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321 lines
12 KiB
C++
321 lines
12 KiB
C++
// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra.
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//
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// Copyright (C) 2008-2009 Gael Guennebaud <gael.guennebaud@inria.fr>
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// Copyright (C) 2009 Mathieu Gautier <mathieu.gautier@cea.fr>
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//
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// This Source Code Form is subject to the terms of the Mozilla
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// Public License v. 2.0. If a copy of the MPL was not distributed
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// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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#include "main.h"
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#include <Eigen/Geometry>
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#include <Eigen/LU>
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#include <Eigen/SVD>
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#include "AnnoyingScalar.h"
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template <typename T>
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T bounded_acos(T v) {
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using std::acos;
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using std::max;
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using std::min;
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return acos((max)(T(-1), (min)(v, T(1))));
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}
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template <typename QuatType>
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void check_slerp(const QuatType& q0, const QuatType& q1) {
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using std::abs;
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typedef typename QuatType::Scalar Scalar;
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typedef AngleAxis<Scalar> AA;
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Scalar largeEps = test_precision<Scalar>();
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Scalar theta_tot = AA(q1 * q0.inverse()).angle();
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if (theta_tot > Scalar(EIGEN_PI)) theta_tot = Scalar(2.) * Scalar(EIGEN_PI) - theta_tot;
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for (Scalar t = 0; t <= Scalar(1.001); t += Scalar(0.1)) {
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QuatType q = q0.slerp(t, q1);
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Scalar theta = AA(q * q0.inverse()).angle();
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VERIFY(abs(q.norm() - 1) < largeEps);
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if (theta_tot == 0)
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VERIFY(theta_tot == 0);
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else
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VERIFY(abs(theta - t * theta_tot) < largeEps);
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}
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}
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template <typename Scalar, int Options>
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void quaternion(void) {
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/* this test covers the following files:
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Quaternion.h
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*/
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using std::abs;
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typedef Matrix<Scalar, 3, 1> Vector3;
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typedef Matrix<Scalar, 3, 3> Matrix3;
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typedef Quaternion<Scalar, Options> Quaternionx;
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typedef AngleAxis<Scalar> AngleAxisx;
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Scalar largeEps = test_precision<Scalar>();
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if (internal::is_same<Scalar, float>::value) largeEps = Scalar(1e-3);
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Scalar eps = internal::random<Scalar>() * Scalar(1e-2);
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Vector3 v0 = Vector3::Random(), v1 = Vector3::Random(), v2 = Vector3::Random(), v3 = Vector3::Random();
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Scalar a = internal::random<Scalar>(-Scalar(EIGEN_PI), Scalar(EIGEN_PI)),
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b = internal::random<Scalar>(-Scalar(EIGEN_PI), Scalar(EIGEN_PI));
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// Quaternion: Identity(), setIdentity();
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Quaternionx q1, q2;
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q2.setIdentity();
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VERIFY_IS_APPROX(Quaternionx(Quaternionx::Identity()).coeffs(), q2.coeffs());
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q1.coeffs().setRandom();
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VERIFY_IS_APPROX(q1.coeffs(), (q1 * q2).coeffs());
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#ifndef EIGEN_NO_IO
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// Printing
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std::ostringstream ss;
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ss << q2;
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VERIFY(ss.str() == "0i + 0j + 0k + 1");
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#endif
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// concatenation
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q1 *= q2;
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q1 = AngleAxisx(a, v0.normalized());
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q2 = AngleAxisx(a, v1.normalized());
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// angular distance
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Scalar refangle = abs(AngleAxisx(q1.inverse() * q2).angle());
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if (refangle > Scalar(EIGEN_PI)) refangle = Scalar(2) * Scalar(EIGEN_PI) - refangle;
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if ((q1.coeffs() - q2.coeffs()).norm() > Scalar(10) * largeEps) {
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VERIFY_IS_MUCH_SMALLER_THAN(abs(q1.angularDistance(q2) - refangle), Scalar(1));
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}
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// Action on vector by the q v q* formula
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VERIFY_IS_APPROX(q1 * v2, (q1 * Quaternionx(Scalar(0), v2) * q1.inverse()).vec());
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VERIFY_IS_APPROX(q1.inverse() * v2, (q1.inverse() * Quaternionx(Scalar(0), v2) * q1).vec());
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// rotation matrix conversion
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VERIFY_IS_APPROX(q1 * v2, q1.toRotationMatrix() * v2);
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VERIFY_IS_APPROX(q1 * q2 * v2, q1.toRotationMatrix() * q2.toRotationMatrix() * v2);
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VERIFY((q2 * q1).isApprox(q1 * q2, largeEps) ||
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!(q2 * q1 * v2).isApprox(q1.toRotationMatrix() * q2.toRotationMatrix() * v2));
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q2 = q1.toRotationMatrix();
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VERIFY_IS_APPROX(q1 * v1, q2 * v1);
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Matrix3 rot1(q1);
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VERIFY_IS_APPROX(q1 * v1, rot1 * v1);
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Quaternionx q3(rot1.transpose() * rot1);
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VERIFY_IS_APPROX(q3 * v1, v1);
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// angle-axis conversion
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AngleAxisx aa = AngleAxisx(q1);
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VERIFY_IS_APPROX(q1 * v1, Quaternionx(aa) * v1);
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// Do not execute the test if the rotation angle is almost zero, or
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// the rotation axis and v1 are almost parallel.
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if (abs(aa.angle()) > Scalar(5) * test_precision<Scalar>() && (aa.axis() - v1.normalized()).norm() < Scalar(1.99) &&
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(aa.axis() + v1.normalized()).norm() < Scalar(1.99)) {
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VERIFY_IS_NOT_APPROX(q1 * v1, Quaternionx(AngleAxisx(aa.angle() * 2, aa.axis())) * v1);
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}
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// from two vector creation
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VERIFY_IS_APPROX(v2.normalized(), (q2.setFromTwoVectors(v1, v2) * v1).normalized());
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VERIFY_IS_APPROX(v1.normalized(), (q2.setFromTwoVectors(v1, v1) * v1).normalized());
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VERIFY_IS_APPROX(-v1.normalized(), (q2.setFromTwoVectors(v1, -v1) * v1).normalized());
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if (internal::is_same<Scalar, double>::value) {
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v3 = (v1.array() + eps).matrix();
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VERIFY_IS_APPROX(v3.normalized(), (q2.setFromTwoVectors(v1, v3) * v1).normalized());
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VERIFY_IS_APPROX(-v3.normalized(), (q2.setFromTwoVectors(v1, -v3) * v1).normalized());
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}
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// from two vector creation static function
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VERIFY_IS_APPROX(v2.normalized(), (Quaternionx::FromTwoVectors(v1, v2) * v1).normalized());
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VERIFY_IS_APPROX(v1.normalized(), (Quaternionx::FromTwoVectors(v1, v1) * v1).normalized());
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VERIFY_IS_APPROX(-v1.normalized(), (Quaternionx::FromTwoVectors(v1, -v1) * v1).normalized());
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if (internal::is_same<Scalar, double>::value) {
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v3 = (v1.array() + eps).matrix();
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VERIFY_IS_APPROX(v3.normalized(), (Quaternionx::FromTwoVectors(v1, v3) * v1).normalized());
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VERIFY_IS_APPROX(-v3.normalized(), (Quaternionx::FromTwoVectors(v1, -v3) * v1).normalized());
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}
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// inverse and conjugate
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VERIFY_IS_APPROX(q1 * (q1.inverse() * v1), v1);
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VERIFY_IS_APPROX(q1 * (q1.conjugate() * v1), v1);
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// test casting
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Quaternion<float> q1f = q1.template cast<float>();
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VERIFY_IS_APPROX(q1f.template cast<Scalar>(), q1);
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Quaternion<double> q1d = q1.template cast<double>();
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VERIFY_IS_APPROX(q1d.template cast<Scalar>(), q1);
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// test bug 369 - improper alignment.
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Quaternionx* q = new Quaternionx;
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delete q;
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q1 = Quaternionx::UnitRandom();
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q2 = Quaternionx::UnitRandom();
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check_slerp(q1, q2);
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q1 = AngleAxisx(b, v1.normalized());
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q2 = AngleAxisx(b + Scalar(EIGEN_PI), v1.normalized());
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check_slerp(q1, q2);
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q1 = AngleAxisx(b, v1.normalized());
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q2 = AngleAxisx(-b, -v1.normalized());
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check_slerp(q1, q2);
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q1 = Quaternionx::UnitRandom();
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q2.coeffs() = -q1.coeffs();
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check_slerp(q1, q2);
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}
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template <typename Scalar>
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void mapQuaternion(void) {
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typedef Map<Quaternion<Scalar>, Aligned> MQuaternionA;
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typedef Map<const Quaternion<Scalar>, Aligned> MCQuaternionA;
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typedef Map<Quaternion<Scalar> > MQuaternionUA;
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typedef Map<const Quaternion<Scalar> > MCQuaternionUA;
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typedef Quaternion<Scalar> Quaternionx;
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typedef Matrix<Scalar, 3, 1> Vector3;
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typedef AngleAxis<Scalar> AngleAxisx;
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Vector3 v0 = Vector3::Random(), v1 = Vector3::Random();
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Scalar a = internal::random<Scalar>(-Scalar(EIGEN_PI), Scalar(EIGEN_PI));
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EIGEN_ALIGN_MAX Scalar array1[4];
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EIGEN_ALIGN_MAX Scalar array2[4];
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EIGEN_ALIGN_MAX Scalar array3[4 + 1];
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Scalar* array3unaligned = array3 + 1;
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MQuaternionA mq1(array1);
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MCQuaternionA mcq1(array1);
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MQuaternionA mq2(array2);
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MQuaternionUA mq3(array3unaligned);
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MCQuaternionUA mcq3(array3unaligned);
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// std::cerr << array1 << " " << array2 << " " << array3 << "\n";
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mq1 = AngleAxisx(a, v0.normalized());
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mq2 = mq1;
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mq3 = mq1;
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Quaternionx q1 = mq1;
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Quaternionx q2 = mq2;
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Quaternionx q3 = mq3;
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Quaternionx q4 = MCQuaternionUA(array3unaligned);
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VERIFY_IS_APPROX(q1.coeffs(), q2.coeffs());
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VERIFY_IS_APPROX(q1.coeffs(), q3.coeffs());
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VERIFY_IS_APPROX(q4.coeffs(), q3.coeffs());
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VERIFY_IS_APPROX(mq1 * (mq1.inverse() * v1), v1);
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VERIFY_IS_APPROX(mq1 * (mq1.conjugate() * v1), v1);
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VERIFY_IS_APPROX(mcq1 * (mcq1.inverse() * v1), v1);
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VERIFY_IS_APPROX(mcq1 * (mcq1.conjugate() * v1), v1);
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VERIFY_IS_APPROX(mq3 * (mq3.inverse() * v1), v1);
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VERIFY_IS_APPROX(mq3 * (mq3.conjugate() * v1), v1);
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VERIFY_IS_APPROX(mcq3 * (mcq3.inverse() * v1), v1);
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VERIFY_IS_APPROX(mcq3 * (mcq3.conjugate() * v1), v1);
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VERIFY_IS_APPROX(mq1 * mq2, q1 * q2);
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VERIFY_IS_APPROX(mq3 * mq2, q3 * q2);
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VERIFY_IS_APPROX(mcq1 * mq2, q1 * q2);
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VERIFY_IS_APPROX(mcq3 * mq2, q3 * q2);
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// Bug 1461, compilation issue with Map<const Quat>::w(), and other reference/constness checks:
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VERIFY_IS_APPROX(mcq3.coeffs().x() + mcq3.coeffs().y() + mcq3.coeffs().z() + mcq3.coeffs().w(), mcq3.coeffs().sum());
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VERIFY_IS_APPROX(mcq3.x() + mcq3.y() + mcq3.z() + mcq3.w(), mcq3.coeffs().sum());
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mq3.w() = 1;
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const Quaternionx& cq3(q3);
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VERIFY(&cq3.x() == &q3.x());
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const MQuaternionUA& cmq3(mq3);
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VERIFY(&cmq3.x() == &mq3.x());
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// FIXME the following should be ok. The problem is that currently the LValueBit flag
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// is used to determine whether we can return a coeff by reference or not, which is not enough for Map<const ...>.
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// const MCQuaternionUA& cmcq3(mcq3);
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// VERIFY( &cmcq3.x() == &mcq3.x() );
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// test cast
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{
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Quaternion<float> q1f = mq1.template cast<float>();
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VERIFY_IS_APPROX(q1f.template cast<Scalar>(), mq1);
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Quaternion<double> q1d = mq1.template cast<double>();
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VERIFY_IS_APPROX(q1d.template cast<Scalar>(), mq1);
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}
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}
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template <typename Scalar>
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void quaternionAlignment(void) {
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typedef Quaternion<Scalar, AutoAlign> QuaternionA;
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typedef Quaternion<Scalar, DontAlign> QuaternionUA;
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EIGEN_ALIGN_MAX Scalar array1[4];
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EIGEN_ALIGN_MAX Scalar array2[4];
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EIGEN_ALIGN_MAX Scalar array3[4 + 1];
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Scalar* arrayunaligned = array3 + 1;
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QuaternionA* q1 = ::new (reinterpret_cast<void*>(array1)) QuaternionA;
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QuaternionUA* q2 = ::new (reinterpret_cast<void*>(array2)) QuaternionUA;
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QuaternionUA* q3 = ::new (reinterpret_cast<void*>(arrayunaligned)) QuaternionUA;
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q1->coeffs().setRandom();
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*q2 = *q1;
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*q3 = *q1;
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VERIFY_IS_APPROX(q1->coeffs(), q2->coeffs());
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VERIFY_IS_APPROX(q1->coeffs(), q3->coeffs());
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}
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template <typename PlainObjectType>
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void check_const_correctness(const PlainObjectType&) {
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// there's a lot that we can't test here while still having this test compile!
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// the only possible approach would be to run a script trying to compile stuff and checking that it fails.
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// CMake can help with that.
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// verify that map-to-const don't have LvalueBit
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typedef std::add_const_t<PlainObjectType> ConstPlainObjectType;
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VERIFY(!(internal::traits<Map<ConstPlainObjectType> >::Flags & LvalueBit));
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VERIFY(!(internal::traits<Map<ConstPlainObjectType, Aligned> >::Flags & LvalueBit));
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VERIFY(!(Map<ConstPlainObjectType>::Flags & LvalueBit));
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VERIFY(!(Map<ConstPlainObjectType, Aligned>::Flags & LvalueBit));
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}
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// Regression for bug 1573
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struct MovableClass {
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// The following line is a workaround for gcc 4.7 and 4.8 (see bug 1573 comments).
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static_assert(std::is_nothrow_move_constructible<Quaternionf>::value, "");
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MovableClass() = default;
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MovableClass(const MovableClass&) = default;
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MovableClass(MovableClass&&) noexcept = default;
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MovableClass& operator=(const MovableClass&) = default;
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MovableClass& operator=(MovableClass&&) = default;
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Quaternionf m_quat;
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};
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EIGEN_DECLARE_TEST(geo_quaternion) {
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for (int i = 0; i < g_repeat; i++) {
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CALL_SUBTEST_1((quaternion<float, AutoAlign>()));
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CALL_SUBTEST_1(check_const_correctness(Quaternionf()));
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CALL_SUBTEST_1((quaternion<float, DontAlign>()));
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CALL_SUBTEST_1((quaternionAlignment<float>()));
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CALL_SUBTEST_1(mapQuaternion<float>());
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CALL_SUBTEST_2((quaternion<double, AutoAlign>()));
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CALL_SUBTEST_2(check_const_correctness(Quaterniond()));
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CALL_SUBTEST_2((quaternion<double, DontAlign>()));
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CALL_SUBTEST_2((quaternionAlignment<double>()));
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CALL_SUBTEST_2(mapQuaternion<double>());
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#ifndef EIGEN_TEST_ANNOYING_SCALAR_DONT_THROW
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AnnoyingScalar::dont_throw = true;
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#endif
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CALL_SUBTEST_3((quaternion<AnnoyingScalar, AutoAlign>()));
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}
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}
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