Gael Guennebaud 05ad083467 Added MatrixBase::Unit*() static function to easily create unit/basis vectors.
Removed EulerAngles, addes typdefs for Quaternion and AngleAxis,
and added automatic conversions from Quaternion/AngleAxis to Matrix3 such that:
 Matrix3f m = AngleAxisf(0.2,Vector3f::UnitX) * AngleAxisf(0.2,Vector3f::UnitY);
just works.
2008-07-19 13:03:23 +00:00
2008-07-15 23:56:17 +00:00
2008-07-08 07:56:01 +00:00
2008-07-15 23:56:17 +00:00
2008-01-07 09:34:21 +00:00
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