MatrixXf A = MatrixXf::Random(4, 4); MatrixXf B = MatrixXf::Random(4, 4); RealQZ qz(4); // preallocate space for 4x4 matrices qz.compute(A, B); // A = Q S Z, B = Q T Z // print original matrices and result of decomposition cout << "A:\n" << A << "\n" << "B:\n" << B << "\n"; cout << "S:\n" << qz.matrixS() << "\n" << "T:\n" << qz.matrixT() << "\n"; cout << "Q:\n" << qz.matrixQ() << "\n" << "Z:\n" << qz.matrixZ() << "\n"; // verify precision cout << "\nErrors:" << "\n|A-QSZ|: " << (A - qz.matrixQ() * qz.matrixS() * qz.matrixZ()).norm() << ", |B-QTZ|: " << (B - qz.matrixQ() * qz.matrixT() * qz.matrixZ()).norm() << "\n|QQ* - I|: " << (qz.matrixQ() * qz.matrixQ().adjoint() - MatrixXf::Identity(4, 4)).norm() << ", |ZZ* - I|: " << (qz.matrixZ() * qz.matrixZ().adjoint() - MatrixXf::Identity(4, 4)).norm() << "\n";