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Improved the randomness of the tensor random generator
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dc524ac716
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6795512e59
@ -55,11 +55,11 @@ EIGEN_DEVICE_FUNC uint64_t get_random_seed() {
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#endif
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}
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static EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE unsigned PCG_XSH_RS_generator(uint64_t* state) {
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static EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE unsigned PCG_XSH_RS_generator(uint64_t* state, uint64_t stream) {
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// TODO: Unify with the implementation in the non blocking thread pool.
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uint64_t current = *state;
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// Update the internal state
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*state = current * 6364136223846793005ULL + 0xda3e39cb94b95bdbULL;
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*state = current * 6364136223846793005ULL + (stream << 1 | 1);
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// Generate the random output (using the PCG-XSH-RS scheme)
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return static_cast<unsigned>((current ^ (current >> 22)) >> (22 + (current >> 61)));
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}
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@ -73,17 +73,17 @@ static EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE uint64_t PCG_XSH_RS_state(uint64_t
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template <typename T> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
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T RandomToTypeUniform(uint64_t* state) {
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unsigned rnd = PCG_XSH_RS_generator(state);
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T RandomToTypeUniform(uint64_t* state, uint64_t stream) {
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unsigned rnd = PCG_XSH_RS_generator(state, stream);
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return static_cast<T>(rnd);
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}
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template <> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
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Eigen::half RandomToTypeUniform<Eigen::half>(uint64_t* state) {
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Eigen::half RandomToTypeUniform<Eigen::half>(uint64_t* state, uint64_t stream) {
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Eigen::half result;
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// Generate 10 random bits for the mantissa
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unsigned rnd = PCG_XSH_RS_generator(state);
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unsigned rnd = PCG_XSH_RS_generator(state, stream);
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result.x = static_cast<uint16_t>(rnd & 0x3ffu);
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// Set the exponent
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result.x |= (static_cast<uint16_t>(15) << 10);
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@ -93,14 +93,14 @@ Eigen::half RandomToTypeUniform<Eigen::half>(uint64_t* state) {
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template <> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
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float RandomToTypeUniform<float>(uint64_t* state) {
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float RandomToTypeUniform<float>(uint64_t* state, uint64_t stream) {
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typedef union {
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uint32_t raw;
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float fp;
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} internal;
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internal result;
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// Generate 23 random bits for the mantissa mantissa
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const unsigned rnd = PCG_XSH_RS_generator(state);
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const unsigned rnd = PCG_XSH_RS_generator(state, stream);
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result.raw = rnd & 0x7fffffu;
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// Set the exponent
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result.raw |= (static_cast<uint32_t>(127) << 23);
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@ -109,7 +109,7 @@ float RandomToTypeUniform<float>(uint64_t* state) {
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}
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template <> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
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double RandomToTypeUniform<double>(uint64_t* state) {
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double RandomToTypeUniform<double>(uint64_t* state, uint64_t stream) {
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typedef union {
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uint64_t raw;
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double dp;
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@ -118,9 +118,9 @@ double RandomToTypeUniform<double>(uint64_t* state) {
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result.raw = 0;
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// Generate 52 random bits for the mantissa
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// First generate the upper 20 bits
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unsigned rnd1 = PCG_XSH_RS_generator(state) & 0xfffffu;
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unsigned rnd1 = PCG_XSH_RS_generator(state, stream) & 0xfffffu;
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// The generate the lower 32 bits
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unsigned rnd2 = PCG_XSH_RS_generator(state);
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unsigned rnd2 = PCG_XSH_RS_generator(state, stream);
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result.raw = (static_cast<uint64_t>(rnd1) << 32) | rnd2;
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// Set the exponent
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result.raw |= (static_cast<uint64_t>(1023) << 52);
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@ -129,14 +129,14 @@ double RandomToTypeUniform<double>(uint64_t* state) {
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}
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template <> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
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std::complex<float> RandomToTypeUniform<std::complex<float> >(uint64_t* state) {
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return std::complex<float>(RandomToTypeUniform<float>(state),
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RandomToTypeUniform<float>(state));
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std::complex<float> RandomToTypeUniform<std::complex<float> >(uint64_t* state, uint64_t stream) {
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return std::complex<float>(RandomToTypeUniform<float>(state, stream),
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RandomToTypeUniform<float>(state, stream));
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}
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template <> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
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std::complex<double> RandomToTypeUniform<std::complex<double> >(uint64_t* state) {
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return std::complex<double>(RandomToTypeUniform<double>(state),
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RandomToTypeUniform<double>(state));
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std::complex<double> RandomToTypeUniform<std::complex<double> >(uint64_t* state, uint64_t stream) {
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return std::complex<double>(RandomToTypeUniform<double>(state, stream),
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RandomToTypeUniform<double>(state, stream));
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}
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template <typename T> class UniformRandomGenerator {
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@ -155,9 +155,7 @@ template <typename T> class UniformRandomGenerator {
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template<typename Index> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
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T operator()(Index i) const {
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uint64_t local_state = m_state + i;
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T result = RandomToTypeUniform<T>(&local_state);
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m_state = local_state;
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T result = RandomToTypeUniform<T>(&m_state, i);
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return result;
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}
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@ -165,11 +163,9 @@ template <typename T> class UniformRandomGenerator {
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Packet packetOp(Index i) const {
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const int packetSize = internal::unpacket_traits<Packet>::size;
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EIGEN_ALIGN_MAX T values[packetSize];
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uint64_t local_state = m_state + i;
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for (int j = 0; j < packetSize; ++j) {
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values[j] = RandomToTypeUniform<T>(&local_state);
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values[j] = RandomToTypeUniform<T>(&m_state, i);
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}
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m_state = local_state;
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return internal::pload<Packet>(values);
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}
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@ -190,14 +186,14 @@ struct functor_traits<UniformRandomGenerator<Scalar> > {
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template <typename T> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
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T RandomToTypeNormal(uint64_t* state) {
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T RandomToTypeNormal(uint64_t* state, uint64_t stream) {
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// Use the ratio of uniform method to generate numbers following a normal
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// distribution. See for example Numerical Recipes chapter 7.3.9 for the
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// details.
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T u, v, q;
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do {
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u = RandomToTypeUniform<T>(state);
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v = T(1.7156) * (RandomToTypeUniform<T>(state) - T(0.5));
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u = RandomToTypeUniform<T>(state, stream);
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v = T(1.7156) * (RandomToTypeUniform<T>(state, stream) - T(0.5));
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const T x = u - T(0.449871);
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const T y = numext::abs(v) + T(0.386595);
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q = x*x + y * (T(0.196)*y - T(0.25472)*x);
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@ -208,14 +204,14 @@ T RandomToTypeNormal(uint64_t* state) {
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}
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template <> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
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std::complex<float> RandomToTypeNormal<std::complex<float> >(uint64_t* state) {
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return std::complex<float>(RandomToTypeNormal<float>(state),
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RandomToTypeNormal<float>(state));
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std::complex<float> RandomToTypeNormal<std::complex<float> >(uint64_t* state, uint64_t stream) {
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return std::complex<float>(RandomToTypeNormal<float>(state, stream),
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RandomToTypeNormal<float>(state, stream));
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}
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template <> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
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std::complex<double> RandomToTypeNormal<std::complex<double> >(uint64_t* state) {
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return std::complex<double>(RandomToTypeNormal<double>(state),
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RandomToTypeNormal<double>(state));
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std::complex<double> RandomToTypeNormal<std::complex<double> >(uint64_t* state, uint64_t stream) {
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return std::complex<double>(RandomToTypeNormal<double>(state, stream),
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RandomToTypeNormal<double>(state, stream));
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}
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@ -234,9 +230,7 @@ template <typename T> class NormalRandomGenerator {
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template<typename Index> EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE
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T operator()(Index i) const {
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uint64_t local_state = m_state + i;
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T result = RandomToTypeNormal<T>(&local_state);
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m_state = local_state;
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T result = RandomToTypeNormal<T>(&m_state, i);
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return result;
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}
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@ -244,11 +238,9 @@ template <typename T> class NormalRandomGenerator {
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Packet packetOp(Index i) const {
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const int packetSize = internal::unpacket_traits<Packet>::size;
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EIGEN_ALIGN_MAX T values[packetSize];
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uint64_t local_state = m_state + i;
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for (int j = 0; j < packetSize; ++j) {
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values[j] = RandomToTypeNormal<T>(&local_state);
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values[j] = RandomToTypeNormal<T>(&m_state, i);
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}
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m_state = local_state;
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return internal::pload<Packet>(values);
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}
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