#include #include using Eigen::Matrix3d; using Eigen::Vector3d; int main() { Matrix3d m = Matrix3d::Random(); m = (m + Matrix3d::Constant(1.2)) * 50; std::cout << "m =" << std::endl << m << std::endl; Vector3d v(1, 2, 3); std::cout << "m * v =" << std::endl << m * v << std::endl; }