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@ -189,6 +189,16 @@ AngleAxis<Scalar>& AngleAxis<Scalar>::operator=(const MatrixBase<Derived>& mat)
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return *this = QuaternionType(mat);
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}
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/**
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* \brief Sets \c *this from a 3x3 rotation matrix.
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**/
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template<typename Scalar>
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template<typename Derived>
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AngleAxis<Scalar>& AngleAxis<Scalar>::fromRotationMatrix(const MatrixBase<Derived>& mat)
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{
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return *this = QuaternionType(mat);
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}
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/** Constructs and \returns an equivalent 3x3 rotation matrix.
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*/
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template<typename Scalar>
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@ -85,6 +85,10 @@ template<typename Scalar, int Mode> void transformations(void)
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VERIFY_IS_APPROX(q1 * v1, Quaternionx(aa) * v1);
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VERIFY_IS_NOT_APPROX(q1 * v1, Quaternionx(AngleAxisx(aa.angle()*2,aa.axis())) * v1);
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aa.fromRotationMatrix(aa.toRotationMatrix());
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VERIFY_IS_APPROX(q1 * v1, Quaternionx(aa) * v1);
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VERIFY_IS_NOT_APPROX(q1 * v1, Quaternionx(AngleAxisx(aa.angle()*2,aa.axis())) * v1);
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// AngleAxis
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VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(),
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Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix());
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