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2 typos
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@ -131,7 +131,7 @@ inline static int ei_alignmentOffset(const Scalar* ptr, int maxOffset)
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* \endcode
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* \endcode
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* Here, the problem is that operator new is not aware of the compile time alignment requirement of the
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* Here, the problem is that operator new is not aware of the compile time alignment requirement of the
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* type Vector4f (and hence of the type Foo). Therefore "new Foo" does not necessarily returned a 16 bytes
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* type Vector4f (and hence of the type Foo). Therefore "new Foo" does not necessarily returned a 16 bytes
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* aligned pointer. The purpose of the class WithAlignedOperatorNew is exacly to overcome this issue, by
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* aligned pointer. The purpose of the class WithAlignedOperatorNew is exactly to overcome this issue, by
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* overloading the operator new to return aligned data when the vectorization is enabled.
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* overloading the operator new to return aligned data when the vectorization is enabled.
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* Here is a similar safe example:
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* Here is a similar safe example:
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* \code
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* \code
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@ -1,17 +1,20 @@
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FIND_PACKAGE(Qt4 REQUIRED)
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find_package(Qt4 REQUIRED)
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find_package(OpenGL REQUIRED)
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set(QT_USE_QTOPENGL TRUE)
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set(QT_USE_QTOPENGL TRUE)
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include(${QT_USE_FILE})
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include(${QT_USE_FILE})
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SET(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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INCLUDE_DIRECTORIES( ${QT_INCLUDE_DIR} )
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include_directories( ${QT_INCLUDE_DIR} )
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SET(quaternion_demo_SRCS gpuhelper.cpp camera.cpp trackball.cpp quaternion_demo.cpp)
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set(quaternion_demo_SRCS gpuhelper.cpp camera.cpp trackball.cpp quaternion_demo.cpp)
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QT4_AUTOMOC(${quaternion_demo_SRCS})
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qt4_automoc(${quaternion_demo_SRCS})
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ADD_EXECUTABLE(quaternion_demo ${quaternion_demo_SRCS})
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add_executable(quaternion_demo ${quaternion_demo_SRCS})
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TARGET_LINK_LIBRARIES(quaternion_demo ${QT_QTCORE_LIBRARY} ${QT_QTGUI_LIBRARY} ${QT_QTOPENGL_LIBRARY})
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target_link_libraries(quaternion_demo
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${QT_QTCORE_LIBRARY} ${QT_QTGUI_LIBRARY}
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${QT_QTOPENGL_LIBRARY} ${OPENGL_LIBRARIES} )
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@ -71,7 +71,7 @@ class GpuHelper
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GLenum matrixTarget);
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GLenum matrixTarget);
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/** Make the matrix \a matrixTarget the current OpenGL matrix target.
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/** Make the matrix \a matrixTarget the current OpenGL matrix target.
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Call this function before loadMatrix() or multMatrix() if you cannot guarrantee that glMatrixMode()
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Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode()
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has never been called after the last loadMatrix() or multMatrix() calls.
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has never been called after the last loadMatrix() or multMatrix() calls.
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\todo provides a debug mode checking the sanity of the cached matrix mode.
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\todo provides a debug mode checking the sanity of the cached matrix mode.
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*/
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*/
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