fix bug #487: isometry * scaling was not compiling

This commit is contained in:
Gael Guennebaud 2012-07-04 18:25:07 +02:00
parent d878cf2227
commit 54d55aeaf6
3 changed files with 15 additions and 20 deletions

View File

@ -75,7 +75,12 @@ public:
/** Concatenates a uniform scaling and an affine transformation */
template<int Dim, int Mode, int Options>
inline Transform<Scalar,Dim,Mode> operator* (const Transform<Scalar,Dim, Mode, Options>& t) const;
inline Transform<Scalar,Dim,int(Mode)==int(Isometry)?Affine:Mode> operator* (const Transform<Scalar,Dim, Mode, Options>& t) const
{
Transform<Scalar,Dim,int(Mode)==int(Isometry)?Affine:Mode> res = t;
res.prescale(factor());
return res;
}
/** Concatenates a uniform scaling and a linear transformation matrix */
// TODO returns an expression
@ -171,16 +176,6 @@ UniformScaling<Scalar>::operator* (const Translation<Scalar,Dim>& t) const
return res;
}
template<typename Scalar>
template<int Dim,int Mode,int Options>
inline Transform<Scalar,Dim,Mode>
UniformScaling<Scalar>::operator* (const Transform<Scalar,Dim, Mode, Options>& t) const
{
Transform<Scalar,Dim,Mode> res = t;
res.prescale(factor());
return res;
}
} // end namespace Eigen
#endif // EIGEN_SCALING_H

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@ -545,7 +545,12 @@ public:
inline Transform& operator=(const UniformScaling<Scalar>& t);
inline Transform& operator*=(const UniformScaling<Scalar>& s) { return scale(s.factor()); }
inline Transform operator*(const UniformScaling<Scalar>& s) const;
inline Transform<Scalar,Dim,int(Mode)==int(Isometry)?Affine:Isometry> operator*(const UniformScaling<Scalar>& s) const
{
Transform<Scalar,Dim,int(Mode)==int(Isometry)?Affine:Isometry,Options> res = *this;
res.scale(s.factor());
return res;
}
inline Transform& operator*=(const DiagonalMatrix<Scalar,Dim>& s) { linear() *= s; return *this; }
@ -973,14 +978,6 @@ inline Transform<Scalar,Dim,Mode,Options>& Transform<Scalar,Dim,Mode,Options>::o
return *this;
}
template<typename Scalar, int Dim, int Mode, int Options>
inline Transform<Scalar,Dim,Mode,Options> Transform<Scalar,Dim,Mode,Options>::operator*(const UniformScaling<Scalar>& s) const
{
Transform res = *this;
res.scale(s.factor());
return res;
}
template<typename Scalar, int Dim, int Mode, int Options>
template<typename Derived>
inline Transform<Scalar,Dim,Mode,Options>& Transform<Scalar,Dim,Mode,Options>::operator=(const RotationBase<Derived,Dim>& r)

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@ -415,6 +415,9 @@ template<typename Scalar, int Mode, int Options> void transformations()
Rotation2D<double> r2d1d = r2d1.template cast<double>();
VERIFY_IS_APPROX(r2d1d.template cast<Scalar>(),r2d1);
t20 = Translation2(v20) * (Rotation2D<Scalar>(s0) * Scaling(s0));
t21 = Translation2(v20) * Rotation2D<Scalar>(s0) * Scaling(s0);
VERIFY_IS_APPROX(t20,t21);
}
template<typename Scalar> void transform_alignment()