Benoit Jacob
a356ebd47d
interleaved rendering balances the load better
2008-07-01 14:12:32 +00:00
Benoit Jacob
56d03f181e
* multi-threaded rendering
...
* increased number of iterations, with more iterations done before
testing divergence. results in x2 speedup from vectorization.
2008-07-01 12:01:58 +00:00
Benoit Jacob
cacf986a7f
- use double precision to store the position / zoom / other stuff
...
- some temporary fix to get a +50% improvement from vectorization until
we have vectorisation for comparisons and redux
2008-06-30 07:33:08 +00:00
Benoit Jacob
97a1038653
improve greatly mandelbrot demo:
...
- much better coloring
- determine max number of iterations and choice between float and double
at runtime based on zoom level
- do draft renderings with increasing resolution before final rendering
2008-06-29 12:04:00 +00:00
Benoit Jacob
6917be9113
add mandelbrot demo
2008-06-28 20:33:47 +00:00