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https://gitlab.com/libeigen/eigen.git
synced 2025-07-25 06:14:26 +08:00
Much better tests, and a little bit more functionality.
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@ -37,16 +37,26 @@ namespace Eigen
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typedef Matrix<Scalar,3,1> Vector3;
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typedef Quaternion<Scalar> QuaternionType;
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typedef AngleAxis<Scalar> AngleAxisType;
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static Vector3 HeadingAxisVector() {
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return internal::NegativeIf<System::IsHeadingOpposite>::run(Vector3::Unit(System::HeadingAxisAbs - 1));
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}
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static Vector3 PitchAxisVector() {
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return internal::NegativeIf<System::IsPitchOpposite>::run(Vector3::Unit(System::PitchAxisAbs - 1));
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}
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static Vector3 RollAxisVector() {
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return internal::NegativeIf<System::IsRollOpposite>::run(Vector3::Unit(System::RollAxisAbs - 1));
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}
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protected:
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private:
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Vector3 m_angles;
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public:
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EulerAngles() {}
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inline EulerAngles(Scalar a0, Scalar a1, Scalar a2) : m_angles(a0, a1, a2) {}
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inline EulerAngles(Vector3 angles) : m_angles(angles) {}
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inline EulerAngles(const QuaternionType& q) { *this = q; }
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inline EulerAngles(const AngleAxisType& aa) { *this = aa; }
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template<typename Derived>
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@ -116,7 +126,7 @@ namespace Eigen
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EulerAngles& operator=(const QuaternionType& q){
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// TODO: Implement it in a better way
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// According to http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/
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// we can compute only the needed matrix cells and then convert to euler angles.
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// we can compute only the needed matrix cells and then convert to euler angles. (see ZYX example below)
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// Currently we compute all matrix cells from quaternion.
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fromRotationMatrix(q.toRotationMatrix());
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@ -131,6 +141,8 @@ namespace Eigen
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return *this;
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}
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// TODO: Support isApprox function
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/** Set \c *this from AngleAxis \a ea.
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*/
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EulerAngles& operator=(const AngleAxisType& ea)
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@ -31,6 +31,26 @@ namespace Eigen
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enum { value = -Num };
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};
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template <bool Cond>
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struct NegativeIf
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{
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template <typename T>
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static T run(const T& t)
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{
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return -t;
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}
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};
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template <>
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struct NegativeIf<false>
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{
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template <typename T>
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static T run(const T& t)
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{
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return t;
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}
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};
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template <bool Cond>
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struct NegateIf
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{
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@ -45,7 +65,7 @@ namespace Eigen
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struct NegateIf<false>
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{
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template <typename T>
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static void run(T& t)
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static void run(T&)
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{
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// no op
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}
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@ -113,7 +133,7 @@ namespace Eigen
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};
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template <typename Derived>
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static void eulerAngles_imp(Matrix<typename MatrixBase<Derived>::Scalar, 3, 1>& res, const MatrixBase<Derived>& mat, internal::true_type isTaitBryan)
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static void eulerAngles_imp(Matrix<typename MatrixBase<Derived>::Scalar, 3, 1>& res, const MatrixBase<Derived>& mat, internal::true_type /*isTaitBryan*/)
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{
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using std::atan2;
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using std::sin;
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@ -136,7 +156,7 @@ namespace Eigen
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}
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template <typename Derived>
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static void eulerAngles_imp(Matrix<typename MatrixBase<Derived>::Scalar,3,1>& res, const MatrixBase<Derived>& mat, internal::false_type isTaitBryan)
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static void eulerAngles_imp(Matrix<typename MatrixBase<Derived>::Scalar,3,1>& res, const MatrixBase<Derived>& mat, internal::false_type /*isTaitBryan*/)
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{
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using std::atan2;
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using std::sin;
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@ -11,8 +11,125 @@
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#include <unsupported/Eigen/EulerAngles>
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using namespace Eigen;
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template<typename EulerSystem, typename Scalar>
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void verify_euler(const Matrix<Scalar,3,1>& ea)
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{
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typedef EulerAngles<Scalar, EulerSystem> EulerAnglesType;
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typedef Matrix<Scalar,3,3> Matrix3;
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typedef Matrix<Scalar,3,1> Vector3;
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typedef AngleAxis<Scalar> AngleAxisx;
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using std::abs;
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const int i = EulerSystem::HeadingAxisAbs - 1;
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const int j = EulerSystem::PitchAxisAbs - 1;
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const int k = EulerSystem::RollAxisAbs - 1;
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const int iFactor = EulerSystem::IsHeadingOpposite ? -1 : 1;
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const int jFactor = EulerSystem::IsPitchOpposite ? -1 : 1;
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const int kFactor = EulerSystem::IsRollOpposite ? -1 : 1;
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const Vector3 I = EulerAnglesType::HeadingAxisVector();
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const Vector3 J = EulerAnglesType::PitchAxisVector();
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const Vector3 K = EulerAnglesType::RollAxisVector();
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EulerAnglesType e(ea[0], ea[1], ea[2]);
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Matrix3 m(e);
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Vector3 eabis = EulerAnglesType(m).coeffs();
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Vector3 eabis2 = m.eulerAngles(i, j, k);
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eabis2[0] *= iFactor;
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eabis2[1] *= jFactor;
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eabis2[2] *= kFactor;
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VERIFY_IS_APPROX(eabis, eabis2);// Verify that our estimation is the same as m.eulerAngles() is
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Matrix3 mbis(AngleAxisx(eabis[0], I) * AngleAxisx(eabis[1], J) * AngleAxisx(eabis[2], K));
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VERIFY_IS_APPROX(m, mbis);
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/* If I==K, and ea[1]==0, then there no unique solution. */
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/* The remark apply in the case where I!=K, and |ea[1]| is close to pi/2. */
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if( (i!=k || ea[1]!=0) && (i==k || !internal::isApprox(abs(ea[1]),Scalar(EIGEN_PI/2),test_precision<Scalar>())) )
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VERIFY((ea-eabis).norm() <= test_precision<Scalar>());
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// approx_or_less_than does not work for 0
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VERIFY(0 < eabis[0] || test_isMuchSmallerThan(eabis[0], Scalar(1)));
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VERIFY_IS_APPROX_OR_LESS_THAN(eabis[0], Scalar(EIGEN_PI));
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VERIFY_IS_APPROX_OR_LESS_THAN(-Scalar(EIGEN_PI), eabis[1]);
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VERIFY_IS_APPROX_OR_LESS_THAN(eabis[1], Scalar(EIGEN_PI));
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VERIFY_IS_APPROX_OR_LESS_THAN(-Scalar(EIGEN_PI), eabis[2]);
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VERIFY_IS_APPROX_OR_LESS_THAN(eabis[2], Scalar(EIGEN_PI));
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}
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template<typename Scalar> void check_all_var(const Matrix<Scalar,3,1>& ea)
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{
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verify_euler<EulerSystemXYZ, Scalar>(ea);
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verify_euler<EulerSystemXYX, Scalar>(ea);
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verify_euler<EulerSystemXZY, Scalar>(ea);
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verify_euler<EulerSystemXZX, Scalar>(ea);
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verify_euler<EulerSystemYZX, Scalar>(ea);
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verify_euler<EulerSystemYZY, Scalar>(ea);
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verify_euler<EulerSystemYXZ, Scalar>(ea);
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verify_euler<EulerSystemYXY, Scalar>(ea);
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verify_euler<EulerSystemZXY, Scalar>(ea);
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verify_euler<EulerSystemZXZ, Scalar>(ea);
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verify_euler<EulerSystemZYX, Scalar>(ea);
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verify_euler<EulerSystemZYZ, Scalar>(ea);
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}
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template<typename Scalar> void eulerangles()
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{
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typedef Matrix<Scalar,3,3> Matrix3;
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typedef Matrix<Scalar,3,1> Vector3;
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typedef Array<Scalar,3,1> Array3;
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typedef Quaternion<Scalar> Quaternionx;
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typedef AngleAxis<Scalar> AngleAxisx;
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Scalar a = internal::random<Scalar>(-Scalar(EIGEN_PI), Scalar(EIGEN_PI));
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Quaternionx q1;
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q1 = AngleAxisx(a, Vector3::Random().normalized());
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Matrix3 m;
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m = q1;
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Vector3 ea = m.eulerAngles(0,1,2);
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check_all_var(ea);
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ea = m.eulerAngles(0,1,0);
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check_all_var(ea);
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// Check with purely random Quaternion:
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q1.coeffs() = Quaternionx::Coefficients::Random().normalized();
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m = q1;
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ea = m.eulerAngles(0,1,2);
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check_all_var(ea);
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ea = m.eulerAngles(0,1,0);
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check_all_var(ea);
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// Check with random angles in range [0:pi]x[-pi:pi]x[-pi:pi].
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ea = (Array3::Random() + Array3(1,0,0))*Scalar(EIGEN_PI)*Array3(0.5,1,1);
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check_all_var(ea);
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ea[2] = ea[0] = internal::random<Scalar>(0,Scalar(EIGEN_PI));
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check_all_var(ea);
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ea[0] = ea[1] = internal::random<Scalar>(0,Scalar(EIGEN_PI));
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check_all_var(ea);
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ea[1] = 0;
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check_all_var(ea);
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ea.head(2).setZero();
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check_all_var(ea);
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ea.setZero();
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check_all_var(ea);
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}
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void test_EulerAngles()
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{
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//CALL_SUBTEST( test_return_by_value(32) );
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for(int i = 0; i < g_repeat; i++) {
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CALL_SUBTEST_1( eulerangles<float>() );
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CALL_SUBTEST_2( eulerangles<double>() );
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}
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}
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