// This file is part of Eigen, a lightweight C++ template library // for linear algebra. // // Copyright (C) 2010 Gael Guennebaud // // Eigen is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 3 of the License, or (at your option) any later version. // // Alternatively, you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of // the License, or (at your option) any later version. // // Eigen is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License and a copy of the GNU General Public License along with // Eigen. If not, see . #ifndef EIGEN_OPENGL_MODULE #define EIGEN_OPENGL_MODULE #include #include namespace Eigen { /** \ingroup Unsupported_modules * \defgroup OpenGLSUpport_Module OpenGL Support module * * This module provides wrapper functions for a couple of OpenGL functions * which simplify the way to pass Eigen's object to openGL. * Here is an exmaple: * * \code * // You need to add path_to_eigen/unsupported to your include path. * #include * // ... * Vector3f x, y; * Matrix3f rot; * * glVertex(y + x * rot); * * Quaternion q; * glRotate(q); * * // ... * \endcode * */ //@{ #define EIGEN_GL_FUNC_DECLARATION(FUNC) \ template< typename XprType, \ typename Scalar = typename XprType::Scalar, \ int Rows = XprType::RowsAtCompileTime, \ int Cols = XprType::ColsAtCompileTime, \ bool IsGLCompatible = bool(XprType::Flags&LinearAccessBit) \ && bool(XprType::Flags&DirectAccessBit) \ && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)> \ struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl); \ \ template \ struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl) { \ inline static void run(const XprType& p) { \ EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)::type>::run(p); } \ }; \ \ template inline void FUNC(const Eigen::DenseBase& p) { \ EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl)::run(p.derived()); \ } #define EIGEN_GL_FUNC_SPECIALIZATION_MAT(FUNC,SCALAR,ROWS,COLS,SUFFIX) \ template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl) { \ inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \ }; #define EIGEN_GL_FUNC_SPECIALIZATION_VEC(FUNC,SCALAR,SIZE,SUFFIX) \ template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl) { \ inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \ }; \ template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(ei_gl_,FUNC),_impl) { \ inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \ }; EIGEN_GL_FUNC_DECLARATION (glVertex) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 2,2iv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 2,2sv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 2,2fv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 2,2dv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 3,3iv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 3,3sv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 3,3fv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 3,3dv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 4,4iv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 4,4sv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 4,4fv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 4,4dv) EIGEN_GL_FUNC_DECLARATION (glTexCoord) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 2,2iv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 2,2sv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 2,2fv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 2,2dv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 3,3iv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 3,3sv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 3,3fv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 3,3dv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 4,4iv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 4,4sv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 4,4fv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 4,4dv) EIGEN_GL_FUNC_DECLARATION (glColor) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 2,2iv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 2,2sv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 2,2fv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 2,2dv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 3,3iv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 3,3sv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 3,3fv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 3,3dv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 4,4iv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 4,4sv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 4,4fv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 4,4dv) EIGEN_GL_FUNC_DECLARATION (glNormal) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,int, 3,3iv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,short, 3,3sv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,float, 3,3fv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,double, 3,3dv) inline void glScale2fv(const float* v) { glScalef(v[0], v[1], 1.f); } inline void glScale2dv(const double* v) { glScaled(v[0], v[1], 1.0); } inline void glScale3fv(const float* v) { glScalef(v[0], v[1], v[2]); } inline void glScale3dv(const double* v) { glScaled(v[0], v[1], v[2]); } EIGEN_GL_FUNC_DECLARATION (glScale) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float, 2,2fv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 2,2dv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float, 3,3fv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 3,3dv) inline void glTranslate2fv(const float* v) { glScalef(v[0], v[1], 1.f); } inline void glTranslate2dv(const double* v) { glScaled(v[0], v[1], 1.0); } inline void glTranslate3fv(const float* v) { glScalef(v[0], v[1], v[2]); } inline void glTranslate3dv(const double* v) { glScaled(v[0], v[1], v[2]); } EIGEN_GL_FUNC_DECLARATION (glTranslate) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float, 2,2fv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 2,2dv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float, 3,3fv) EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 3,3dv) EIGEN_GL_FUNC_DECLARATION (glMultMatrix) EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,float, 4,4,f) EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,double, 4,4,d) EIGEN_GL_FUNC_DECLARATION (glLoadMatrix) EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,float, 4,4,f) EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,double, 4,4,d) void glRotate(const Rotation2D& rot) { glRotatef(rot.angle()*180.f/float(M_PI), 0.f, 0.f, 1.f); } void glRotate(const Rotation2D& rot) { glRotated(rot.angle()*180.0/M_PI, 0.0, 0.0, 1.0); } template void glRotate(const RotationBase& rot) { Transform tr(rot); glMultMatrix(tr.matrix()); } //@} } #endif // EIGEN_OPENGL_MODULE