apply Gael's idea for auto transpose in mixed fixed/dynamic case

This commit is contained in:
Benoit Jacob 2009-08-03 16:04:15 +02:00
parent 18429156a1
commit 3cde9c0e35

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@ -412,8 +412,10 @@ template<typename Derived, typename OtherDerived,
bool EvalBeforeAssigning = (int(OtherDerived::Flags) & EvalBeforeAssigningBit) != 0,
bool NeedToTranspose = Derived::IsVectorAtCompileTime
&& OtherDerived::IsVectorAtCompileTime
&& int(Derived::RowsAtCompileTime) == int(OtherDerived::ColsAtCompileTime)
&& int(Derived::ColsAtCompileTime) == int(OtherDerived::RowsAtCompileTime)
&& ((int(Derived::RowsAtCompileTime) == 1 && int(OtherDerived::ColsAtCompileTime) == 1)
| // FIXME | instead of || to please GCC 4.4.0 stupid warning "suggest parentheses around &&".
// revert to || as soon as not needed anymore.
(int(Derived::ColsAtCompileTime) == 1 && int(OtherDerived::RowsAtCompileTime) == 1))
&& int(Derived::SizeAtCompileTime) != 1>
struct ei_assign_selector;