* add Homogeneous expression for vector and set of vectors (aka matrix)
=> the next step will be to overload operator*
* add homogeneous normalization (again for vector and set of vectors)
* add a Replicate expression (with uni-directional replication
facilities)
=> for all of them I'll add examples once we agree on the API
* fix gcc-4.4 warnings
* rename reverse.cpp array_reverse.cpp
* extend PartialRedux::cross() to any matrix sizes with automatic
vectorization when possible
* unit tests: add "geo_" prefix to all unit tests related to the
geometry module and start splitting the big "geometry.cpp" tests to
multiple smaller ones (also include new tests)
* somehow the NICE_RANDOM stuff wasn't being used anymore and
tests were sometimes failing again. Fixed by #including Eigen/Array
instead of cherry-picking just Random.h.
* little fixes in the unaligned assert page
* replaced the Flags template parameter of Matrix by StorageOrder
and move it back to the 4th position such that we don't have to
worry about the two Max* template parameters
* extended EIGEN_USING_MATRIX_TYPEDEFS with the ei_* math functions
IoFormat OctaveFmt(4, AlignCols, ", ", ";\n", "", "", "[", "]");
cout << mat.format(OctaveFmt);
The first "4" is the precision.
Documentation missing.
* Some compilation fixes
- 33 new snippets
- unfuck doxygen output in Cwise (issues with function macros)
- more see-also links from outside, making Cwise more discoverable
* rename matrixNorm() to operatorNorm(). There are many matrix norms
(the L2 is another one) but only one is called the operator norm.
Risk of confusion with keyword operator is not too scary after all.
- added explicit enum to int conversion where needed
- if a function is not defined as declared and the return type is "tricky"
then the type must be typedefined somewhere. A "tricky return type" can be:
* a template class with a default parameter which depends on another template parameter
* a nested template class, or type of a nested template class
to "public:method()" i.e. reimplementing the generic method()
from MatrixBase.
improves compilation speed by 7%, reduces almost by half the call depth
of trivial functions, making gcc errors and application backtraces
nicer...