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Add possibility to overwrite EIGEN_STRONG_INLINE.
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@ -487,11 +487,13 @@
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// EIGEN_STRONG_INLINE is a stronger version of the inline, using __forceinline on MSVC,
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// but it still doesn't use GCC's always_inline. This is useful in (common) situations where MSVC needs forceinline
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// but GCC is still doing fine with just inline.
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#ifndef EIGEN_STRONG_INLINE
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#if EIGEN_COMP_MSVC || EIGEN_COMP_ICC
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#define EIGEN_STRONG_INLINE __forceinline
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#else
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#define EIGEN_STRONG_INLINE inline
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#endif
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#endif
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// EIGEN_ALWAYS_INLINE is the stronget, it has the effect of making the function inline and adding every possible
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// attribute to maximize inlining. This should only be used when really necessary: in particular,
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@ -120,6 +120,10 @@ run time. However, these assertions do cost time and can thus be turned off.
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- \b \c EIGEN_STACK_ALLOCATION_LIMIT - defines the maximum bytes for a buffer to be allocated on the stack. For internal
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temporary buffers, dynamic memory allocation is employed as a fall back. For fixed-size matrices or arrays, exceeding
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this threshold raises a compile time assertion. Use 0 to set no limit. Default is 128 KB.
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- \b \c EIGEN_STRONG_INLINE - This macro is used to qualify critical functions and methods that we expect the compiler to inline.
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By default it is defined to \c __forceinline for MSVC and ICC, and to \c inline for other compilers. A tipical usage is to
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define it to \c inline for MSVC users wanting faster compilation times, at the risk of performance degradations in some rare
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cases for which MSVC inliner fails to do a good job.
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- \c EIGEN_DONT_ALIGN - Deprecated, it is a synonym for \c EIGEN_MAX_ALIGN_BYTES=0. It disables alignment completely. %Eigen will not try to align its objects and does not expect that any objects passed to it are aligned. This will turn off vectorization if \b EIGEN_UNALIGNED_VECTORIZE=1. Not defined by default.
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