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fixed AsciiQuickReference typo: LinSpace -> LinSpaced
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@ -41,8 +41,8 @@ MatrixXd::Ones(rows,cols) // ones(rows,cols)
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C.setOnes(rows,cols) // C = ones(rows,cols)
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MatrixXd::Random(rows,cols) // rand(rows,cols)*2-1 // MatrixXd::Random returns uniform random numbers in (-1, 1).
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C.setRandom(rows,cols) // C = rand(rows,cols)*2-1
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VectorXd::LinSpace(size,low,high) // linspace(low,high,size)'
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v.setLinSpace(size,low,high) // v = linspace(low,high,size)'
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VectorXd::LinSpaced(size,low,high) // linspace(low,high,size)'
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v.setLinSpaced(size,low,high) // v = linspace(low,high,size)'
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// Matrix slicing and blocks. All expressions listed here are read/write.
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