mirror of
https://gitlab.com/libeigen/eigen.git
synced 2025-08-11 03:09:01 +08:00
add an OpenGL module simplifying the way you can pass Eigen's objects to GL
This commit is contained in:
parent
fa6d36e0f7
commit
96ba7cd655
@ -60,6 +60,7 @@
|
||||
YOU_MIXED_MATRICES_OF_DIFFERENT_SIZES,
|
||||
THIS_METHOD_IS_ONLY_FOR_VECTORS_OF_A_SPECIFIC_SIZE,
|
||||
THIS_METHOD_IS_ONLY_FOR_MATRICES_OF_A_SPECIFIC_SIZE,
|
||||
THIS_METHOD_IS_ONLY_FOR_OBJECTS_OF_A_SPECIFIC_SIZE,
|
||||
YOU_MADE_A_PROGRAMMING_MISTAKE,
|
||||
EIGEN_INTERNAL_COMPILATION_ERROR_OR_YOU_MADE_A_PROGRAMMING_MISTAKE,
|
||||
YOU_CALLED_A_FIXED_SIZE_METHOD_ON_A_DYNAMIC_SIZE_MATRIX_OR_VECTOR,
|
||||
|
190
unsupported/Eigen/OpenGLSupport
Normal file
190
unsupported/Eigen/OpenGLSupport
Normal file
@ -0,0 +1,190 @@
|
||||
// This file is part of Eigen, a lightweight C++ template library
|
||||
// for linear algebra.
|
||||
//
|
||||
// Copyright (C) 2010 Gael Guennebaud <gael.guennebaud@inria.fr>
|
||||
//
|
||||
// Eigen is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// Alternatively, you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of
|
||||
// the License, or (at your option) any later version.
|
||||
//
|
||||
// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License and a copy of the GNU General Public License along with
|
||||
// Eigen. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef EIGEN_OPENGL_MODULE
|
||||
#define EIGEN_OPENGL_MODULE
|
||||
|
||||
#include <Eigen/Geometry>
|
||||
#include <GL/gl.h>
|
||||
|
||||
namespace Eigen {
|
||||
|
||||
/** \ingroup Unsupported_modules
|
||||
* \defgroup OpenGLSUpport_Module OpenGL Support module
|
||||
*
|
||||
* This module provides wrapper functions for a couple of OpenGL functions
|
||||
* which simplify the way to pass Eigen's object to openGL.
|
||||
* Here is an exmaple:
|
||||
*
|
||||
* \code
|
||||
* // You need to add path_to_eigen/unsupported to your include path.
|
||||
* #include <Eigen/OpenGLSupport>
|
||||
* // ...
|
||||
* Vector3f x, y;
|
||||
* Matrix3f rot;
|
||||
*
|
||||
* glVertex(y + x * rot);
|
||||
*
|
||||
* Quaternion q;
|
||||
* glRotate(q);
|
||||
*
|
||||
* // ...
|
||||
* \endcode
|
||||
*
|
||||
*/
|
||||
//@{
|
||||
|
||||
#define EIGEN_GL_FUNC_DECLARATION(FUNC) \
|
||||
template< typename XprType, \
|
||||
typename Scalar = typename XprType::Scalar, \
|
||||
int Rows = XprType::RowsAtCompileTime, \
|
||||
int Cols = XprType::ColsAtCompileTime, \
|
||||
bool IsGLCompatible = bool(XprType::Flags&LinearAccessBit) \
|
||||
&& bool(XprType::Flags&DirectAccessBit) \
|
||||
&& (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)> \
|
||||
struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl); \
|
||||
\
|
||||
template<typename XprType, typename Scalar, int Rows, int Cols> \
|
||||
struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)<XprType,Scalar,Rows,Cols,false> { \
|
||||
inline static void run(const XprType& p) { \
|
||||
EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)<typename ei_plain_matrix_type_column_major<XprType>::type>::run(p); } \
|
||||
}; \
|
||||
\
|
||||
template<typename Derived> inline void FUNC(const Eigen::DenseBase<Derived>& p) { \
|
||||
EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)<Derived>::run(p.derived()); \
|
||||
}
|
||||
|
||||
|
||||
#define EIGEN_GL_FUNC_SPECIALIZATION_MAT(FUNC,SCALAR,ROWS,COLS,SUFFIX) \
|
||||
template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)<XprType, SCALAR, ROWS, COLS, true> { \
|
||||
inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \
|
||||
};
|
||||
|
||||
|
||||
#define EIGEN_GL_FUNC_SPECIALIZATION_VEC(FUNC,SCALAR,SIZE,SUFFIX) \
|
||||
template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)<XprType, SCALAR, SIZE, 1, true> { \
|
||||
inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \
|
||||
}; \
|
||||
template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)<XprType, SCALAR, 1, SIZE, true> { \
|
||||
inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \
|
||||
};
|
||||
|
||||
EIGEN_GL_FUNC_DECLARATION (glVertex)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 2,2iv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 2,2sv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 2,2fv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 2,2dv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 3,3iv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 3,3sv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 3,3fv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 3,3dv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 4,4iv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 4,4sv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 4,4fv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 4,4dv)
|
||||
|
||||
EIGEN_GL_FUNC_DECLARATION (glTexCoord)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 2,2iv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 2,2sv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 2,2fv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 2,2dv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 3,3iv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 3,3sv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 3,3fv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 3,3dv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 4,4iv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 4,4sv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 4,4fv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 4,4dv)
|
||||
|
||||
EIGEN_GL_FUNC_DECLARATION (glColor)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 2,2iv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 2,2sv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 2,2fv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 2,2dv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 3,3iv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 3,3sv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 3,3fv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 3,3dv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 4,4iv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 4,4sv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 4,4fv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 4,4dv)
|
||||
|
||||
EIGEN_GL_FUNC_DECLARATION (glNormal)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,int, 3,3iv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,short, 3,3sv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,float, 3,3fv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,double, 3,3dv)
|
||||
|
||||
inline void glScale2fv(const float* v) { glScalef(v[0], v[1], 1.f); }
|
||||
inline void glScale2dv(const double* v) { glScaled(v[0], v[1], 1.0); }
|
||||
inline void glScale3fv(const float* v) { glScalef(v[0], v[1], v[2]); }
|
||||
inline void glScale3dv(const double* v) { glScaled(v[0], v[1], v[2]); }
|
||||
|
||||
EIGEN_GL_FUNC_DECLARATION (glScale)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float, 2,2fv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 2,2dv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float, 3,3fv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 3,3dv)
|
||||
|
||||
inline void glTranslate2fv(const float* v) { glScalef(v[0], v[1], 1.f); }
|
||||
inline void glTranslate2dv(const double* v) { glScaled(v[0], v[1], 1.0); }
|
||||
inline void glTranslate3fv(const float* v) { glScalef(v[0], v[1], v[2]); }
|
||||
inline void glTranslate3dv(const double* v) { glScaled(v[0], v[1], v[2]); }
|
||||
|
||||
EIGEN_GL_FUNC_DECLARATION (glTranslate)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float, 2,2fv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 2,2dv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float, 3,3fv)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 3,3dv)
|
||||
|
||||
EIGEN_GL_FUNC_DECLARATION (glMultMatrix)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,float, 4,4,f)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,double, 4,4,d)
|
||||
|
||||
EIGEN_GL_FUNC_DECLARATION (glLoadMatrix)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,float, 4,4,f)
|
||||
EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,double, 4,4,d)
|
||||
|
||||
void glRotate(const Rotation2D<float>& rot)
|
||||
{
|
||||
glRotatef(rot.angle()*180.f/float(M_PI), 0.f, 0.f, 1.f);
|
||||
}
|
||||
void glRotate(const Rotation2D<double>& rot)
|
||||
{
|
||||
glRotated(rot.angle()*180.0/M_PI, 0.0, 0.0, 1.0);
|
||||
}
|
||||
|
||||
template<typename Derived> void glRotate(const RotationBase<Derived,3>& rot)
|
||||
{
|
||||
Transform<typename Derived::Scalar,3,Projective> tr(rot);
|
||||
glMultMatrix(tr.matrix());
|
||||
}
|
||||
|
||||
//@}
|
||||
|
||||
}
|
||||
|
||||
#endif // EIGEN_OPENGL_MODULE
|
@ -86,8 +86,20 @@ ei_add_test(sparse_extra " " " ")
|
||||
|
||||
find_package(FFTW)
|
||||
if(FFTW_FOUND)
|
||||
ei_add_property(EIGEN_TESTED_BACKENDS "fftw, ")
|
||||
ei_add_test(FFTW "-DEIGEN_FFTW_DEFAULT " "-lfftw3 -lfftw3f -lfftw3l" )
|
||||
endif(FFTW_FOUND)
|
||||
else()
|
||||
ei_add_property(EIGEN_MISSING_BACKENDS "fftw, ")
|
||||
endif()
|
||||
|
||||
find_package(OpenGL)
|
||||
find_package(GLUT)
|
||||
if(OPENGL_FOUND AND GLUT_FOUND)
|
||||
ei_add_property(EIGEN_TESTED_BACKENDS "opengl, ")
|
||||
ei_add_test(openglsupport "" "${GLUT_LIBRARY}" )
|
||||
else()
|
||||
ei_add_property(EIGEN_MISSING_BACKENDS "opengl, ")
|
||||
endif()
|
||||
|
||||
find_package(GSL)
|
||||
if(GSL_FOUND AND GSL_VERSION_MINOR LESS 9)
|
||||
|
61
unsupported/test/openglsupport.cpp
Normal file
61
unsupported/test/openglsupport.cpp
Normal file
@ -0,0 +1,61 @@
|
||||
// This file is part of Eigen, a lightweight C++ template library
|
||||
// for linear algebra.
|
||||
//
|
||||
// Copyright (C) 2010 Gael Guennebaud <gael.guennebaud@inria.fr>
|
||||
//
|
||||
// Eigen is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 3 of the License, or (at your option) any later version.
|
||||
//
|
||||
// Alternatively, you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of
|
||||
// the License, or (at your option) any later version.
|
||||
//
|
||||
// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License and a copy of the GNU General Public License along with
|
||||
// Eigen. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include <iostream>
|
||||
#include <GL/glut.h>
|
||||
#include <Eigen/OpenGLSupport>
|
||||
using namespace Eigen;
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
|
||||
glutInitWindowPosition (0,0);
|
||||
glutInitWindowSize(10, 10);
|
||||
|
||||
if(glutCreateWindow("Eigen") <= 0)
|
||||
{
|
||||
std::cerr << "Unable to create GLUT Window.\n";
|
||||
exit(1);
|
||||
}
|
||||
|
||||
Vector3f v3f;
|
||||
Matrix3f rot;
|
||||
glBegin(GL_POINTS);
|
||||
|
||||
glVertex(v3f);
|
||||
glVertex(2*v3f+v3f);
|
||||
glVertex(rot*v3f);
|
||||
|
||||
glEnd();
|
||||
|
||||
Quaterniond qd;
|
||||
glRotate(qd);
|
||||
|
||||
Matrix4f m44;
|
||||
glLoadMatrix(m44);
|
||||
glMultMatrix(m44);
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user