#include #include using namespace Eigen; using namespace std; int main() { Vector4d roots = Vector4d::Random(); cout << "Roots: " << roots.transpose() << endl; Eigen::Matrix polynomial; roots_to_monicPolynomial(roots, polynomial); cout << "Polynomial: "; for (int i = 0; i < 4; ++i) { cout << polynomial[i] << ".x^" << i << "+ "; } cout << polynomial[4] << ".x^4" << endl; Vector4d evaluation; for (int i = 0; i < 4; ++i) { evaluation[i] = poly_eval(polynomial, roots[i]); } cout << "Evaluation of the polynomial at the roots: " << evaluation.transpose(); }