#include #include int main() { Eigen::Vector3d v(1,2,3); Eigen::Vector3d w(0,1,2); std::cout << "Dot product: " << v.dot(w) << std::endl; double dp = v.adjoint()*w; // automatic conversion of the inner product to a scalar std::cout << "Dot product via a matrix product: " << dp << std::endl; std::cout << "Cross product:\n" << v.cross(w) << std::endl; }