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backport Rohit's vectorized quaternion product
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@ -315,4 +315,7 @@ struct ei_palign_impl<Offset,__m128d>
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};
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#endif
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#define ei_vec4f_swizzle1(v,p,q,r,s) \
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(_mm_castsi128_ps(_mm_shuffle_epi32( _mm_castps_si128(v), ((s)<<6|(r)<<4|(q)<<2|(p)))))
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#endif // EIGEN_PACKET_MATH_SSE_H
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@ -239,4 +239,16 @@ enum {
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HasDirectAccess = DirectAccessBit
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};
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const int EiArch_Generic = 0x0;
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const int EiArch_SSE = 0x1;
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const int EiArch_AltiVec = 0x2;
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#if defined EIGEN_VECTORIZE_SSE
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const int EiArch = EiArch_SSE;
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#elif defined EIGEN_VECTORIZE_ALTIVEC
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const int EiArch = EiArch_AltiVec;
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#else
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const int EiArch = EiArch_Generic;
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#endif
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#endif // EIGEN_CONSTANTS_H
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@ -224,17 +224,45 @@ typedef Quaternion<float> Quaternionf;
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* double precision quaternion type */
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typedef Quaternion<double> Quaterniond;
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// Generic Quaternion * Quaternion product
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template<int Arch,typename Scalar> inline Quaternion<Scalar>
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ei_quaternion_product(const Quaternion<Scalar>& a, const Quaternion<Scalar>& b)
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{
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return Quaternion<Scalar>
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(
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a.w() * b.w() - a.x() * b.x() - a.y() * b.y() - a.z() * b.z(),
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a.w() * b.x() + a.x() * b.w() + a.y() * b.z() - a.z() * b.y(),
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a.w() * b.y() + a.y() * b.w() + a.z() * b.x() - a.x() * b.z(),
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a.w() * b.z() + a.z() * b.w() + a.x() * b.y() - a.y() * b.x()
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);
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}
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#ifdef EIGEN_VECTORIZE_SSE
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template<> inline Quaternion<float>
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ei_quaternion_product<EiArch_SSE,float>(const Quaternion<float>& _a, const Quaternion<float>& _b)
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{
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const __m128 mask = _mm_castsi128_ps(_mm_setr_epi32(0,0,0,0x80000000));
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Quaternion<float> res;
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__m128 a = _a.coeffs().packet<Aligned>(0);
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__m128 b = _b.coeffs().packet<Aligned>(0);
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__m128 flip1 = _mm_xor_ps(_mm_mul_ps(ei_vec4f_swizzle1(a,1,2,0,2),
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ei_vec4f_swizzle1(b,2,0,1,2)),mask);
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__m128 flip2 = _mm_xor_ps(_mm_mul_ps(ei_vec4f_swizzle1(a,3,3,3,1),
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ei_vec4f_swizzle1(b,0,1,2,1)),mask);
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ei_pstore(&res.x(),
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_mm_add_ps(_mm_sub_ps(_mm_mul_ps(a,ei_vec4f_swizzle1(b,3,3,3,3)),
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_mm_mul_ps(ei_vec4f_swizzle1(a,2,0,1,0),
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ei_vec4f_swizzle1(b,1,2,0,0))),
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_mm_add_ps(flip1,flip2)));
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return res;
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}
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#endif
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/** \returns the concatenation of two rotations as a quaternion-quaternion product */
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template <typename Scalar>
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inline Quaternion<Scalar> Quaternion<Scalar>::operator* (const Quaternion& other) const
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{
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return Quaternion
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(
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this->w() * other.w() - this->x() * other.x() - this->y() * other.y() - this->z() * other.z(),
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this->w() * other.x() + this->x() * other.w() + this->y() * other.z() - this->z() * other.y(),
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this->w() * other.y() + this->y() * other.w() + this->z() * other.x() - this->x() * other.z(),
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this->w() * other.z() + this->z() * other.w() + this->x() * other.y() - this->y() * other.x()
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);
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return ei_quaternion_product<EiArch>(*this,other);
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}
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/** \sa operator*(Quaternion) */
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