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add optimized quaternion * quaternion product specialization for
float/SSE using code from Rohit Garg
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@ -45,6 +45,10 @@ namespace Eigen {
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#include "src/Geometry/ParametrizedLine.h"
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#include "src/Geometry/ParametrizedLine.h"
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#include "src/Geometry/AlignedBox.h"
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#include "src/Geometry/AlignedBox.h"
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#if defined EIGEN_VECTORIZE_SSE
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#include "src/Geometry/arch/Geometry_SSE.h"
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#endif
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} // namespace Eigen
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} // namespace Eigen
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#include "src/Core/util/EnableMSVCWarnings.h"
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#include "src/Core/util/EnableMSVCWarnings.h"
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@ -247,4 +247,16 @@ enum TransformTraits {
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Projective = 0x30
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Projective = 0x30
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};
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};
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const int EiArch_Generic = 0x0;
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const int EiArch_SSE = 0x1;
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const int EiArch_AltiVec = 0x2;
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#if defined EIGEN_VECTORIZE_SSE
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const int EiArch = EiArch_SSE;
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#elif defined EIGEN_VECTORIZE_ALTIVEC
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const int EiArch = EiArch_AltiVec;
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#else
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const int EiArch = EiArch_Generic;
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#endif
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#endif // EIGEN_CONSTANTS_H
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#endif // EIGEN_CONSTANTS_H
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@ -225,17 +225,24 @@ typedef Quaternion<float> Quaternionf;
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* double precision quaternion type */
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* double precision quaternion type */
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typedef Quaternion<double> Quaterniond;
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typedef Quaternion<double> Quaterniond;
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// Generic Quaternion * Quaternion product
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template<int Arch,typename Scalar> inline Quaternion<Scalar>
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ei_quaternion_product(const Quaternion<Scalar>& a, const Quaternion<Scalar>& b)
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{
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return Quaternion<Scalar>
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(
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a.w() * b.w() - a.x() * b.x() - a.y() * b.y() - a.z() * b.z(),
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a.w() * b.x() + a.x() * b.w() + a.y() * b.z() - a.z() * b.y(),
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a.w() * b.y() + a.y() * b.w() + a.z() * b.x() - a.x() * b.z(),
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a.w() * b.z() + a.z() * b.w() + a.x() * b.y() - a.y() * b.x()
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);
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}
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/** \returns the concatenation of two rotations as a quaternion-quaternion product */
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/** \returns the concatenation of two rotations as a quaternion-quaternion product */
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template <typename Scalar>
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template <typename Scalar>
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inline Quaternion<Scalar> Quaternion<Scalar>::operator* (const Quaternion& other) const
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inline Quaternion<Scalar> Quaternion<Scalar>::operator* (const Quaternion& other) const
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{
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{
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return Quaternion
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return ei_quaternion_product<EiArch>(*this,other);
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(
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this->w() * other.w() - this->x() * other.x() - this->y() * other.y() - this->z() * other.z(),
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this->w() * other.x() + this->x() * other.w() + this->y() * other.z() - this->z() * other.y(),
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this->w() * other.y() + this->y() * other.w() + this->z() * other.x() - this->x() * other.z(),
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this->w() * other.z() + this->z() * other.w() + this->x() * other.y() - this->y() * other.x()
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);
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}
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}
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/** \sa operator*(Quaternion) */
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/** \sa operator*(Quaternion) */
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51
Eigen/src/Geometry/arch/Geometry_SSE.h
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51
Eigen/src/Geometry/arch/Geometry_SSE.h
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@ -0,0 +1,51 @@
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// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra. Eigen itself is part of the KDE project.
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//
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// Copyright (C) 2009 Rohit Garg <rpg.314@gmail.com>
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// Copyright (C) 2009 Gael Guennebaud <g.gael@free.fr>
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//
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// Eigen is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 3 of the License, or (at your option) any later version.
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//
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// Alternatively, you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of
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// the License, or (at your option) any later version.
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//
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// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License and a copy of the GNU General Public License along with
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// Eigen. If not, see <http://www.gnu.org/licenses/>.
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#ifndef EIGEN_GEOMETRY_SSE_H
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#define EIGEN_GEOMETRY_SSE_H
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#define vec4f_swizzle(v,p,q,r,s) (_mm_castsi128_ps(_mm_shuffle_epi32( _mm_castps_si128(v), \
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((s)<<6|(r)<<4|(q)<<2|(p)))))
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template<> inline Quaternion<float>
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ei_quaternion_product<EiArch_SSE,float>(const Quaternion<float>& _a, const Quaternion<float>& _b)
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{
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const __m128 mask = _mm_castsi128_ps(_mm_setr_epi32(0,0,0,0x80000000));
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Quaternion<float> res;
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__m128 a = _a.coeffs().packet<Aligned>(0);
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__m128 b = _b.coeffs().packet<Aligned>(0);
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__m128 flip1 = _mm_xor_ps(_mm_mul_ps(vec4f_swizzle(a,1,2,0,2),
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vec4f_swizzle(b,2,0,1,2)),mask);
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__m128 flip2 = _mm_xor_ps(_mm_mul_ps(vec4f_swizzle(a,3,3,3,1),
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vec4f_swizzle(b,0,1,2,1)),mask);
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ei_pstore(&res.x(),
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_mm_add_ps(_mm_sub_ps(_mm_mul_ps(a,vec4f_swizzle(b,3,3,3,3)),
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_mm_mul_ps(vec4f_swizzle(a,2,0,1,0),
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vec4f_swizzle(b,1,2,0,0))),
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_mm_add_ps(flip1,flip2)));
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return res;
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}
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#endif // EIGEN_GEOMETRY_SSE_H
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