Use RotationBase, test quaternions and support ranges.

This commit is contained in:
Tal Hadad 2015-12-20 16:24:53 +02:00
parent b091b7e6ea
commit bfed274df3
3 changed files with 262 additions and 71 deletions

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@ -57,10 +57,32 @@ namespace Eigen
EulerAngles() {} EulerAngles() {}
inline EulerAngles(Scalar a0, Scalar a1, Scalar a2) : m_angles(a0, a1, a2) {} inline EulerAngles(Scalar a0, Scalar a1, Scalar a2) : m_angles(a0, a1, a2) {}
inline EulerAngles(const QuaternionType& q) { *this = q; }
inline EulerAngles(const AngleAxisType& aa) { *this = aa; }
template<typename Derived> template<typename Derived>
inline EulerAngles(const MatrixBase<Derived>& m) { *this = m; } inline EulerAngles(const MatrixBase<Derived>& m) { *this = m; }
template<typename Derived>
inline EulerAngles(
const MatrixBase<Derived>& m,
bool positiveRangeHeading,
bool positiveRangePitch,
bool positiveRangeRoll) {
fromRotation(m, positiveRangeHeading, positiveRangePitch, positiveRangeRoll);
}
template<typename Derived>
inline EulerAngles(const RotationBase<Derived, 3>& rot) { *this = rot; }
template<typename Derived>
inline EulerAngles(
const RotationBase<Derived, 3>& rot,
bool positiveRangeHeading,
bool positiveRangePitch,
bool positiveRangeRoll) {
fromRotation(rot, positiveRangeHeading, positiveRangePitch, positiveRangeRoll);
}
// TODO: Support assignment from euler to euler // TODO: Support assignment from euler to euler
@ -104,65 +126,108 @@ namespace Eigen
/** Constructs and \returns an equivalent 3x3 rotation matrix. /** Constructs and \returns an equivalent 3x3 rotation matrix.
*/ */
template<typename Derived> template<typename Derived>
// TODO: Add booleans which let the user control desired output angles range( (-PI, PI) or [0, 2*PI) ) EulerAngles& fromRotation(const MatrixBase<Derived>& m)
EulerAngles& fromRotationMatrix(const MatrixBase<Derived>& m)
{ {
System::eulerAngles(*this, m); System::eulerAngles(*this, m);
return *this; return *this;
} }
/** Set \c *this from a rotation matrix(i.e. pure orthogonal matrix with determinent of +1). template<
*/ bool PositiveRangeHeading,
template<typename Derived> bool PositiveRangePitch,
EulerAngles& operator=(const MatrixBase<Derived>& mat){ bool PositiveRangeRoll,
return fromRotationMatrix(mat); typename Derived>
EulerAngles& fromRotation(const MatrixBase<Derived>& m)
{
System::eulerAngles<PositiveRangeHeading, PositiveRangePitch, PositiveRangeRoll>(*this, m);
return *this;
} }
// TODO: Assign and construct from another EulerAngle (with different system)
/** Set \c *this from a quaternion. template<typename Derived>
* The axis is normalized. EulerAngles& fromRotation(
*/ const MatrixBase<Derived>& m,
EulerAngles& operator=(const QuaternionType& q){ bool positiveRangeHeading,
// TODO: Implement it in a better way bool positiveRangePitch,
bool positiveRangeRoll)
{
System::eulerAngles(*this, m, positiveRangeHeading, positiveRangePitch, positiveRangeRoll);
return *this;
}
template<typename Derived>
EulerAngles& fromRotation(const RotationBase<Derived, 3>& rot)
{
return fromRotation(rot.toRotationMatrix());
}
template<
bool PositiveRangeHeading,
bool PositiveRangePitch,
bool PositiveRangeRoll,
typename Derived>
EulerAngles& fromRotation(const RotationBase<Derived, 3>& rot)
{
return fromRotation<PositiveRangeHeading, PositiveRangePitch, PositiveRangeRoll>(rot.toRotationMatrix());
}
template<typename Derived>
EulerAngles& fromRotation(
const RotationBase<Derived, 3>& rot,
bool positiveRangeHeading,
bool positiveRangePitch,
bool positiveRangeRoll)
{
return fromRotation(rot.toRotationMatrix(), positiveRangeHeading, positiveRangePitch, positiveRangeRoll);
}
/*EulerAngles& fromQuaternion(const QuaternionType& q)
{
// TODO: Implement it in a faster way for quaternions
// According to http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/ // According to http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/
// we can compute only the needed matrix cells and then convert to euler angles. (see ZYX example below) // we can compute only the needed matrix cells and then convert to euler angles. (see ZYX example below)
// Currently we compute all matrix cells from quaternion. // Currently we compute all matrix cells from quaternion.
fromRotationMatrix(q.toRotationMatrix());
// Special case only for ZYX // Special case only for ZYX
/*Scalar y2 = q.y() * q.y(); //Scalar y2 = q.y() * q.y();
m_angles[0] = std::atan2(2*(q.w()*q.z() + q.x()*q.y()), (1 - 2*(y2 + q.z()*q.z()))); //m_angles[0] = std::atan2(2*(q.w()*q.z() + q.x()*q.y()), (1 - 2*(y2 + q.z()*q.z())));
m_angles[1] = std::asin( 2*(q.w()*q.y() - q.z()*q.x())); //m_angles[1] = std::asin( 2*(q.w()*q.y() - q.z()*q.x()));
m_angles[2] = std::atan2(2*(q.w()*q.x() + q.y()*q.z()), (1 - 2*(q.x()*q.x() + y2))); //m_angles[2] = std::atan2(2*(q.w()*q.x() + q.y()*q.z()), (1 - 2*(q.x()*q.x() + y2)));
}*/
/** Set \c *this from a rotation matrix(i.e. pure orthogonal matrix with determinent of +1).
*/ */
template<typename Derived>
return *this; EulerAngles& operator=(const MatrixBase<Derived>& mat) {
return fromRotation(mat);
}
// TODO: Assign and construct from another EulerAngle (with different system)
/** Set \c *this from a rotation.
*/
template<typename Derived>
EulerAngles& operator=(const RotationBase<Derived, 3>& rot) {
return fromRotation(rot.toRotationMatrix());
} }
// TODO: Support isApprox function // TODO: Support isApprox function
/** Set \c *this from AngleAxis \a ea.
*/
EulerAngles& operator=(const AngleAxisType& ea)
{
// TODO: Implement it in a better way
return *this = ea.toRotationMatrix();
}
// TODO: Fix this function, and make it generic Matrix3 toRotationMatrix() const
Matrix3 toRotationMatrix(void) const
{ {
return static_cast<QuaternionType>(*this).toRotationMatrix(); return static_cast<QuaternionType>(*this).toRotationMatrix();
} }
QuaternionType toQuaternion() const
{
return
AngleAxisType(h(), HeadingAxisVector()) *
AngleAxisType(p(), PitchAxisVector()) *
AngleAxisType(r(), RollAxisVector());
}
operator QuaternionType() const operator QuaternionType() const
{ {
return return toQuaternion();
AngleAxisType((System::IsHeadingOpposite ? -1 : 1) * h(), Vector3::Unit(System::HeadingAxisAbs - 1)) *
AngleAxisType((System::IsPitchOpposite ? -1 : 1) * p(), Vector3::Unit(System::PitchAxisAbs - 1)) *
AngleAxisType((System::IsRollOpposite ? -1 : 1) * r(), Vector3::Unit(System::RollAxisAbs - 1));
} }
}; };

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@ -19,7 +19,7 @@ namespace Eigen
namespace internal namespace internal
{ {
// TODO: Check if already exists on the rest API // TODO: Check if already exists on the rest API
template <int Num, bool IsPossitive = (Num > 0)> template <int Num, bool IsPositive = (Num > 0)>
struct Abs struct Abs
{ {
enum { value = Num }; enum { value = Num };
@ -73,6 +73,26 @@ namespace Eigen
template <bool Cond1, bool Cond2> template <bool Cond1, bool Cond2>
struct NegateIfXor : NegateIf<Cond1 != Cond2> {}; struct NegateIfXor : NegateIf<Cond1 != Cond2> {};
template <typename Type, Type value, bool Cond>
struct AddConstIf
{
template <typename T>
static void run(T& t)
{
t += T(value);
}
};
template <typename Type, Type value>
struct AddConstIf<Type, value, false>
{
template <typename T>
static void run(T&)
{
// no op
}
};
template <int Axis> template <int Axis>
struct IsValidAxis struct IsValidAxis
@ -196,17 +216,50 @@ namespace Eigen
public: public:
template<typename Scalar> template<typename Scalar>
static void eulerAngles(EulerAngles<Scalar, EulerSystem>& res, const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat) static void eulerAngles(
EulerAngles<Scalar, EulerSystem>& res,
const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat)
{
eulerAngles(res, mat, false, false, false);
}
template<
typename Scalar,
bool PositiveRangeHeading,
bool PositiveRangePitch,
bool PositiveRangeRoll>
static void eulerAngles(
EulerAngles<Scalar, EulerSystem>& res,
const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat)
{
eulerAngles(res, mat, PositiveRangeHeading, PositiveRangePitch, PositiveRangeRoll);
}
template<typename Scalar>
static void eulerAngles(
EulerAngles<Scalar, EulerSystem>& res,
const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat,
bool positiveRangeHeading,
bool positiveRangePitch,
bool positiveRangeRoll)
{ {
eulerAngles_imp( eulerAngles_imp(
res.coeffs(), mat, res.coeffs(), mat,
typename internal::conditional<IsTaitBryan, internal::true_type, internal::false_type>::type()); typename internal::conditional<IsTaitBryan, internal::true_type, internal::false_type>::type());
internal::NegateIfXor<IsHeadingOpposite, IsEven>::run(res.h()); internal::NegateIfXor<IsHeadingOpposite, IsEven>::run(res.h());
internal::NegateIfXor<IsPitchOpposite, IsEven>::run(res.p()); internal::NegateIfXor<IsPitchOpposite, IsEven>::run(res.p());
internal::NegateIfXor<IsRollOpposite, IsEven>::run(res.r()); internal::NegateIfXor<IsRollOpposite, IsEven>::run(res.r());
// Saturate results to the requested range
if (positiveRangeHeading && (res.h() < 0))
res.h() += Scalar(2 * EIGEN_PI);
if (positiveRangePitch && (res.p() < 0))
res.p() += Scalar(2 * EIGEN_PI);
if (positiveRangeRoll && (res.r() < 0))
res.r() += Scalar(2 * EIGEN_PI);
} }
}; };

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@ -14,14 +14,53 @@
using namespace Eigen; using namespace Eigen;
template<typename EulerSystem, typename Scalar> template<typename EulerSystem, typename Scalar>
void verify_euler(const Matrix<Scalar,3,1>& ea) void verify_euler_ranged(const Matrix<Scalar,3,1>& ea,
bool positiveRangeHeading, bool positiveRangePitch, bool positiveRangeRoll)
{ {
typedef EulerAngles<Scalar, EulerSystem> EulerAnglesType; typedef EulerAngles<Scalar, EulerSystem> EulerAnglesType;
typedef Matrix<Scalar,3,3> Matrix3; typedef Matrix<Scalar,3,3> Matrix3;
typedef Matrix<Scalar,3,1> Vector3; typedef Matrix<Scalar,3,1> Vector3;
typedef AngleAxis<Scalar> AngleAxisx; typedef Quaternion<Scalar> QuaternionType;
typedef AngleAxis<Scalar> AngleAxisType;
using std::abs; using std::abs;
Scalar headingRangeStart, headingRangeEnd;
Scalar pitchRangeStart, pitchRangeEnd;
Scalar rollRangeStart, rollRangeEnd;
if (positiveRangeHeading)
{
headingRangeStart = Scalar(0);
headingRangeEnd = Scalar(2 * EIGEN_PI);
}
else
{
headingRangeStart = -Scalar(EIGEN_PI);
headingRangeEnd = Scalar(EIGEN_PI);
}
if (positiveRangePitch)
{
pitchRangeStart = Scalar(0);
pitchRangeEnd = Scalar(2 * EIGEN_PI);
}
else
{
pitchRangeStart = -Scalar(EIGEN_PI);
pitchRangeEnd = Scalar(EIGEN_PI);
}
if (positiveRangeRoll)
{
rollRangeStart = Scalar(0);
rollRangeEnd = Scalar(2 * EIGEN_PI);
}
else
{
rollRangeStart = -Scalar(EIGEN_PI);
rollRangeEnd = Scalar(EIGEN_PI);
}
const int i = EulerSystem::HeadingAxisAbs - 1; const int i = EulerSystem::HeadingAxisAbs - 1;
const int j = EulerSystem::PitchAxisAbs - 1; const int j = EulerSystem::PitchAxisAbs - 1;
const int k = EulerSystem::RollAxisAbs - 1; const int k = EulerSystem::RollAxisAbs - 1;
@ -37,46 +76,80 @@ void verify_euler(const Matrix<Scalar,3,1>& ea)
EulerAnglesType e(ea[0], ea[1], ea[2]); EulerAnglesType e(ea[0], ea[1], ea[2]);
Matrix3 m(e); Matrix3 m(e);
Vector3 eabis = EulerAnglesType(m).coeffs(); Vector3 eabis = EulerAnglesType(m, positiveRangeHeading, positiveRangePitch, positiveRangeRoll).coeffs();
// Check that eabis in range
VERIFY(headingRangeStart <= eabis[0] && eabis[0] <= headingRangeEnd);
VERIFY(pitchRangeStart <= eabis[1] && eabis[1] <= pitchRangeEnd);
VERIFY(rollRangeStart <= eabis[2] && eabis[2] <= rollRangeEnd);
Vector3 eabis2 = m.eulerAngles(i, j, k); Vector3 eabis2 = m.eulerAngles(i, j, k);
// Invert the relevant axes
eabis2[0] *= iFactor; eabis2[0] *= iFactor;
eabis2[1] *= jFactor; eabis2[1] *= jFactor;
eabis2[2] *= kFactor; eabis2[2] *= kFactor;
// Saturate the angles to the correct range
if (positiveRangeHeading && (eabis2[0] < 0))
eabis2[0] += Scalar(2 * EIGEN_PI);
if (positiveRangePitch && (eabis2[1] < 0))
eabis2[1] += Scalar(2 * EIGEN_PI);
if (positiveRangeRoll && (eabis2[2] < 0))
eabis2[2] += Scalar(2 * EIGEN_PI);
VERIFY_IS_APPROX(eabis, eabis2);// Verify that our estimation is the same as m.eulerAngles() is VERIFY_IS_APPROX(eabis, eabis2);// Verify that our estimation is the same as m.eulerAngles() is
Matrix3 mbis(AngleAxisx(eabis[0], I) * AngleAxisx(eabis[1], J) * AngleAxisx(eabis[2], K)); Matrix3 mbis(AngleAxisType(eabis[0], I) * AngleAxisType(eabis[1], J) * AngleAxisType(eabis[2], K));
VERIFY_IS_APPROX(m, mbis); VERIFY_IS_APPROX(m, mbis);
/* If I==K, and ea[1]==0, then there no unique solution. */
/* The remark apply in the case where I!=K, and |ea[1]| is close to pi/2. */
if( (i!=k || ea[1]!=0) && (i==k || !internal::isApprox(abs(ea[1]),Scalar(EIGEN_PI/2),test_precision<Scalar>())) )
VERIFY((ea-eabis).norm() <= test_precision<Scalar>());
// approx_or_less_than does not work for 0 // Tests that are only relevant for no possitive range
VERIFY(0 < eabis[0] || test_isMuchSmallerThan(eabis[0], Scalar(1))); if (!(positiveRangeHeading || positiveRangePitch || positiveRangeRoll))
VERIFY_IS_APPROX_OR_LESS_THAN(eabis[0], Scalar(EIGEN_PI)); {
VERIFY_IS_APPROX_OR_LESS_THAN(-Scalar(EIGEN_PI), eabis[1]); /* If I==K, and ea[1]==0, then there no unique solution. */
VERIFY_IS_APPROX_OR_LESS_THAN(eabis[1], Scalar(EIGEN_PI)); /* The remark apply in the case where I!=K, and |ea[1]| is close to pi/2. */
VERIFY_IS_APPROX_OR_LESS_THAN(-Scalar(EIGEN_PI), eabis[2]); if( (i!=k || ea[1]!=0) && (i==k || !internal::isApprox(abs(ea[1]),Scalar(EIGEN_PI/2),test_precision<Scalar>())) )
VERIFY_IS_APPROX_OR_LESS_THAN(eabis[2], Scalar(EIGEN_PI)); VERIFY((ea-eabis).norm() <= test_precision<Scalar>());
// approx_or_less_than does not work for 0
VERIFY(0 < eabis[0] || test_isMuchSmallerThan(eabis[0], Scalar(1)));
}
// Quaternions
QuaternionType q(e);
eabis = EulerAnglesType(q, positiveRangeHeading, positiveRangePitch, positiveRangeRoll).coeffs();
VERIFY_IS_APPROX(eabis, eabis2);// Verify that the euler angles are still the same
}
template<typename EulerSystem, typename Scalar>
void verify_euler(const Matrix<Scalar,3,1>& ea)
{
verify_euler_ranged<EulerSystem>(ea, false, false, false);
verify_euler_ranged<EulerSystem>(ea, false, false, true);
verify_euler_ranged<EulerSystem>(ea, false, true, false);
verify_euler_ranged<EulerSystem>(ea, false, true, true);
verify_euler_ranged<EulerSystem>(ea, true, false, false);
verify_euler_ranged<EulerSystem>(ea, true, false, true);
verify_euler_ranged<EulerSystem>(ea, true, true, false);
verify_euler_ranged<EulerSystem>(ea, true, true, true);
} }
template<typename Scalar> void check_all_var(const Matrix<Scalar,3,1>& ea) template<typename Scalar> void check_all_var(const Matrix<Scalar,3,1>& ea)
{ {
verify_euler<EulerSystemXYZ, Scalar>(ea); verify_euler<EulerSystemXYZ>(ea);
verify_euler<EulerSystemXYX, Scalar>(ea); verify_euler<EulerSystemXYX>(ea);
verify_euler<EulerSystemXZY, Scalar>(ea); verify_euler<EulerSystemXZY>(ea);
verify_euler<EulerSystemXZX, Scalar>(ea); verify_euler<EulerSystemXZX>(ea);
verify_euler<EulerSystemYZX, Scalar>(ea); verify_euler<EulerSystemYZX>(ea);
verify_euler<EulerSystemYZY, Scalar>(ea); verify_euler<EulerSystemYZY>(ea);
verify_euler<EulerSystemYXZ, Scalar>(ea); verify_euler<EulerSystemYXZ>(ea);
verify_euler<EulerSystemYXY, Scalar>(ea); verify_euler<EulerSystemYXY>(ea);
verify_euler<EulerSystemZXY, Scalar>(ea); verify_euler<EulerSystemZXY>(ea);
verify_euler<EulerSystemZXZ, Scalar>(ea); verify_euler<EulerSystemZXZ>(ea);
verify_euler<EulerSystemZYX, Scalar>(ea); verify_euler<EulerSystemZYX>(ea);
verify_euler<EulerSystemZYZ, Scalar>(ea); verify_euler<EulerSystemZYZ>(ea);
} }
template<typename Scalar> void eulerangles() template<typename Scalar> void eulerangles()
@ -85,11 +158,11 @@ template<typename Scalar> void eulerangles()
typedef Matrix<Scalar,3,1> Vector3; typedef Matrix<Scalar,3,1> Vector3;
typedef Array<Scalar,3,1> Array3; typedef Array<Scalar,3,1> Array3;
typedef Quaternion<Scalar> Quaternionx; typedef Quaternion<Scalar> Quaternionx;
typedef AngleAxis<Scalar> AngleAxisx; typedef AngleAxis<Scalar> AngleAxisType;
Scalar a = internal::random<Scalar>(-Scalar(EIGEN_PI), Scalar(EIGEN_PI)); Scalar a = internal::random<Scalar>(-Scalar(EIGEN_PI), Scalar(EIGEN_PI));
Quaternionx q1; Quaternionx q1;
q1 = AngleAxisx(a, Vector3::Random().normalized()); q1 = AngleAxisType(a, Vector3::Random().normalized());
Matrix3 m; Matrix3 m;
m = q1; m = q1;