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fix compilation on 32bits systems
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@ -158,8 +158,8 @@ struct ei_compute_inverse_size4<Architecture::SSE, double, MatrixType, ResultTyp
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{
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static void run(const MatrixType& matrix, ResultType& result)
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{
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const EIGEN_ALIGN16 long long int _Sign_NP[2] = { 0x8000000000000000, 0x0000000000000000 };
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const EIGEN_ALIGN16 long long int _Sign_PN[2] = { 0x0000000000000000, 0x8000000000000000 };
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const EIGEN_ALIGN16 long long int _Sign_NP[2] = { 0x8000000000000000ll, 0x0000000000000000ll };
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const EIGEN_ALIGN16 long long int _Sign_PN[2] = { 0x0000000000000000ll, 0x8000000000000000ll };
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// The inverse is calculated using "Divide and Conquer" technique. The
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// original matrix is divide into four 2x2 sub-matrices. Since each
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