b); }
template<> EIGEN_STRONG_INLINE Packet4f ei_pmin<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_min(a, b); }
template<> EIGEN_STRONG_INLINE Packet4i ei_pmin<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_min(a, b); }
template<> inline v4f ei_pmax(const v4f& a, const v4f& b) { return vec_max(a,b); }
template<> inline v4i ei_pmax(const v4i& a, const v4i& b) { return vec_max(a,b); }
template<> EIGEN_STRONG_INLINE Packet4f ei_pmax<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_max(a, b); }
template<> EIGEN_STRONG_INLINE Packet4i ei_pmax<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_max(a, b); }
template<> EIGEN_STRONG_INLINE v4f ei_pabs(const v4f& a) { return vec_abs(a); }
template<> EIGEN_STRONG_INLINE v4i ei_pabs(const v4i& a) { return vec_abs(a); }
// Logical Operations are not supported for float, so we have to reinterpret casts using NEON intrinsics
template<> EIGEN_STRONG_INLINE Packet4f ei_pand<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_and(a, b); }
template<> EIGEN_STRONG_INLINE Packet4i ei_pand<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_and(a, b); }
template<> inline v4f ei_pload(const float* from) { return vec_ld(0, from); }
template<> inline v4i ei_pload(const int* from) { return vec_ld(0, from); }
template<> EIGEN_STRONG_INLINE Packet4f ei_por<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_or(a, b); }
template<> EIGEN_STRONG_INLINE Packet4i ei_por<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_or(a, b); }
template<> inline v4f ei_ploadu(const float* from)
template<> EIGEN_STRONG_INLINE Packet4f ei_pxor<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_xor(a, b); }
template<> EIGEN_STRONG_INLINE Packet4i ei_pxor<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_xor(a, b); }
template<> EIGEN_STRONG_INLINE Packet4f ei_pandnot<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_and(a, vec_nor(b, b)); }
template<> EIGEN_STRONG_INLINE Packet4i ei_pandnot<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_and(a, vec_nor(b, b)); }
template<> EIGEN_STRONG_INLINE Packet4f ei_pload<float>(const float* from) { EIGEN_DEBUG_ALIGNED_LOAD return vec_ld(0, from); }
template<> EIGEN_STRONG_INLINE Packet4i ei_pload<int>(const int* from) { EIGEN_DEBUG_ALIGNED_LOAD return vec_ld(0, from); }
template<> EIGEN_STRONG_INLINE Packet4f ei_ploadu(const float* from)
{
EIGEN_DEBUG_ALIGNED_LOAD
// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
__vector unsigned char MSQ, LSQ;
__vector unsigned char mask;
Packet16uc MSQ, LSQ;
Packet16uc mask;
MSQ = vec_ld(0, (unsigned char *)from); // most significant quadword
LSQ = vec_ld(15, (unsigned char *)from); // least significant quadword
mask = vec_lvsl(0, from); // create the permute mask
return (v4f) vec_perm(MSQ, LSQ, mask); // align the data
}
return (Packet4f) vec_perm(MSQ, LSQ, mask); // align the data
template<> inline v4i ei_ploadu(const int* from)
}
template<> EIGEN_STRONG_INLINE Packet4i ei_ploadu(const int* from)
{
EIGEN_DEBUG_ALIGNED_LOAD
// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
__vector unsigned char MSQ, LSQ;
__vector unsigned char mask;
Packet16uc MSQ, LSQ;
Packet16uc mask;
MSQ = vec_ld(0, (unsigned char *)from); // most significant quadword
LSQ = vec_ld(15, (unsigned char *)from); // least significant quadword
mask = vec_lvsl(0, from); // create the permute mask
return (v4i) vec_perm(MSQ, LSQ, mask); // align the data
return (Packet4i) vec_perm(MSQ, LSQ, mask); // align the data
}
template<> inline v4f ei_pset1(const float& from)
{
// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
float __attribute__(aligned(16)) af[4];
af[0] = from;
v4f vc = vec_ld(0, af);
vc = vec_splat(vc, 0);
return vc;
}
template<> EIGEN_STRONG_INLINE void ei_pstore<float>(float* to, const Packet4f& from) { EIGEN_DEBUG_ALIGNED_STORE vec_st(from, 0, to); }
template<> EIGEN_STRONG_INLINE void ei_pstore<int>(int* to, const Packet4i& from) { EIGEN_DEBUG_ALIGNED_STORE vec_st(from, 0, to); }
template<> inline v4i ei_pset1(const int& from)
{
int __attribute__(aligned(16)) ai[4];
ai[0] = from;
v4i vc = vec_ld(0, ai);
vc = vec_splat(vc, 0);
return vc;
}
template<> inline void ei_pstore(float* to, const v4f& from) { vec_st(from, 0, to); }
template<> inline void ei_pstore(int* to, const v4i& from) { vec_st(from, 0, to); }
template<> inline void ei_pstoreu(float* to, const v4f& from)
template<> EIGEN_STRONG_INLINE void ei_pstoreu<float>(float* to, const Packet4f& from)
{
EIGEN_DEBUG_UNALIGNED_STORE
// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
// Warning: not thread safe!
__vector unsigned char MSQ, LSQ, edges;
__vector unsigned char edgeAlign, align;
Packet16uc MSQ, LSQ, edges;
Packet16uc edgeAlign, align;
MSQ = vec_ld(0, (unsigned char *)to); // most significant quadword
LSQ = vec_ld(15, (unsigned char *)to); // least significant quadword
edgeAlign = vec_lvsl(0, to); // permute map to extract edges
edges=vec_perm(LSQ,MSQ,edgeAlign); // extract the edges
align = vec_lvsr( 0, to ); // permute map to misalign data
MSQ = vec_perm(edges,(__vector unsigned char)from,align); // misalign the data (MSQ)
LSQ = vec_perm((__vector unsigned char)from,edges,align); // misalign the data (LSQ)
MSQ = vec_perm(edges,(Packet16uc)from,align); // misalign the data (MSQ)
LSQ = vec_perm((Packet16uc)from,edges,align); // misalign the data (LSQ)
vec_st( LSQ, 15, (unsigned char *)to ); // Store the LSQ part first
vec_st( MSQ, 0, (unsigned char *)to ); // Store the MSQ part
}
template<> inline void ei_pstoreu(int* to , const v4i& from )
template<> EIGEN_STRONG_INLINE void ei_pstoreu<int>(int* to, const Packet4i& from)
{
EIGEN_DEBUG_UNALIGNED_STORE
// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
// Warning: not thread safe!
__vector unsigned char MSQ, LSQ, edges;
__vector unsigned char edgeAlign, align;
Packet16uc MSQ, LSQ, edges;
Packet16uc edgeAlign, align;
MSQ = vec_ld(0, (unsigned char *)to); // most significant quadword
LSQ = vec_ld(15, (unsigned char *)to); // least significant quadword
edgeAlign = vec_lvsl(0, to); // permute map to extract edges
edges=vec_perm(LSQ, MSQ, edgeAlign); // extract the edges
align = vec_lvsr( 0, to ); // permute map to misalign data
MSQ = vec_perm(edges,(__vector unsigned char)from,align); // misalign the data (MSQ)
LSQ = vec_perm((__vector unsigned char)from,edges,align); // misalign the data (LSQ)
MSQ = vec_perm(edges, (Packet16uc) from, align); // misalign the data (MSQ)
LSQ = vec_perm((Packet16uc) from, edges, align); // misalign the data (LSQ)
vec_st( LSQ, 15, (unsigned char *)to ); // Store the LSQ part first
vec_st( MSQ, 0, (unsigned char *)to ); // Store the MSQ part
}
template<> inline float ei_pfirst(const v4f& a)
template<> EIGEN_STRONG_INLINE float ei_pfirst<Packet4f>(const Packet4f& a) { float EIGEN_ALIGN16 x[4]; vec_st(a, 0, x); return x[0]; }
template<> EIGEN_STRONG_INLINE int ei_pfirst<Packet4i>(const Packet4i& a) { int EIGEN_ALIGN16 x[4]; vec_st(a, 0, x); return x[0]; }
template<> EIGEN_STRONG_INLINE Packet4f ei_preverse(const Packet4f& a) { return (Packet4f)vec_perm((Packet16uc)a,(Packet16uc)a, ei_p16uc_REVERSE); }
template<> EIGEN_STRONG_INLINE Packet4i ei_preverse(const Packet4i& a) { return (Packet4i)vec_perm((Packet16uc)a,(Packet16uc)a, ei_p16uc_REVERSE); }
template<> EIGEN_STRONG_INLINE Packet4f ei_pabs(const Packet4f& a) { return vec_abs(a); }
template<> EIGEN_STRONG_INLINE Packet4i ei_pabs(const Packet4i& a) { return vec_abs(a); }
template<> EIGEN_STRONG_INLINE float ei_predux<Packet4f>(const Packet4f& a)
{
float EIGEN_ALIGN16 af[4];
vec_st(a, 0, af);
return af[0];
}
template<> inline int ei_pfirst(const v4i& a)
{
int EIGEN_ALIGN16 ai[4];
vec_st(a, 0, ai);
return ai[0];
}
template<> EIGEN_STRONG_INLINE v4f ei_preverse(const v4f& a)
{
static const __vector unsigned char reverse_mask =
{12,13,14,15, 8,9,10,11, 4,5,6,7, 0,1,2,3};
return (v4f)vec_perm((__vector unsigned char)a,(__vector unsigned char)a,reverse_mask);
}
template<> EIGEN_STRONG_INLINE v4i ei_preverse(const v4i& a)
{
static const __vector unsigned char __attribute__(aligned(16)) reverse_mask =
{12,13,14,15, 8,9,10,11, 4,5,6,7, 0,1,2,3};
return (v4i)vec_perm((__vector unsigned char)a,(__vector unsigned char)a,reverse_mask);
}
inline v4f ei_preduxp(const v4f* vecs)
{
v4f v[4], sum[4];
// It's easier and faster to transpose then add as columns
// Check: http://www.freevec.org/function/matrix_4x4_transpose_floats for explanation
// Do the transpose, first set of moves
v[0] = vec_mergeh(vecs[0], vecs[2]);
v[1] = vec_mergel(vecs[0], vecs[2]);
v[2] = vec_mergeh(vecs[1], vecs[3]);
v[3] = vec_mergel(vecs[1], vecs[3]);
// Get the resulting vectors
sum[0] = vec_mergeh(v[0], v[2]);
sum[1] = vec_mergel(v[0], v[2]);
sum[2] = vec_mergeh(v[1], v[3]);
sum[3] = vec_mergel(v[1], v[3]);
// Now do the summation:
// Lines 0+1
sum[0] = vec_add(sum[0], sum[1]);
// Lines 2+3
sum[1] = vec_add(sum[2], sum[3]);
// Add the results
sum[0] = vec_add(sum[0], sum[1]);
return sum[0];
}
inline v4i ei_preduxp(const v4i* vecs)
{
v4i v[4], sum[4];
// It's easier and faster to transpose then add as columns
// Check: http://www.freevec.org/function/matrix_4x4_transpose_floats for explanation
// Do the transpose, first set of moves
v[0] = vec_mergeh(vecs[0], vecs[2]);
v[1] = vec_mergel(vecs[0], vecs[2]);
v[2] = vec_mergeh(vecs[1], vecs[3]);
v[3] = vec_mergel(vecs[1], vecs[3]);
// Get the resulting vectors
sum[0] = vec_mergeh(v[0], v[2]);
sum[1] = vec_mergel(v[0], v[2]);
sum[2] = vec_mergeh(v[1], v[3]);
sum[3] = vec_mergel(v[1], v[3]);
// Now do the summation:
// Lines 0+1
sum[0] = vec_add(sum[0], sum[1]);
// Lines 2+3
sum[1] = vec_add(sum[2], sum[3]);
// Add the results
sum[0] = vec_add(sum[0], sum[1]);
return sum[0];
}
inline float ei_predux(const v4f& a)
{
v4f b, sum;
b = (v4f)vec_sld(a, a, 8);
Packet4f b, sum;
b = (Packet4f) vec_sld(a, a, 8);
sum = vec_add(a, b);
b = (v4f)vec_sld(sum, sum, 4);
b = (Packet4f) vec_sld(sum, sum, 4);
sum = vec_add(sum, b);
return ei_pfirst(sum);
}
inline int ei_predux(const v4i& a)
template<> EIGEN_STRONG_INLINE Packet4f ei_preduxp<Packet4f>(const Packet4f* vecs)
{
USE_CONST_v0i;
v4i sum;
sum = vec_sums(a, v0i);
sum = vec_sld(sum, v0i, 12);
Packet4f v[4], sum[4];
// It's easier and faster to transpose then add as columns
// Check: http://www.freevec.org/function/matrix_4x4_transpose_floats for explanation
// Do the transpose, first set of moves
v[0] = vec_mergeh(vecs[0], vecs[2]);
v[1] = vec_mergel(vecs[0], vecs[2]);
v[2] = vec_mergeh(vecs[1], vecs[3]);
v[3] = vec_mergel(vecs[1], vecs[3]);
// Get the resulting vectors
sum[0] = vec_mergeh(v[0], v[2]);
sum[1] = vec_mergel(v[0], v[2]);
sum[2] = vec_mergeh(v[1], v[3]);
sum[3] = vec_mergel(v[1], v[3]);
// Now do the summation:
// Lines 0+1
sum[0] = vec_add(sum[0], sum[1]);
// Lines 2+3
sum[1] = vec_add(sum[2], sum[3]);
// Add the results
sum[0] = vec_add(sum[0], sum[1]);
return sum[0];
}
template<> EIGEN_STRONG_INLINE int ei_predux<Packet4i>(const Packet4i& a)
{
Packet4i sum;
sum = vec_sums(a, ei_p4i_ZERO);
sum = vec_sld(sum, ei_p4i_ZERO, 12);
return ei_pfirst(sum);
}
// implement other reductions operators
inline float ei_predux_mul(const v4f& a)
template<> EIGEN_STRONG_INLINE Packet4i ei_preduxp<Packet4i>(const Packet4i* vecs)
{
v4f prod;
prod = ei_pmul(a, (v4f)vec_sld(a, a, 8));
return ei_pfirst(ei_pmul(prod, (v4f)vec_sld(prod, prod, 4)));
Packet4i v[4], sum[4];
// It's easier and faster to transpose then add as columns
// Check: http://www.freevec.org/function/matrix_4x4_transpose_floats for explanation
// Do the transpose, first set of moves
v[0] = vec_mergeh(vecs[0], vecs[2]);
v[1] = vec_mergel(vecs[0], vecs[2]);
v[2] = vec_mergeh(vecs[1], vecs[3]);
v[3] = vec_mergel(vecs[1], vecs[3]);
// Get the resulting vectors
sum[0] = vec_mergeh(v[0], v[2]);
sum[1] = vec_mergel(v[0], v[2]);
sum[2] = vec_mergeh(v[1], v[3]);
sum[3] = vec_mergel(v[1], v[3]);
// Now do the summation:
// Lines 0+1
sum[0] = vec_add(sum[0], sum[1]);
// Lines 2+3
sum[1] = vec_add(sum[2], sum[3]);
// Add the results
sum[0] = vec_add(sum[0], sum[1]);
return sum[0];
}
inline int ei_predux_mul(const v4i& a)
// Other reduction functions:
// mul
template<> EIGEN_STRONG_INLINE float ei_predux_mul<Packet4f>(const Packet4f& a)
{
Packet4f prod;
prod = ei_pmul(a, (Packet4f)vec_sld(a, a, 8));
return ei_pfirst(ei_pmul(prod, (Packet4f)vec_sld(prod, prod, 4)));
}
template<> EIGEN_STRONG_INLINE int ei_predux_mul<Packet4i>(const Packet4i& a)
{
EIGEN_ALIGN16 int aux[4];
ei_pstore(aux, a);
return aux[0] * aux[1] * aux[2] * aux[3];
}
inline float ei_predux_min(const v4f& a)
// min
template<> EIGEN_STRONG_INLINE float ei_predux_min<Packet4f>(const Packet4f& a)
{
v4f b, res;
Packet4f b, res;
b = vec_min(a, vec_sld(a, a, 8));
res = vec_min(b, vec_sld(b, b, 4));
return ei_pfirst(res);
}
inline int ei_predux_min(const v4i& a)
template<> EIGEN_STRONG_INLINE int ei_predux_min<Packet4i>(const Packet4i& a)
{
v4i b, res;
Packet4i b, res;
b = vec_min(a, vec_sld(a, a, 8));
res = vec_min(b, vec_sld(b, b, 4));
return ei_pfirst(res);
}
inline float ei_predux_max(const v4f& a)
// max
template<> EIGEN_STRONG_INLINE float ei_predux_max<Packet4f>(const Packet4f& a)
{
v4f b, res;
Packet4f b, res;
b = vec_max(a, vec_sld(a, a, 8));
res = vec_max(b, vec_sld(b, b, 4));
return ei_pfirst(res);
}
inline int ei_predux_max(const v4i& a)
template<> EIGEN_STRONG_INLINE int ei_predux_max<Packet4i>(const Packet4i& a)
{
v4i b, res;
Packet4i b, res;
b = vec_max(a, vec_sld(a, a, 8));
res = vec_max(b, vec_sld(b, b, 4));
return ei_pfirst(res);
}
template<int Offset>
struct ei_palign_impl<Offset, v4f>
struct ei_palign_impl<Offset,Packet4f>
{
inline static void run(v4f& first, const v4f& second)
EIGEN_STRONG_INLINE static void run(Packet4f& first, const Packet4f& second)
{
if (Offset!=0)
first = vec_sld(first, second, Offset*4);
}
};
template<int Offset>
struct ei_palign_impl<Offset, v4i>
struct ei_palign_impl<Offset,Packet4i>
{
inline static void run(v4i& first, const v4i& second)
EIGEN_STRONG_INLINE static void run(Packet4i& first, const Packet4i& second)
{
if (Offset!=0)
first = vec_sld(first, second, Offset*4);
}
};
#endif // EIGEN_PACKET_MATH_ALTIVEC_H