Gael Guennebaud
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bc0c7c57ed
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Added an extensible mechanism to support any kind of rotation
representation in Transform via the template static class
ToRotationMatrix.
Added a lightweight AngleAxis class (similar to Rotation2D).
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2008-06-15 17:22:41 +00:00 |
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Gael Guennebaud
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fbbd8afe30
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Started a Transform class in the Geometry module to represent
homography.
Fix indentation in Quaternion.h
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2008-06-15 08:33:44 +00:00 |
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Gael Guennebaud
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196f38f5db
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improved Quaternion class:
- Euler angles and angle axis conversions,
- stable spherical interpolation
- documentation
- update the respective unit test
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2008-06-03 13:43:29 +00:00 |
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Gael Guennebaud
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366971bea4
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* start of the Geometry module with a cross product and quaternion expressions
(haven't tried them yet)
* applied the meta selector rule to MatrixBase::swap()
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2008-06-02 22:58:36 +00:00 |
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