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add psqrt ops support packet2f/packet4f for NEON
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@ -143,7 +143,7 @@ struct packet_traits<float> : default_packet_traits
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HasCos = EIGEN_FAST_MATH,
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HasCos = EIGEN_FAST_MATH,
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HasLog = 1,
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HasLog = 1,
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HasExp = 1,
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HasExp = 1,
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HasSqrt = 0,
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HasSqrt = 1,
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HasTanh = EIGEN_FAST_MATH,
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HasTanh = EIGEN_FAST_MATH,
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HasErf = EIGEN_FAST_MATH
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HasErf = EIGEN_FAST_MATH
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};
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};
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@ -3218,6 +3218,46 @@ template<> EIGEN_STRONG_INLINE Packet4ui psqrt(const Packet4ui& a) {
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return res;
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return res;
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}
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}
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#if EIGEN_FAST_MATH
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/* Functions for sqrt support packet2f/packet4f.*/
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// The EIGEN_FAST_MATH version uses the vrsqrte_f32 approximation and one step
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// of Newton's method, at a cost of 1-2 bits of precision as opposed to the
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// exact solution. It does not handle +inf, or denormalized numbers correctly.
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// The main advantage of this approach is not just speed, but also the fact that
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// it can be inlined and pipelined with other computations, further reducing its
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// effective latency. This is similar to Quake3's fast inverse square root.
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// For more details see: http://www.beyond3d.com/content/articles/8/
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template<> EIGEN_STRONG_INLINE Packet4f psqrt(const Packet4f& _x){
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Packet4f half = vmulq_n_f32(_x, 0.5f);
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Packet4ui denormal_mask = vandq_u32(vcgeq_f32(_x, vdupq_n_f32(0.0f)),
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vcltq_f32(_x, pset1<Packet4f>((std::numeric_limits<float>::min)())));
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// Compute approximate reciprocal sqrt.
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Packet4f x = vrsqrteq_f32(_x);
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// Do a single step of Newton's iteration.
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//the number 1.5f was set reference to Quake3's fast inverse square root
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x = vmulq_f32(x, psub(pset1<Packet4f>(1.5f), pmul(half, pmul(x, x))));
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// Flush results for denormals to zero.
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return vreinterpretq_f32_u32(vbicq_u32(vreinterpretq_u32_f32(pmul(_x, x)), denormal_mask));
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}
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template<> EIGEN_STRONG_INLINE Packet2f psqrt(const Packet2f& _x){
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Packet2f half = vmul_n_f32(_x, 0.5f);
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Packet2ui denormal_mask = vand_u32(vcge_f32(_x, vdup_n_f32(0.0f)),
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vclt_f32(_x, pset1<Packet2f>((std::numeric_limits<float>::min)())));
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// Compute approximate reciprocal sqrt.
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Packet2f x = vrsqrte_f32(_x);
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// Do a single step of Newton's iteration.
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x = vmul_f32(x, psub(pset1<Packet2f>(1.5f), pmul(half, pmul(x, x))));
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// Flush results for denormals to zero.
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return vreinterpret_f32_u32(vbic_u32(vreinterpret_u32_f32(pmul(_x, x)), denormal_mask));
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}
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#else
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template<> EIGEN_STRONG_INLINE Packet4f psqrt(const Packet4f& _x){return vsqrtq_f32(_x);}
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template<> EIGEN_STRONG_INLINE Packet2f psqrt(const Packet2f& _x){return vsqrt_f32(_x); }
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#endif
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//---------- bfloat16 ----------
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//---------- bfloat16 ----------
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// TODO: Add support for native armv8.6-a bfloat16_t
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// TODO: Add support for native armv8.6-a bfloat16_t
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