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part of a matrix. Triangular also provide an optimised method for forward and backward substitution. Further optimizations regarding assignments and products might come later. Updated determinant() to take into account triangular matrices. Started the QR module with a QR decompostion algorithm. Help needed to build a QR algorithm (eigen solver) based on it.
58 lines
2.7 KiB
C
58 lines
2.7 KiB
C
// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra. Eigen itself is part of the KDE project.
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//
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// Copyright (C) 2008 Gael Guennebaud <g.gael@free.fr>
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// Copyright (C) 2006-2008 Benoit Jacob <jacob@math.jussieu.fr>
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//
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// Eigen is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 3 of the License, or (at your option) any later version.
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//
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// Alternatively, you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of
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// the License, or (at your option) any later version.
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//
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// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License and a copy of the GNU General Public License along with
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// Eigen. If not, see <http://www.gnu.org/licenses/>.
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#ifndef EIGEN_CONSTANTS_H
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#define EIGEN_CONSTANTS_H
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const int Dynamic = 10000;
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// matrix/expression flags
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const unsigned int RowMajorBit = 0x1;
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const unsigned int EvalBeforeNestingBit = 0x2; ///< means the expression should be evaluated by the calling expression
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const unsigned int EvalBeforeAssigningBit = 0x4;///< means the expression should be evaluated before any assignement
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const unsigned int LargeBit = 0x8;
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#ifdef EIGEN_VECTORIZE
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const unsigned int VectorizableBit = 0x10; ///< means the expression might be vectorized
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#else
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const unsigned int VectorizableBit = 0x0;
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#endif
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const unsigned int Like1DArrayBit = 0x20; ///< means the expression can be seen as 1D vector (used for explicit vectorization)
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const unsigned int NullDiagBit = 0x40; ///< means all diagonal coefficients are equal to 0
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const unsigned int UnitDiagBit = 0x80; ///< means all diagonal coefficients are equal to 1
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const unsigned int NullLowerBit = 0x200; ///< means the strictly triangular lower part is 0
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const unsigned int NullUpperBit = 0x400; ///< means the strictly triangular upper part is 0
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enum { Upper=NullLowerBit, Lower=NullUpperBit };
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// list of flags that are lost by default
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const unsigned int DefaultLostFlagMask = ~(VectorizableBit | Like1DArrayBit | NullDiagBit | UnitDiagBit | NullLowerBit | NullUpperBit);
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enum { ConditionalJumpCost = 5 };
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enum CornerType { TopLeft, TopRight, BottomLeft, BottomRight };
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enum DirectionType { Vertical, Horizontal };
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enum ProductEvaluationMode { NormalProduct, CacheOptimalProduct };
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#endif // EIGEN_CONSTANTS_H
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