Merged in FlorianGeorge/eigen_blaze_fork_2 (pull request PR-60)

Use trans(X) instead of X.transpose() in Blaze Benchmark
This commit is contained in:
Gael Guennebaud 2015-06-04 09:15:22 +02:00
commit acc761cf0c
2 changed files with 5 additions and 5 deletions

View File

@ -85,15 +85,15 @@ public :
}
static inline void transposed_matrix_matrix_product(const gene_matrix & A, const gene_matrix & B, gene_matrix & X, int N){
X = A.transpose()*B.transpose();
X = (trans(A)*trans(B));
}
static inline void ata_product(const gene_matrix & A, gene_matrix & X, int N){
X = (A.transpose()*A);
X = (trans(A)*A);
}
static inline void aat_product(const gene_matrix & A, gene_matrix & X, int N){
X = (A*A.transpose());
X = (A*trans(A));
}
static inline void matrix_vector_product(gene_matrix & A, gene_vector & B, gene_vector & X, int N){
@ -101,7 +101,7 @@ public :
}
static inline void atv_product(gene_matrix & A, gene_vector & B, gene_vector & X, int N){
X = (A.transpose()*B);
X = (trans(A)*B);
}
static inline void axpy(const real coef, const gene_vector & X, gene_vector & Y, int N){

View File

@ -29,7 +29,7 @@ int main()
bench<Action_axpby<blaze_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT);
bench<Action_matrix_vector_product<blaze_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
// bench<Action_atv_product<blaze_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
bench<Action_atv_product<blaze_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
// bench<Action_matrix_matrix_product<blaze_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
// bench<Action_ata_product<blaze_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
// bench<Action_aat_product<blaze_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);