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Use RotationBase, test quaternions and support ranges.
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@ -57,10 +57,32 @@ namespace Eigen
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EulerAngles() {}
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EulerAngles() {}
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inline EulerAngles(Scalar a0, Scalar a1, Scalar a2) : m_angles(a0, a1, a2) {}
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inline EulerAngles(Scalar a0, Scalar a1, Scalar a2) : m_angles(a0, a1, a2) {}
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inline EulerAngles(const QuaternionType& q) { *this = q; }
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inline EulerAngles(const AngleAxisType& aa) { *this = aa; }
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template<typename Derived>
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template<typename Derived>
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inline EulerAngles(const MatrixBase<Derived>& m) { *this = m; }
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inline EulerAngles(const MatrixBase<Derived>& m) { *this = m; }
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template<typename Derived>
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inline EulerAngles(
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const MatrixBase<Derived>& m,
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bool positiveRangeHeading,
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bool positiveRangePitch,
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bool positiveRangeRoll) {
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fromRotation(m, positiveRangeHeading, positiveRangePitch, positiveRangeRoll);
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}
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template<typename Derived>
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inline EulerAngles(const RotationBase<Derived, 3>& rot) { *this = rot; }
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template<typename Derived>
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inline EulerAngles(
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const RotationBase<Derived, 3>& rot,
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bool positiveRangeHeading,
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bool positiveRangePitch,
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bool positiveRangeRoll) {
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fromRotation(rot, positiveRangeHeading, positiveRangePitch, positiveRangeRoll);
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}
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// TODO: Support assignment from euler to euler
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// TODO: Support assignment from euler to euler
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@ -104,65 +126,108 @@ namespace Eigen
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/** Constructs and \returns an equivalent 3x3 rotation matrix.
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/** Constructs and \returns an equivalent 3x3 rotation matrix.
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*/
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*/
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template<typename Derived>
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template<typename Derived>
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// TODO: Add booleans which let the user control desired output angles range( (-PI, PI) or [0, 2*PI) )
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EulerAngles& fromRotation(const MatrixBase<Derived>& m)
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EulerAngles& fromRotationMatrix(const MatrixBase<Derived>& m)
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{
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{
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System::eulerAngles(*this, m);
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System::eulerAngles(*this, m);
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return *this;
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return *this;
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}
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}
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/** Set \c *this from a rotation matrix(i.e. pure orthogonal matrix with determinent of +1).
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template<
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*/
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bool PositiveRangeHeading,
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template<typename Derived>
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bool PositiveRangePitch,
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EulerAngles& operator=(const MatrixBase<Derived>& mat){
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bool PositiveRangeRoll,
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return fromRotationMatrix(mat);
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typename Derived>
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EulerAngles& fromRotation(const MatrixBase<Derived>& m)
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{
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System::eulerAngles<PositiveRangeHeading, PositiveRangePitch, PositiveRangeRoll>(*this, m);
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return *this;
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}
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}
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// TODO: Assign and construct from another EulerAngle (with different system)
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/** Set \c *this from a quaternion.
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template<typename Derived>
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* The axis is normalized.
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EulerAngles& fromRotation(
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*/
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const MatrixBase<Derived>& m,
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EulerAngles& operator=(const QuaternionType& q){
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bool positiveRangeHeading,
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// TODO: Implement it in a better way
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bool positiveRangePitch,
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bool positiveRangeRoll)
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{
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System::eulerAngles(*this, m, positiveRangeHeading, positiveRangePitch, positiveRangeRoll);
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return *this;
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}
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template<typename Derived>
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EulerAngles& fromRotation(const RotationBase<Derived, 3>& rot)
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{
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return fromRotation(rot.toRotationMatrix());
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}
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template<
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bool PositiveRangeHeading,
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bool PositiveRangePitch,
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bool PositiveRangeRoll,
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typename Derived>
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EulerAngles& fromRotation(const RotationBase<Derived, 3>& rot)
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{
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return fromRotation<PositiveRangeHeading, PositiveRangePitch, PositiveRangeRoll>(rot.toRotationMatrix());
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}
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template<typename Derived>
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EulerAngles& fromRotation(
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const RotationBase<Derived, 3>& rot,
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bool positiveRangeHeading,
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bool positiveRangePitch,
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bool positiveRangeRoll)
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{
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return fromRotation(rot.toRotationMatrix(), positiveRangeHeading, positiveRangePitch, positiveRangeRoll);
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}
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/*EulerAngles& fromQuaternion(const QuaternionType& q)
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{
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// TODO: Implement it in a faster way for quaternions
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// According to http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/
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// According to http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/
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// we can compute only the needed matrix cells and then convert to euler angles. (see ZYX example below)
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// we can compute only the needed matrix cells and then convert to euler angles. (see ZYX example below)
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// Currently we compute all matrix cells from quaternion.
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// Currently we compute all matrix cells from quaternion.
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fromRotationMatrix(q.toRotationMatrix());
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// Special case only for ZYX
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// Special case only for ZYX
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/*Scalar y2 = q.y() * q.y();
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//Scalar y2 = q.y() * q.y();
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m_angles[0] = std::atan2(2*(q.w()*q.z() + q.x()*q.y()), (1 - 2*(y2 + q.z()*q.z())));
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//m_angles[0] = std::atan2(2*(q.w()*q.z() + q.x()*q.y()), (1 - 2*(y2 + q.z()*q.z())));
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m_angles[1] = std::asin( 2*(q.w()*q.y() - q.z()*q.x()));
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//m_angles[1] = std::asin( 2*(q.w()*q.y() - q.z()*q.x()));
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m_angles[2] = std::atan2(2*(q.w()*q.x() + q.y()*q.z()), (1 - 2*(q.x()*q.x() + y2)));
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//m_angles[2] = std::atan2(2*(q.w()*q.x() + q.y()*q.z()), (1 - 2*(q.x()*q.x() + y2)));
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}*/
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/** Set \c *this from a rotation matrix(i.e. pure orthogonal matrix with determinent of +1).
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*/
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*/
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template<typename Derived>
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return *this;
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EulerAngles& operator=(const MatrixBase<Derived>& mat) {
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return fromRotation(mat);
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}
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// TODO: Assign and construct from another EulerAngle (with different system)
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/** Set \c *this from a rotation.
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*/
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template<typename Derived>
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EulerAngles& operator=(const RotationBase<Derived, 3>& rot) {
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return fromRotation(rot.toRotationMatrix());
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}
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}
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// TODO: Support isApprox function
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// TODO: Support isApprox function
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/** Set \c *this from AngleAxis \a ea.
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*/
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EulerAngles& operator=(const AngleAxisType& ea)
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{
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// TODO: Implement it in a better way
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return *this = ea.toRotationMatrix();
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}
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// TODO: Fix this function, and make it generic
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Matrix3 toRotationMatrix() const
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Matrix3 toRotationMatrix(void) const
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{
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{
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return static_cast<QuaternionType>(*this).toRotationMatrix();
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return static_cast<QuaternionType>(*this).toRotationMatrix();
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}
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}
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QuaternionType toQuaternion() const
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{
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return
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AngleAxisType(h(), HeadingAxisVector()) *
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AngleAxisType(p(), PitchAxisVector()) *
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AngleAxisType(r(), RollAxisVector());
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}
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operator QuaternionType() const
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operator QuaternionType() const
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{
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{
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return
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return toQuaternion();
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AngleAxisType((System::IsHeadingOpposite ? -1 : 1) * h(), Vector3::Unit(System::HeadingAxisAbs - 1)) *
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AngleAxisType((System::IsPitchOpposite ? -1 : 1) * p(), Vector3::Unit(System::PitchAxisAbs - 1)) *
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AngleAxisType((System::IsRollOpposite ? -1 : 1) * r(), Vector3::Unit(System::RollAxisAbs - 1));
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}
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}
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};
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};
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@ -19,7 +19,7 @@ namespace Eigen
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namespace internal
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namespace internal
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{
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{
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// TODO: Check if already exists on the rest API
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// TODO: Check if already exists on the rest API
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template <int Num, bool IsPossitive = (Num > 0)>
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template <int Num, bool IsPositive = (Num > 0)>
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struct Abs
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struct Abs
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{
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{
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enum { value = Num };
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enum { value = Num };
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@ -73,6 +73,26 @@ namespace Eigen
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template <bool Cond1, bool Cond2>
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template <bool Cond1, bool Cond2>
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struct NegateIfXor : NegateIf<Cond1 != Cond2> {};
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struct NegateIfXor : NegateIf<Cond1 != Cond2> {};
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template <typename Type, Type value, bool Cond>
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struct AddConstIf
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{
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template <typename T>
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static void run(T& t)
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{
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t += T(value);
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}
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};
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template <typename Type, Type value>
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struct AddConstIf<Type, value, false>
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{
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template <typename T>
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static void run(T&)
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{
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// no op
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}
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};
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template <int Axis>
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template <int Axis>
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struct IsValidAxis
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struct IsValidAxis
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@ -196,17 +216,50 @@ namespace Eigen
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public:
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public:
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template<typename Scalar>
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template<typename Scalar>
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static void eulerAngles(EulerAngles<Scalar, EulerSystem>& res, const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat)
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static void eulerAngles(
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EulerAngles<Scalar, EulerSystem>& res,
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const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat)
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{
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eulerAngles(res, mat, false, false, false);
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}
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template<
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typename Scalar,
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bool PositiveRangeHeading,
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bool PositiveRangePitch,
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bool PositiveRangeRoll>
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static void eulerAngles(
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EulerAngles<Scalar, EulerSystem>& res,
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const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat)
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{
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eulerAngles(res, mat, PositiveRangeHeading, PositiveRangePitch, PositiveRangeRoll);
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}
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template<typename Scalar>
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static void eulerAngles(
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EulerAngles<Scalar, EulerSystem>& res,
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const typename EulerAngles<Scalar, EulerSystem>::Matrix3& mat,
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bool positiveRangeHeading,
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bool positiveRangePitch,
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bool positiveRangeRoll)
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{
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{
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eulerAngles_imp(
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eulerAngles_imp(
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res.coeffs(), mat,
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res.coeffs(), mat,
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typename internal::conditional<IsTaitBryan, internal::true_type, internal::false_type>::type());
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typename internal::conditional<IsTaitBryan, internal::true_type, internal::false_type>::type());
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internal::NegateIfXor<IsHeadingOpposite, IsEven>::run(res.h());
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internal::NegateIfXor<IsHeadingOpposite, IsEven>::run(res.h());
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internal::NegateIfXor<IsPitchOpposite, IsEven>::run(res.p());
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internal::NegateIfXor<IsPitchOpposite, IsEven>::run(res.p());
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internal::NegateIfXor<IsRollOpposite, IsEven>::run(res.r());
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internal::NegateIfXor<IsRollOpposite, IsEven>::run(res.r());
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// Saturate results to the requested range
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if (positiveRangeHeading && (res.h() < 0))
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res.h() += Scalar(2 * EIGEN_PI);
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if (positiveRangePitch && (res.p() < 0))
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res.p() += Scalar(2 * EIGEN_PI);
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if (positiveRangeRoll && (res.r() < 0))
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res.r() += Scalar(2 * EIGEN_PI);
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}
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}
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};
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};
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@ -14,14 +14,53 @@
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using namespace Eigen;
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using namespace Eigen;
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template<typename EulerSystem, typename Scalar>
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template<typename EulerSystem, typename Scalar>
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void verify_euler(const Matrix<Scalar,3,1>& ea)
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void verify_euler_ranged(const Matrix<Scalar,3,1>& ea,
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bool positiveRangeHeading, bool positiveRangePitch, bool positiveRangeRoll)
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{
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{
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typedef EulerAngles<Scalar, EulerSystem> EulerAnglesType;
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typedef EulerAngles<Scalar, EulerSystem> EulerAnglesType;
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typedef Matrix<Scalar,3,3> Matrix3;
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typedef Matrix<Scalar,3,3> Matrix3;
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typedef Matrix<Scalar,3,1> Vector3;
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typedef Matrix<Scalar,3,1> Vector3;
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typedef AngleAxis<Scalar> AngleAxisx;
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typedef Quaternion<Scalar> QuaternionType;
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typedef AngleAxis<Scalar> AngleAxisType;
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using std::abs;
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using std::abs;
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Scalar headingRangeStart, headingRangeEnd;
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Scalar pitchRangeStart, pitchRangeEnd;
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Scalar rollRangeStart, rollRangeEnd;
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if (positiveRangeHeading)
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{
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headingRangeStart = Scalar(0);
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headingRangeEnd = Scalar(2 * EIGEN_PI);
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}
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else
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{
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headingRangeStart = -Scalar(EIGEN_PI);
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headingRangeEnd = Scalar(EIGEN_PI);
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}
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if (positiveRangePitch)
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{
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pitchRangeStart = Scalar(0);
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pitchRangeEnd = Scalar(2 * EIGEN_PI);
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}
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else
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{
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pitchRangeStart = -Scalar(EIGEN_PI);
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pitchRangeEnd = Scalar(EIGEN_PI);
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}
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if (positiveRangeRoll)
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{
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rollRangeStart = Scalar(0);
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rollRangeEnd = Scalar(2 * EIGEN_PI);
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}
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else
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{
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rollRangeStart = -Scalar(EIGEN_PI);
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rollRangeEnd = Scalar(EIGEN_PI);
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}
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const int i = EulerSystem::HeadingAxisAbs - 1;
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const int i = EulerSystem::HeadingAxisAbs - 1;
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const int j = EulerSystem::PitchAxisAbs - 1;
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const int j = EulerSystem::PitchAxisAbs - 1;
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const int k = EulerSystem::RollAxisAbs - 1;
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const int k = EulerSystem::RollAxisAbs - 1;
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@ -37,46 +76,80 @@ void verify_euler(const Matrix<Scalar,3,1>& ea)
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EulerAnglesType e(ea[0], ea[1], ea[2]);
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EulerAnglesType e(ea[0], ea[1], ea[2]);
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Matrix3 m(e);
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Matrix3 m(e);
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Vector3 eabis = EulerAnglesType(m).coeffs();
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Vector3 eabis = EulerAnglesType(m, positiveRangeHeading, positiveRangePitch, positiveRangeRoll).coeffs();
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// Check that eabis in range
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VERIFY(headingRangeStart <= eabis[0] && eabis[0] <= headingRangeEnd);
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VERIFY(pitchRangeStart <= eabis[1] && eabis[1] <= pitchRangeEnd);
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VERIFY(rollRangeStart <= eabis[2] && eabis[2] <= rollRangeEnd);
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Vector3 eabis2 = m.eulerAngles(i, j, k);
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Vector3 eabis2 = m.eulerAngles(i, j, k);
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// Invert the relevant axes
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eabis2[0] *= iFactor;
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eabis2[0] *= iFactor;
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eabis2[1] *= jFactor;
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eabis2[1] *= jFactor;
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eabis2[2] *= kFactor;
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eabis2[2] *= kFactor;
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// Saturate the angles to the correct range
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if (positiveRangeHeading && (eabis2[0] < 0))
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eabis2[0] += Scalar(2 * EIGEN_PI);
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if (positiveRangePitch && (eabis2[1] < 0))
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eabis2[1] += Scalar(2 * EIGEN_PI);
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if (positiveRangeRoll && (eabis2[2] < 0))
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eabis2[2] += Scalar(2 * EIGEN_PI);
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VERIFY_IS_APPROX(eabis, eabis2);// Verify that our estimation is the same as m.eulerAngles() is
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VERIFY_IS_APPROX(eabis, eabis2);// Verify that our estimation is the same as m.eulerAngles() is
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Matrix3 mbis(AngleAxisx(eabis[0], I) * AngleAxisx(eabis[1], J) * AngleAxisx(eabis[2], K));
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Matrix3 mbis(AngleAxisType(eabis[0], I) * AngleAxisType(eabis[1], J) * AngleAxisType(eabis[2], K));
|
||||||
VERIFY_IS_APPROX(m, mbis);
|
VERIFY_IS_APPROX(m, mbis);
|
||||||
/* If I==K, and ea[1]==0, then there no unique solution. */
|
|
||||||
/* The remark apply in the case where I!=K, and |ea[1]| is close to pi/2. */
|
|
||||||
if( (i!=k || ea[1]!=0) && (i==k || !internal::isApprox(abs(ea[1]),Scalar(EIGEN_PI/2),test_precision<Scalar>())) )
|
|
||||||
VERIFY((ea-eabis).norm() <= test_precision<Scalar>());
|
|
||||||
|
|
||||||
// approx_or_less_than does not work for 0
|
// Tests that are only relevant for no possitive range
|
||||||
VERIFY(0 < eabis[0] || test_isMuchSmallerThan(eabis[0], Scalar(1)));
|
if (!(positiveRangeHeading || positiveRangePitch || positiveRangeRoll))
|
||||||
VERIFY_IS_APPROX_OR_LESS_THAN(eabis[0], Scalar(EIGEN_PI));
|
{
|
||||||
VERIFY_IS_APPROX_OR_LESS_THAN(-Scalar(EIGEN_PI), eabis[1]);
|
/* If I==K, and ea[1]==0, then there no unique solution. */
|
||||||
VERIFY_IS_APPROX_OR_LESS_THAN(eabis[1], Scalar(EIGEN_PI));
|
/* The remark apply in the case where I!=K, and |ea[1]| is close to pi/2. */
|
||||||
VERIFY_IS_APPROX_OR_LESS_THAN(-Scalar(EIGEN_PI), eabis[2]);
|
if( (i!=k || ea[1]!=0) && (i==k || !internal::isApprox(abs(ea[1]),Scalar(EIGEN_PI/2),test_precision<Scalar>())) )
|
||||||
VERIFY_IS_APPROX_OR_LESS_THAN(eabis[2], Scalar(EIGEN_PI));
|
VERIFY((ea-eabis).norm() <= test_precision<Scalar>());
|
||||||
|
|
||||||
|
// approx_or_less_than does not work for 0
|
||||||
|
VERIFY(0 < eabis[0] || test_isMuchSmallerThan(eabis[0], Scalar(1)));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Quaternions
|
||||||
|
QuaternionType q(e);
|
||||||
|
eabis = EulerAnglesType(q, positiveRangeHeading, positiveRangePitch, positiveRangeRoll).coeffs();
|
||||||
|
VERIFY_IS_APPROX(eabis, eabis2);// Verify that the euler angles are still the same
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename EulerSystem, typename Scalar>
|
||||||
|
void verify_euler(const Matrix<Scalar,3,1>& ea)
|
||||||
|
{
|
||||||
|
verify_euler_ranged<EulerSystem>(ea, false, false, false);
|
||||||
|
verify_euler_ranged<EulerSystem>(ea, false, false, true);
|
||||||
|
verify_euler_ranged<EulerSystem>(ea, false, true, false);
|
||||||
|
verify_euler_ranged<EulerSystem>(ea, false, true, true);
|
||||||
|
verify_euler_ranged<EulerSystem>(ea, true, false, false);
|
||||||
|
verify_euler_ranged<EulerSystem>(ea, true, false, true);
|
||||||
|
verify_euler_ranged<EulerSystem>(ea, true, true, false);
|
||||||
|
verify_euler_ranged<EulerSystem>(ea, true, true, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename Scalar> void check_all_var(const Matrix<Scalar,3,1>& ea)
|
template<typename Scalar> void check_all_var(const Matrix<Scalar,3,1>& ea)
|
||||||
{
|
{
|
||||||
verify_euler<EulerSystemXYZ, Scalar>(ea);
|
verify_euler<EulerSystemXYZ>(ea);
|
||||||
verify_euler<EulerSystemXYX, Scalar>(ea);
|
verify_euler<EulerSystemXYX>(ea);
|
||||||
verify_euler<EulerSystemXZY, Scalar>(ea);
|
verify_euler<EulerSystemXZY>(ea);
|
||||||
verify_euler<EulerSystemXZX, Scalar>(ea);
|
verify_euler<EulerSystemXZX>(ea);
|
||||||
|
|
||||||
verify_euler<EulerSystemYZX, Scalar>(ea);
|
verify_euler<EulerSystemYZX>(ea);
|
||||||
verify_euler<EulerSystemYZY, Scalar>(ea);
|
verify_euler<EulerSystemYZY>(ea);
|
||||||
verify_euler<EulerSystemYXZ, Scalar>(ea);
|
verify_euler<EulerSystemYXZ>(ea);
|
||||||
verify_euler<EulerSystemYXY, Scalar>(ea);
|
verify_euler<EulerSystemYXY>(ea);
|
||||||
|
|
||||||
verify_euler<EulerSystemZXY, Scalar>(ea);
|
verify_euler<EulerSystemZXY>(ea);
|
||||||
verify_euler<EulerSystemZXZ, Scalar>(ea);
|
verify_euler<EulerSystemZXZ>(ea);
|
||||||
verify_euler<EulerSystemZYX, Scalar>(ea);
|
verify_euler<EulerSystemZYX>(ea);
|
||||||
verify_euler<EulerSystemZYZ, Scalar>(ea);
|
verify_euler<EulerSystemZYZ>(ea);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename Scalar> void eulerangles()
|
template<typename Scalar> void eulerangles()
|
||||||
@ -85,11 +158,11 @@ template<typename Scalar> void eulerangles()
|
|||||||
typedef Matrix<Scalar,3,1> Vector3;
|
typedef Matrix<Scalar,3,1> Vector3;
|
||||||
typedef Array<Scalar,3,1> Array3;
|
typedef Array<Scalar,3,1> Array3;
|
||||||
typedef Quaternion<Scalar> Quaternionx;
|
typedef Quaternion<Scalar> Quaternionx;
|
||||||
typedef AngleAxis<Scalar> AngleAxisx;
|
typedef AngleAxis<Scalar> AngleAxisType;
|
||||||
|
|
||||||
Scalar a = internal::random<Scalar>(-Scalar(EIGEN_PI), Scalar(EIGEN_PI));
|
Scalar a = internal::random<Scalar>(-Scalar(EIGEN_PI), Scalar(EIGEN_PI));
|
||||||
Quaternionx q1;
|
Quaternionx q1;
|
||||||
q1 = AngleAxisx(a, Vector3::Random().normalized());
|
q1 = AngleAxisType(a, Vector3::Random().normalized());
|
||||||
Matrix3 m;
|
Matrix3 m;
|
||||||
m = q1;
|
m = q1;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user