diff --git a/doc/TutorialGeometry.dox b/doc/TutorialGeometry.dox index 2e1420f98..723f4dbce 100644 --- a/doc/TutorialGeometry.dox +++ b/doc/TutorialGeometry.dox @@ -232,8 +232,8 @@ On the other hand, since there exist 24 different conventions, they are pretty c to create a rotation matrix according to the 2-1-2 convention.\code Matrix3f m; m = AngleAxisf(angle1, Vector3f::UnitZ()) - * AngleAxisf(angle2, Vector3f::UnitY()) - * AngleAxisf(angle3, Vector3f::UnitZ()); + * * AngleAxisf(angle2, Vector3f::UnitY()) + * * AngleAxisf(angle3, Vector3f::UnitZ()); \endcode