Previously the rendered math in the doc string called the optional return value
'r', while the actual parameter and the doc string text referred to the
parameter as 'z'. This changeset renames all the z's to r's to match the math.
- AlignedBit flag is deprecated. Alignment is now specified by the evaluator through the 'Alignment' enum, e.g., evaluator<Xpr>::Alignment. Its value is in Bytes.
- Add several enums to specify alignment: Aligned8, Aligned16, Aligned32, Aligned64, Aligned128. AlignedMax corresponds to EIGEN_MAX_ALIGN_BYTES. Such enums are used to define the above Alignment value, and as the 'Options' template parameter of Map<> and Ref<>.
- The Aligned enum is now deprecated. It is now an alias for Aligned16.
- Currently, traits<Matrix<>>, traits<Array<>>, traits<Ref<>>, traits<Map<>>, and traits<Block<>> also expose the Alignment enum.
- remove most of the metaprogramming kung fu in MathFunctions.h (only keep functions that differs from the std)
- remove the overloads for array expression that were in the std namespace
Renamed meta_{true|false} to {true|false}_type, meta_if to conditional, is_same_type to is_same, un{ref|pointer|const} to remove_{reference|pointer|const} and makeconst to add_const.
Changed boolean type 'ret' member to 'value'.
Changed 'ret' members refering to types to 'type'.
Adapted all code occurences.
* add fixed-size vectorized path
* add missing restrict keywords
* use innerStride()
* allow vectorization even if innerStride()>1, if PacketSize==1
(think of the case of rows of std::complex<double>)
sizeof(Scalar), and that assumption breaks with double on linux x86-32.
* Rename ei_alignmentOffset to ei_first_aligned
* Rewrite its documentation and part of its body
* The variant taking a MatrixBase doesn't need a separate size argument.
- support complex numbers
- big rewrite of the 2x2 kernel, much more robust
* Jacobi:
- fix weirdness in initial design, e.g. applyJacobiOnTheRight actually did the inverse transformation
- fully support complex numbers
- fix logic to decide whether to vectorize
- remove several clumsy methods
fix for complex numbers
* normalize left Jacobi rotations to avoid having to swap rows
* set precision to 2*machine_epsilon instead of machine_epsilon, we lose 1 bit of precision
but gain between 10% and 100% speed, plus reduce the risk that some day we hit a bad matrix
where it's impossible to approach machine precision