eigen/Eigen/Geometry
Gael Guennebaud bc0c7c57ed Added an extensible mechanism to support any kind of rotation
representation in Transform via the template static class
ToRotationMatrix.
Added a lightweight AngleAxis class (similar to Rotation2D).
2008-06-15 17:22:41 +00:00

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#ifndef EIGEN_GEOMETRY_MODULE_H
#define EIGEN_GEOMETRY_MODULE_H
#include "Core"
namespace Eigen {
#include "src/Geometry/Cross.h"
#include "src/Geometry/Quaternion.h"
#include "src/Geometry/Rotation.h"
#include "src/Geometry/Transform.h"
// the Geometry module use cwiseCos and cwiseSin which are defined in the Array module
#include "src/Array/CwiseOperators.h"
#include "src/Array/Functors.h"
} // namespace Eigen
#endif // EIGEN_GEOMETRY_MODULE_H