ZVector: Move alignas qualifier to come first

We currently have plenty of type definitions with the alignment
qualifier coming after the type.  The compiler warns about ignoring
them:
int EIGEN_ALIGN16 ai[4];

Turn this into:
EIGEN_ALIGN16 int ai[4];
This commit is contained in:
Andreas Krebbel 2021-10-26 15:29:30 +02:00
parent 100d7caf92
commit 8faafc3aaa
2 changed files with 16 additions and 16 deletions

View File

@ -152,7 +152,7 @@ template<> EIGEN_STRONG_INLINE void prefetch<std::complex<double> >(const std::c
template<> EIGEN_STRONG_INLINE std::complex<double> pfirst<Packet1cd>(const Packet1cd& a)
{
std::complex<double> EIGEN_ALIGN16 res;
EIGEN_ALIGN16 std::complex<double> res;
pstore<std::complex<double> >(&res, a);
return res;
@ -194,7 +194,7 @@ template<> EIGEN_STRONG_INLINE void pstoreu<std::complex<float> >(std::complex<f
template<> EIGEN_STRONG_INLINE std::complex<float> pfirst<Packet2cf>(const Packet2cf& a)
{
std::complex<float> EIGEN_ALIGN16 res[2];
EIGEN_ALIGN16 std::complex<float> res[2];
pstore<std::complex<float> >(res, a);
return res[0];
@ -224,14 +224,14 @@ template<> EIGEN_STRONG_INLINE Packet2cf pset1<Packet2cf>(const std::complex<flo
template<> EIGEN_DEVICE_FUNC inline Packet2cf pgather<std::complex<float>, Packet2cf>(const std::complex<float>* from, Index stride)
{
std::complex<float> EIGEN_ALIGN16 af[2];
EIGEN_ALIGN16 std::complex<float> af[2];
af[0] = from[0*stride];
af[1] = from[1*stride];
return pload<Packet2cf>(af);
}
template<> EIGEN_DEVICE_FUNC inline void pscatter<std::complex<float>, Packet2cf>(std::complex<float>* to, const Packet2cf& from, Index stride)
{
std::complex<float> EIGEN_ALIGN16 af[2];
EIGEN_ALIGN16 std::complex<float> af[2];
pstore<std::complex<float> >((std::complex<float> *) af, from);
to[0*stride] = af[0];
to[1*stride] = af[1];

View File

@ -360,7 +360,7 @@ pbroadcast4<Packet2d>(const double *a,
template<> EIGEN_DEVICE_FUNC inline Packet4i pgather<int, Packet4i>(const int* from, Index stride)
{
int EIGEN_ALIGN16 ai[4];
EIGEN_ALIGN16 int ai[4];
ai[0] = from[0*stride];
ai[1] = from[1*stride];
ai[2] = from[2*stride];
@ -370,7 +370,7 @@ template<> EIGEN_DEVICE_FUNC inline Packet4i pgather<int, Packet4i>(const int* f
template<> EIGEN_DEVICE_FUNC inline Packet2d pgather<double, Packet2d>(const double* from, Index stride)
{
double EIGEN_ALIGN16 af[2];
EIGEN_ALIGN16 double af[2];
af[0] = from[0*stride];
af[1] = from[1*stride];
return pload<Packet2d>(af);
@ -378,7 +378,7 @@ template<> EIGEN_DEVICE_FUNC inline Packet2d pgather<double, Packet2d>(const dou
template<> EIGEN_DEVICE_FUNC inline void pscatter<int, Packet4i>(int* to, const Packet4i& from, Index stride)
{
int EIGEN_ALIGN16 ai[4];
EIGEN_ALIGN16 int ai[4];
pstore<int>((int *)ai, from);
to[0*stride] = ai[0];
to[1*stride] = ai[1];
@ -388,7 +388,7 @@ template<> EIGEN_DEVICE_FUNC inline void pscatter<int, Packet4i>(int* to, const
template<> EIGEN_DEVICE_FUNC inline void pscatter<double, Packet2d>(double* to, const Packet2d& from, Index stride)
{
double EIGEN_ALIGN16 af[2];
EIGEN_ALIGN16 double af[2];
pstore<double>(af, from);
to[0*stride] = af[0];
to[1*stride] = af[1];
@ -462,8 +462,8 @@ template<> EIGEN_STRONG_INLINE void pstoreu<double>(double* to, const Packet2d&
template<> EIGEN_STRONG_INLINE void prefetch<int>(const int* addr) { EIGEN_ZVECTOR_PREFETCH(addr); }
template<> EIGEN_STRONG_INLINE void prefetch<double>(const double* addr) { EIGEN_ZVECTOR_PREFETCH(addr); }
template<> EIGEN_STRONG_INLINE int pfirst<Packet4i>(const Packet4i& a) { int EIGEN_ALIGN16 x[4]; pstore(x, a); return x[0]; }
template<> EIGEN_STRONG_INLINE double pfirst<Packet2d>(const Packet2d& a) { double EIGEN_ALIGN16 x[2]; pstore(x, a); return x[0]; }
template<> EIGEN_STRONG_INLINE int pfirst<Packet4i>(const Packet4i& a) { EIGEN_ALIGN16 int x[4]; pstore(x, a); return x[0]; }
template<> EIGEN_STRONG_INLINE double pfirst<Packet2d>(const Packet2d& a) { EIGEN_ALIGN16 double x[2]; pstore(x, a); return x[0]; }
template<> EIGEN_STRONG_INLINE Packet4i preverse(const Packet4i& a)
{
@ -641,7 +641,7 @@ pbroadcast4<Packet4f>(const float *a,
template<> EIGEN_DEVICE_FUNC inline Packet4f pgather<float, Packet4f>(const float* from, Index stride)
{
float EIGEN_ALIGN16 ai[4];
EIGEN_ALIGN16 float ai[4];
ai[0] = from[0*stride];
ai[1] = from[1*stride];
ai[2] = from[2*stride];
@ -651,7 +651,7 @@ template<> EIGEN_DEVICE_FUNC inline Packet4f pgather<float, Packet4f>(const floa
template<> EIGEN_DEVICE_FUNC inline void pscatter<float, Packet4f>(float* to, const Packet4f& from, Index stride)
{
float EIGEN_ALIGN16 ai[4];
EIGEN_ALIGN16 float ai[4];
pstore<float>((float *)ai, from);
to[0*stride] = ai[0];
to[1*stride] = ai[1];
@ -787,7 +787,7 @@ template<> EIGEN_STRONG_INLINE Packet4f ploaddup<Packet4f>(const float* from)
return p;
}
template<> EIGEN_STRONG_INLINE float pfirst<Packet4f>(const Packet4f& a) { float EIGEN_ALIGN16 x[2]; vec_st2f(a.v4f[0], &x[0]); return x[0]; }
template<> EIGEN_STRONG_INLINE float pfirst<Packet4f>(const Packet4f& a) { EIGEN_ALIGN16 float x[2]; vec_st2f(a.v4f[0], &x[0]); return x[0]; }
template<> EIGEN_STRONG_INLINE Packet4f preverse(const Packet4f& a)
{
@ -945,7 +945,7 @@ pbroadcast4<Packet4f>(const float *a,
template<> EIGEN_DEVICE_FUNC inline Packet4f pgather<float, Packet4f>(const float* from, Index stride)
{
float EIGEN_ALIGN16 af[4];
EIGEN_ALIGN16 float af[4];
af[0] = from[0*stride];
af[1] = from[1*stride];
af[2] = from[2*stride];
@ -955,7 +955,7 @@ template<> EIGEN_DEVICE_FUNC inline Packet4f pgather<float, Packet4f>(const floa
template<> EIGEN_DEVICE_FUNC inline void pscatter<float, Packet4f>(float* to, const Packet4f& from, Index stride)
{
float EIGEN_ALIGN16 af[4];
EIGEN_ALIGN16 float af[4];
pstore<float>((float*)af, from);
to[0*stride] = af[0];
to[1*stride] = af[1];
@ -980,7 +980,7 @@ template<> EIGEN_STRONG_INLINE Packet4f pround<Packet4f> (const Packet4f& a) { r
template<> EIGEN_STRONG_INLINE Packet4f pceil<Packet4f> (const Packet4f& a) { return vec_ceil(a); }
template<> EIGEN_STRONG_INLINE Packet4f pfloor<Packet4f> (const Packet4f& a) { return vec_floor(a); }
template<> EIGEN_STRONG_INLINE Packet4f pabs<Packet4f> (const Packet4f& a) { return vec_abs(a); }
template<> EIGEN_STRONG_INLINE float pfirst<Packet4f>(const Packet4f& a) { float EIGEN_ALIGN16 x[4]; pstore(x, a); return x[0]; }
template<> EIGEN_STRONG_INLINE float pfirst<Packet4f>(const Packet4f& a) { EIGEN_ALIGN16 float x[4]; pstore(x, a); return x[0]; }
template<> EIGEN_STRONG_INLINE Packet4f ploaddup<Packet4f>(const float* from)
{