diff --git a/doc/C08_TutorialGeometry.dox b/doc/C08_TutorialGeometry.dox index b2890dbc6..983152ca5 100644 --- a/doc/C08_TutorialGeometry.dox +++ b/doc/C08_TutorialGeometry.dox @@ -48,7 +48,7 @@ Rotation2D rot2(angle_in_radian);\endcode AngleAxis aa(angle_in_radian, Vector3f(ax,ay,az));\endcode 3D rotation as a \ref Quaternion "quaternion"\code -Quaternion q = AngleAxis(angle_in_radian, axis);\endcode +Quaternion q; q = AngleAxis(angle_in_radian, axis);\endcode N-D Scaling\code Scaling(sx, sy) @@ -88,13 +88,13 @@ Any of the above transformation types can be converted to any other types of the or to a more generic type. Here are some additional examples:
\code -Rotation2Df r = Matrix2f(..); // assumes a pure rotation matrix -AngleAxisf aa = Quaternionf(..); -AngleAxisf aa = Matrix3f(..); // assumes a pure rotation matrix -Matrix2f m = Rotation2Df(..); -Matrix3f m = Quaternionf(..); Matrix3f m = Scaling3f(..); -Affine3f m = AngleAxis3f(..); Affine3f m = Scaling3f(..); -Affine3f m = Translation3f(..); Affine3f m = Matrix3f(..); +Rotation2Df r; r = Matrix2f(..); // assumes a pure rotation matrix +AngleAxisf aa; aa = Quaternionf(..); +AngleAxisf aa; aa = Matrix3f(..); // assumes a pure rotation matrix +Matrix2f m; m = Rotation2Df(..); +Matrix3f m; m = Quaternionf(..); Matrix3f m; m = Scaling3f(..); +Affine3f m; m = AngleAxis3f(..); Affine3f m; m = Scaling3f(..); +Affine3f m; m = Translation3f(..); Affine3f m; m = Matrix3f(..); \endcode