Improved the randomness of the tensor random generator

This commit is contained in:
Benoit Steiner 2017-07-06 21:12:45 -07:00
parent dc524ac716
commit 6795512e59

View File

@ -55,11 +55,11 @@ EIGEN_DEVICE_FUNC uint64_t get_random_seed() {
#endif
}
static EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE unsigned PCG_XSH_RS_generator(uint64_t* state) {
static EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE unsigned PCG_XSH_RS_generator(uint64_t* state, uint64_t stream) {
// TODO: Unify with the implementation in the non blocking thread pool.
uint64_t current = *state;
// Update the internal state
*state = current * 6364136223846793005ULL + 0xda3e39cb94b95bdbULL;
*state = current * 6364136223846793005ULL + (stream << 1 | 1);
// Generate the random output (using the PCG-XSH-RS scheme)
return static_cast<unsigned>((current ^ (current >> 22)) >> (22 + (current >> 61)));
}
@ -73,17 +73,17 @@ static EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE uint64_t PCG_XSH_RS_state(uint64_t
template <typename T> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
T RandomToTypeUniform(uint64_t* state) {
unsigned rnd = PCG_XSH_RS_generator(state);
T RandomToTypeUniform(uint64_t* state, uint64_t stream) {
unsigned rnd = PCG_XSH_RS_generator(state, stream);
return static_cast<T>(rnd);
}
template <> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
Eigen::half RandomToTypeUniform<Eigen::half>(uint64_t* state) {
Eigen::half RandomToTypeUniform<Eigen::half>(uint64_t* state, uint64_t stream) {
Eigen::half result;
// Generate 10 random bits for the mantissa
unsigned rnd = PCG_XSH_RS_generator(state);
unsigned rnd = PCG_XSH_RS_generator(state, stream);
result.x = static_cast<uint16_t>(rnd & 0x3ffu);
// Set the exponent
result.x |= (static_cast<uint16_t>(15) << 10);
@ -93,14 +93,14 @@ Eigen::half RandomToTypeUniform<Eigen::half>(uint64_t* state) {
template <> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
float RandomToTypeUniform<float>(uint64_t* state) {
float RandomToTypeUniform<float>(uint64_t* state, uint64_t stream) {
typedef union {
uint32_t raw;
float fp;
} internal;
internal result;
// Generate 23 random bits for the mantissa mantissa
const unsigned rnd = PCG_XSH_RS_generator(state);
const unsigned rnd = PCG_XSH_RS_generator(state, stream);
result.raw = rnd & 0x7fffffu;
// Set the exponent
result.raw |= (static_cast<uint32_t>(127) << 23);
@ -109,7 +109,7 @@ float RandomToTypeUniform<float>(uint64_t* state) {
}
template <> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
double RandomToTypeUniform<double>(uint64_t* state) {
double RandomToTypeUniform<double>(uint64_t* state, uint64_t stream) {
typedef union {
uint64_t raw;
double dp;
@ -118,9 +118,9 @@ double RandomToTypeUniform<double>(uint64_t* state) {
result.raw = 0;
// Generate 52 random bits for the mantissa
// First generate the upper 20 bits
unsigned rnd1 = PCG_XSH_RS_generator(state) & 0xfffffu;
unsigned rnd1 = PCG_XSH_RS_generator(state, stream) & 0xfffffu;
// The generate the lower 32 bits
unsigned rnd2 = PCG_XSH_RS_generator(state);
unsigned rnd2 = PCG_XSH_RS_generator(state, stream);
result.raw = (static_cast<uint64_t>(rnd1) << 32) | rnd2;
// Set the exponent
result.raw |= (static_cast<uint64_t>(1023) << 52);
@ -129,14 +129,14 @@ double RandomToTypeUniform<double>(uint64_t* state) {
}
template <> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
std::complex<float> RandomToTypeUniform<std::complex<float> >(uint64_t* state) {
return std::complex<float>(RandomToTypeUniform<float>(state),
RandomToTypeUniform<float>(state));
std::complex<float> RandomToTypeUniform<std::complex<float> >(uint64_t* state, uint64_t stream) {
return std::complex<float>(RandomToTypeUniform<float>(state, stream),
RandomToTypeUniform<float>(state, stream));
}
template <> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
std::complex<double> RandomToTypeUniform<std::complex<double> >(uint64_t* state) {
return std::complex<double>(RandomToTypeUniform<double>(state),
RandomToTypeUniform<double>(state));
std::complex<double> RandomToTypeUniform<std::complex<double> >(uint64_t* state, uint64_t stream) {
return std::complex<double>(RandomToTypeUniform<double>(state, stream),
RandomToTypeUniform<double>(state, stream));
}
template <typename T> class UniformRandomGenerator {
@ -155,9 +155,7 @@ template <typename T> class UniformRandomGenerator {
template<typename Index> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
T operator()(Index i) const {
uint64_t local_state = m_state + i;
T result = RandomToTypeUniform<T>(&local_state);
m_state = local_state;
T result = RandomToTypeUniform<T>(&m_state, i);
return result;
}
@ -165,11 +163,9 @@ template <typename T> class UniformRandomGenerator {
Packet packetOp(Index i) const {
const int packetSize = internal::unpacket_traits<Packet>::size;
EIGEN_ALIGN_MAX T values[packetSize];
uint64_t local_state = m_state + i;
for (int j = 0; j < packetSize; ++j) {
values[j] = RandomToTypeUniform<T>(&local_state);
values[j] = RandomToTypeUniform<T>(&m_state, i);
}
m_state = local_state;
return internal::pload<Packet>(values);
}
@ -190,14 +186,14 @@ struct functor_traits<UniformRandomGenerator<Scalar> > {
template <typename T> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
T RandomToTypeNormal(uint64_t* state) {
T RandomToTypeNormal(uint64_t* state, uint64_t stream) {
// Use the ratio of uniform method to generate numbers following a normal
// distribution. See for example Numerical Recipes chapter 7.3.9 for the
// details.
T u, v, q;
do {
u = RandomToTypeUniform<T>(state);
v = T(1.7156) * (RandomToTypeUniform<T>(state) - T(0.5));
u = RandomToTypeUniform<T>(state, stream);
v = T(1.7156) * (RandomToTypeUniform<T>(state, stream) - T(0.5));
const T x = u - T(0.449871);
const T y = numext::abs(v) + T(0.386595);
q = x*x + y * (T(0.196)*y - T(0.25472)*x);
@ -208,14 +204,14 @@ T RandomToTypeNormal(uint64_t* state) {
}
template <> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
std::complex<float> RandomToTypeNormal<std::complex<float> >(uint64_t* state) {
return std::complex<float>(RandomToTypeNormal<float>(state),
RandomToTypeNormal<float>(state));
std::complex<float> RandomToTypeNormal<std::complex<float> >(uint64_t* state, uint64_t stream) {
return std::complex<float>(RandomToTypeNormal<float>(state, stream),
RandomToTypeNormal<float>(state, stream));
}
template <> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
std::complex<double> RandomToTypeNormal<std::complex<double> >(uint64_t* state) {
return std::complex<double>(RandomToTypeNormal<double>(state),
RandomToTypeNormal<double>(state));
std::complex<double> RandomToTypeNormal<std::complex<double> >(uint64_t* state, uint64_t stream) {
return std::complex<double>(RandomToTypeNormal<double>(state, stream),
RandomToTypeNormal<double>(state, stream));
}
@ -234,9 +230,7 @@ template <typename T> class NormalRandomGenerator {
template<typename Index> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
T operator()(Index i) const {
uint64_t local_state = m_state + i;
T result = RandomToTypeNormal<T>(&local_state);
m_state = local_state;
T result = RandomToTypeNormal<T>(&m_state, i);
return result;
}
@ -244,11 +238,9 @@ template <typename T> class NormalRandomGenerator {
Packet packetOp(Index i) const {
const int packetSize = internal::unpacket_traits<Packet>::size;
EIGEN_ALIGN_MAX T values[packetSize];
uint64_t local_state = m_state + i;
for (int j = 0; j < packetSize; ++j) {
values[j] = RandomToTypeNormal<T>(&local_state);
values[j] = RandomToTypeNormal<T>(&m_state, i);
}
m_state = local_state;
return internal::pload<Packet>(values);
}