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Implemented NEON and AltiVec versions, copied SSE version over from GeneralBlockPanelKernel.h. Also in GCC case (or rather !_MSC_VER) it's implemented using __builtin_prefetch(). NEON managed to give a small but welcome boost, 0.88GFLOPS -> 0.91GFLOPS.
476 lines
18 KiB
C++
476 lines
18 KiB
C++
// This file is part of Eigen, a lightweight C++ template library
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// for linear algebra.
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//
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// Copyright (C) 2008 Konstantinos Margaritis <markos@codex.gr>
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//
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// Eigen is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 3 of the License, or (at your option) any later version.
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//
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// Alternatively, you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of
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// the License, or (at your option) any later version.
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//
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// Eigen is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License or the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License and a copy of the GNU General Public License along with
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// Eigen. If not, see <http://www.gnu.org/licenses/>.
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#ifndef EIGEN_PACKET_MATH_ALTIVEC_H
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#define EIGEN_PACKET_MATH_ALTIVEC_H
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#ifndef EIGEN_CACHEFRIENDLY_PRODUCT_THRESHOLD
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#define EIGEN_CACHEFRIENDLY_PRODUCT_THRESHOLD 4
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#endif
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#ifndef EIGEN_HAS_FUSE_CJMADD
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#define EIGEN_HAS_FUSE_CJMADD 1
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#endif
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#ifndef EIGEN_TUNE_FOR_CPU_CACHE_SIZE
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#define EIGEN_TUNE_FOR_CPU_CACHE_SIZE 8*128*128
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#endif
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// NOTE Altivec has 32 registers, but Eigen only accepts a value of 8 or 16
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#ifndef EIGEN_ARCH_DEFAULT_NUMBER_OF_REGISTERS
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#define EIGEN_ARCH_DEFAULT_NUMBER_OF_REGISTERS 16
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#endif
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typedef __vector float Packet4f;
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typedef __vector int Packet4i;
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typedef __vector unsigned int Packet4ui;
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typedef __vector __bool int Packet4bi;
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typedef __vector short int Packet8i;
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typedef __vector unsigned char Packet16uc;
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// We don't want to write the same code all the time, but we need to reuse the constants
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// and it doesn't really work to declare them global, so we define macros instead
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#define _EIGEN_DECLARE_CONST_FAST_Packet4f(NAME,X) \
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Packet4f ei_p4f_##NAME = (Packet4f) vec_splat_s32(X)
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#define _EIGEN_DECLARE_CONST_FAST_Packet4i(NAME,X) \
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Packet4i ei_p4i_##NAME = vec_splat_s32(X)
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#define _EIGEN_DECLARE_CONST_Packet4f(NAME,X) \
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Packet4f ei_p4f_##NAME = ei_pset1<float>(X)
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#define _EIGEN_DECLARE_CONST_Packet4f_FROM_INT(NAME,X) \
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Packet4f ei_p4f_##NAME = vreinterpretq_f32_u32(ei_pset1<int>(X))
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#define _EIGEN_DECLARE_CONST_Packet4i(NAME,X) \
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Packet4i ei_p4i_##NAME = ei_pset1<int>(X)
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#define DST_CHAN 1
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#define DST_CTRL(size, count, stride) (((size) << 24) | ((count) << 16) | (stride))
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// Define global static constants:
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static Packet4f ei_p4f_COUNTDOWN = { 3.0, 2.0, 1.0, 0.0 };
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static Packet4i ei_p4i_COUNTDOWN = { 3, 2, 1, 0 };
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static Packet16uc ei_p16uc_REVERSE = {12,13,14,15, 8,9,10,11, 4,5,6,7, 0,1,2,3};
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static _EIGEN_DECLARE_CONST_FAST_Packet4f(ZERO, 0);
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static _EIGEN_DECLARE_CONST_FAST_Packet4i(ZERO, 0);
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static _EIGEN_DECLARE_CONST_FAST_Packet4i(ONE,1);
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static _EIGEN_DECLARE_CONST_FAST_Packet4i(MINUS16,-16);
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static _EIGEN_DECLARE_CONST_FAST_Packet4i(MINUS1,-1);
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static Packet4f ei_p4f_ONE = vec_ctf(ei_p4i_ONE, 0);
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static Packet4f ei_p4f_ZERO_ = (Packet4f) vec_sl((Packet4ui)ei_p4i_MINUS1, (Packet4ui)ei_p4i_MINUS1);
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template<> struct ei_packet_traits<float> : ei_default_packet_traits
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{
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typedef Packet4f type; enum {size=4};
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enum {
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HasSin = 0,
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HasCos = 0,
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HasLog = 0,
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HasExp = 0,
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HasSqrt = 0
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};
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};
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template<> struct ei_packet_traits<int> : ei_default_packet_traits
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{ typedef Packet4i type; enum {size=4}; };
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template<> struct ei_unpacket_traits<Packet4f> { typedef float type; enum {size=4}; };
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template<> struct ei_unpacket_traits<Packet4i> { typedef int type; enum {size=4}; };
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/*
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inline std::ostream & operator <<(std::ostream & s, const Packet4f & v)
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{
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union {
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Packet4f v;
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float n[4];
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} vt;
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vt.v = v;
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s << vt.n[0] << ", " << vt.n[1] << ", " << vt.n[2] << ", " << vt.n[3];
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return s;
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}
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inline std::ostream & operator <<(std::ostream & s, const Packet4i & v)
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{
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union {
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Packet4i v;
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int n[4];
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} vt;
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vt.v = v;
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s << vt.n[0] << ", " << vt.n[1] << ", " << vt.n[2] << ", " << vt.n[3];
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return s;
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}
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inline std::ostream & operator <<(std::ostream & s, const Packet4ui & v)
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{
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union {
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Packet4ui v;
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unsigned int n[4];
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} vt;
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vt.v = v;
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s << vt.n[0] << ", " << vt.n[1] << ", " << vt.n[2] << ", " << vt.n[3];
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return s;
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}
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inline std::ostream & operator <<(std::ostream & s, const Packetbi & v)
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{
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union {
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Packet4bi v;
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unsigned int n[4];
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} vt;
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vt.v = v;
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s << vt.n[0] << ", " << vt.n[1] << ", " << vt.n[2] << ", " << vt.n[3];
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return s;
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}
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*/
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template<> EIGEN_STRONG_INLINE Packet4f ei_pset1<float>(const float& from) {
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// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
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float EIGEN_ALIGN16 af[4];
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af[0] = from;
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Packet4f vc = vec_ld(0, af);
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vc = vec_splat(vc, 0);
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return vc;
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}
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template<> EIGEN_STRONG_INLINE Packet4i ei_pset1<int>(const int& from) {
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int EIGEN_ALIGN16 ai[4];
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ai[0] = from;
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Packet4i vc = vec_ld(0, ai);
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vc = vec_splat(vc, 0);
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return vc;
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}
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template<> EIGEN_STRONG_INLINE Packet4f ei_plset<float>(const float& a) { return vec_add(ei_pset1(a), ei_p4f_COUNTDOWN); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_plset<int>(const int& a) { return vec_add(ei_pset1(a), ei_p4i_COUNTDOWN); }
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template<> EIGEN_STRONG_INLINE Packet4f ei_padd<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_add(a,b); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_padd<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_add(a,b); }
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template<> EIGEN_STRONG_INLINE Packet4f ei_psub<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_sub(a,b); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_psub<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_sub(a,b); }
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template<> EIGEN_STRONG_INLINE Packet4f ei_pnegate(const Packet4f& a) { return ei_psub<Packet4f>(ei_p4f_ZERO, a); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_pnegate(const Packet4i& a) { return ei_psub<Packet4i>(ei_p4i_ZERO, a); }
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template<> EIGEN_STRONG_INLINE Packet4f ei_pmul<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_madd(a,b,ei_p4f_ZERO); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_pmul<Packet4i>(const Packet4i& a, const Packet4i& b)
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{
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// Detailed in: http://freevec.org/content/32bit_signed_integer_multiplication_altivec
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//Set up constants, variables
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Packet4i a1, b1, bswap, low_prod, high_prod, prod, prod_, v1sel;
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// Get the absolute values
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a1 = vec_abs(a);
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b1 = vec_abs(b);
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// Get the signs using xor
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Packet4bi sgn = (Packet4bi) vec_cmplt(vec_xor(a, b), ei_p4i_ZERO);
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// Do the multiplication for the asbolute values.
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bswap = (Packet4i) vec_rl((Packet4ui) b1, (Packet4ui) ei_p4i_MINUS16 );
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low_prod = vec_mulo((Packet8i) a1, (Packet8i)b1);
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high_prod = vec_msum((Packet8i) a1, (Packet8i) bswap, ei_p4i_ZERO);
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high_prod = (Packet4i) vec_sl((Packet4ui) high_prod, (Packet4ui) ei_p4i_MINUS16);
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prod = vec_add( low_prod, high_prod );
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// NOR the product and select only the negative elements according to the sign mask
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prod_ = vec_nor(prod, prod);
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prod_ = vec_sel(ei_p4i_ZERO, prod_, sgn);
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// Add 1 to the result to get the negative numbers
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v1sel = vec_sel(ei_p4i_ZERO, ei_p4i_ONE, sgn);
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prod_ = vec_add(prod_, v1sel);
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// Merge the results back to the final vector.
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prod = vec_sel(prod, prod_, sgn);
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return prod;
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}
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template<> EIGEN_STRONG_INLINE Packet4f ei_pdiv<Packet4f>(const Packet4f& a, const Packet4f& b)
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{
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Packet4f t, y_0, y_1, res;
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// Altivec does not offer a divide instruction, we have to do a reciprocal approximation
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y_0 = vec_re(b);
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// Do one Newton-Raphson iteration to get the needed accuracy
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t = vec_nmsub(y_0, b, ei_p4f_ONE);
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y_1 = vec_madd(y_0, t, y_0);
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res = vec_madd(a, y_1, ei_p4f_ZERO);
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return res;
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}
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template<> EIGEN_STRONG_INLINE Packet4i ei_pdiv<Packet4i>(const Packet4i& /*a*/, const Packet4i& /*b*/)
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{ ei_assert(false && "packet integer division are not supported by AltiVec");
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return ei_pset1<int>(0);
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}
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// for some weird raisons, it has to be overloaded for packet of integers
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template<> EIGEN_STRONG_INLINE Packet4f ei_pmadd(const Packet4f& a, const Packet4f& b, const Packet4f& c) { return vec_madd(a, b, c); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_pmadd(const Packet4i& a, const Packet4i& b, const Packet4i& c) { return ei_padd(ei_pmul(a,b), c); }
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template<> EIGEN_STRONG_INLINE Packet4f ei_pmin<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_min(a, b); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_pmin<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_min(a, b); }
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template<> EIGEN_STRONG_INLINE Packet4f ei_pmax<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_max(a, b); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_pmax<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_max(a, b); }
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// Logical Operations are not supported for float, so we have to reinterpret casts using NEON intrinsics
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template<> EIGEN_STRONG_INLINE Packet4f ei_pand<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_and(a, b); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_pand<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_and(a, b); }
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template<> EIGEN_STRONG_INLINE Packet4f ei_por<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_or(a, b); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_por<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_or(a, b); }
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template<> EIGEN_STRONG_INLINE Packet4f ei_pxor<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_xor(a, b); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_pxor<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_xor(a, b); }
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template<> EIGEN_STRONG_INLINE Packet4f ei_pandnot<Packet4f>(const Packet4f& a, const Packet4f& b) { return vec_and(a, vec_nor(b, b)); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_pandnot<Packet4i>(const Packet4i& a, const Packet4i& b) { return vec_and(a, vec_nor(b, b)); }
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template<> EIGEN_STRONG_INLINE Packet4f ei_pload<float>(const float* from) { EIGEN_DEBUG_ALIGNED_LOAD return vec_ld(0, from); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_pload<int>(const int* from) { EIGEN_DEBUG_ALIGNED_LOAD return vec_ld(0, from); }
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template<> EIGEN_STRONG_INLINE Packet4f ei_ploadu(const float* from)
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{
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EIGEN_DEBUG_ALIGNED_LOAD
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// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
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Packet16uc MSQ, LSQ;
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Packet16uc mask;
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MSQ = vec_ld(0, (unsigned char *)from); // most significant quadword
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LSQ = vec_ld(15, (unsigned char *)from); // least significant quadword
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mask = vec_lvsl(0, from); // create the permute mask
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return (Packet4f) vec_perm(MSQ, LSQ, mask); // align the data
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}
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template<> EIGEN_STRONG_INLINE Packet4i ei_ploadu(const int* from)
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{
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EIGEN_DEBUG_ALIGNED_LOAD
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// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
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Packet16uc MSQ, LSQ;
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Packet16uc mask;
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MSQ = vec_ld(0, (unsigned char *)from); // most significant quadword
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LSQ = vec_ld(15, (unsigned char *)from); // least significant quadword
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mask = vec_lvsl(0, from); // create the permute mask
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return (Packet4i) vec_perm(MSQ, LSQ, mask); // align the data
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}
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template<> EIGEN_STRONG_INLINE void ei_pstore<float>(float* to, const Packet4f& from) { EIGEN_DEBUG_ALIGNED_STORE vec_st(from, 0, to); }
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template<> EIGEN_STRONG_INLINE void ei_pstore<int>(int* to, const Packet4i& from) { EIGEN_DEBUG_ALIGNED_STORE vec_st(from, 0, to); }
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template<> EIGEN_STRONG_INLINE void ei_pstoreu<float>(float* to, const Packet4f& from)
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{
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EIGEN_DEBUG_UNALIGNED_STORE
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// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
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// Warning: not thread safe!
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Packet16uc MSQ, LSQ, edges;
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Packet16uc edgeAlign, align;
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MSQ = vec_ld(0, (unsigned char *)to); // most significant quadword
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LSQ = vec_ld(15, (unsigned char *)to); // least significant quadword
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edgeAlign = vec_lvsl(0, to); // permute map to extract edges
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edges=vec_perm(LSQ,MSQ,edgeAlign); // extract the edges
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align = vec_lvsr( 0, to ); // permute map to misalign data
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MSQ = vec_perm(edges,(Packet16uc)from,align); // misalign the data (MSQ)
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LSQ = vec_perm((Packet16uc)from,edges,align); // misalign the data (LSQ)
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vec_st( LSQ, 15, (unsigned char *)to ); // Store the LSQ part first
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vec_st( MSQ, 0, (unsigned char *)to ); // Store the MSQ part
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}
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template<> EIGEN_STRONG_INLINE void ei_pstoreu<int>(int* to, const Packet4i& from)
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{
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EIGEN_DEBUG_UNALIGNED_STORE
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// Taken from http://developer.apple.com/hardwaredrivers/ve/alignment.html
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// Warning: not thread safe!
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Packet16uc MSQ, LSQ, edges;
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Packet16uc edgeAlign, align;
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MSQ = vec_ld(0, (unsigned char *)to); // most significant quadword
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LSQ = vec_ld(15, (unsigned char *)to); // least significant quadword
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edgeAlign = vec_lvsl(0, to); // permute map to extract edges
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edges=vec_perm(LSQ, MSQ, edgeAlign); // extract the edges
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align = vec_lvsr( 0, to ); // permute map to misalign data
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MSQ = vec_perm(edges, (Packet16uc) from, align); // misalign the data (MSQ)
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LSQ = vec_perm((Packet16uc) from, edges, align); // misalign the data (LSQ)
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vec_st( LSQ, 15, (unsigned char *)to ); // Store the LSQ part first
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vec_st( MSQ, 0, (unsigned char *)to ); // Store the MSQ part
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}
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template<> EIGEN_STRONG_INLINE void ei_prefetch<float>(const float* addr) { vec_dstt(addr, DST_CTRL(2,2,32), DST_CHAN); }
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template<> EIGEN_STRONG_INLINE void ei_prefetch<int>(const int* addr) { vec_dstt(addr, DST_CTRL(2,2,32), DST_CHAN); }
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template<> EIGEN_STRONG_INLINE float ei_pfirst<Packet4f>(const Packet4f& a) { float EIGEN_ALIGN16 x[4]; vec_st(a, 0, x); return x[0]; }
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template<> EIGEN_STRONG_INLINE int ei_pfirst<Packet4i>(const Packet4i& a) { int EIGEN_ALIGN16 x[4]; vec_st(a, 0, x); return x[0]; }
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template<> EIGEN_STRONG_INLINE Packet4f ei_preverse(const Packet4f& a) { return (Packet4f)vec_perm((Packet16uc)a,(Packet16uc)a, ei_p16uc_REVERSE); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_preverse(const Packet4i& a) { return (Packet4i)vec_perm((Packet16uc)a,(Packet16uc)a, ei_p16uc_REVERSE); }
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template<> EIGEN_STRONG_INLINE Packet4f ei_pabs(const Packet4f& a) { return vec_abs(a); }
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template<> EIGEN_STRONG_INLINE Packet4i ei_pabs(const Packet4i& a) { return vec_abs(a); }
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template<> EIGEN_STRONG_INLINE float ei_predux<Packet4f>(const Packet4f& a)
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{
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Packet4f b, sum;
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b = (Packet4f) vec_sld(a, a, 8);
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sum = vec_add(a, b);
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b = (Packet4f) vec_sld(sum, sum, 4);
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sum = vec_add(sum, b);
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return ei_pfirst(sum);
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}
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template<> EIGEN_STRONG_INLINE Packet4f ei_preduxp<Packet4f>(const Packet4f* vecs)
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{
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Packet4f v[4], sum[4];
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// It's easier and faster to transpose then add as columns
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// Check: http://www.freevec.org/function/matrix_4x4_transpose_floats for explanation
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// Do the transpose, first set of moves
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v[0] = vec_mergeh(vecs[0], vecs[2]);
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v[1] = vec_mergel(vecs[0], vecs[2]);
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v[2] = vec_mergeh(vecs[1], vecs[3]);
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v[3] = vec_mergel(vecs[1], vecs[3]);
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// Get the resulting vectors
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sum[0] = vec_mergeh(v[0], v[2]);
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sum[1] = vec_mergel(v[0], v[2]);
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sum[2] = vec_mergeh(v[1], v[3]);
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sum[3] = vec_mergel(v[1], v[3]);
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// Now do the summation:
|
|
// Lines 0+1
|
|
sum[0] = vec_add(sum[0], sum[1]);
|
|
// Lines 2+3
|
|
sum[1] = vec_add(sum[2], sum[3]);
|
|
// Add the results
|
|
sum[0] = vec_add(sum[0], sum[1]);
|
|
|
|
return sum[0];
|
|
}
|
|
|
|
template<> EIGEN_STRONG_INLINE int ei_predux<Packet4i>(const Packet4i& a)
|
|
{
|
|
Packet4i sum;
|
|
sum = vec_sums(a, ei_p4i_ZERO);
|
|
sum = vec_sld(sum, ei_p4i_ZERO, 12);
|
|
return ei_pfirst(sum);
|
|
}
|
|
|
|
template<> EIGEN_STRONG_INLINE Packet4i ei_preduxp<Packet4i>(const Packet4i* vecs)
|
|
{
|
|
Packet4i v[4], sum[4];
|
|
|
|
// It's easier and faster to transpose then add as columns
|
|
// Check: http://www.freevec.org/function/matrix_4x4_transpose_floats for explanation
|
|
// Do the transpose, first set of moves
|
|
v[0] = vec_mergeh(vecs[0], vecs[2]);
|
|
v[1] = vec_mergel(vecs[0], vecs[2]);
|
|
v[2] = vec_mergeh(vecs[1], vecs[3]);
|
|
v[3] = vec_mergel(vecs[1], vecs[3]);
|
|
// Get the resulting vectors
|
|
sum[0] = vec_mergeh(v[0], v[2]);
|
|
sum[1] = vec_mergel(v[0], v[2]);
|
|
sum[2] = vec_mergeh(v[1], v[3]);
|
|
sum[3] = vec_mergel(v[1], v[3]);
|
|
|
|
// Now do the summation:
|
|
// Lines 0+1
|
|
sum[0] = vec_add(sum[0], sum[1]);
|
|
// Lines 2+3
|
|
sum[1] = vec_add(sum[2], sum[3]);
|
|
// Add the results
|
|
sum[0] = vec_add(sum[0], sum[1]);
|
|
|
|
return sum[0];
|
|
}
|
|
|
|
// Other reduction functions:
|
|
// mul
|
|
template<> EIGEN_STRONG_INLINE float ei_predux_mul<Packet4f>(const Packet4f& a)
|
|
{
|
|
Packet4f prod;
|
|
prod = ei_pmul(a, (Packet4f)vec_sld(a, a, 8));
|
|
return ei_pfirst(ei_pmul(prod, (Packet4f)vec_sld(prod, prod, 4)));
|
|
}
|
|
|
|
template<> EIGEN_STRONG_INLINE int ei_predux_mul<Packet4i>(const Packet4i& a)
|
|
{
|
|
EIGEN_ALIGN16 int aux[4];
|
|
ei_pstore(aux, a);
|
|
return aux[0] * aux[1] * aux[2] * aux[3];
|
|
}
|
|
|
|
// min
|
|
template<> EIGEN_STRONG_INLINE float ei_predux_min<Packet4f>(const Packet4f& a)
|
|
{
|
|
Packet4f b, res;
|
|
b = vec_min(a, vec_sld(a, a, 8));
|
|
res = vec_min(b, vec_sld(b, b, 4));
|
|
return ei_pfirst(res);
|
|
}
|
|
|
|
template<> EIGEN_STRONG_INLINE int ei_predux_min<Packet4i>(const Packet4i& a)
|
|
{
|
|
Packet4i b, res;
|
|
b = vec_min(a, vec_sld(a, a, 8));
|
|
res = vec_min(b, vec_sld(b, b, 4));
|
|
return ei_pfirst(res);
|
|
}
|
|
|
|
// max
|
|
template<> EIGEN_STRONG_INLINE float ei_predux_max<Packet4f>(const Packet4f& a)
|
|
{
|
|
Packet4f b, res;
|
|
b = vec_max(a, vec_sld(a, a, 8));
|
|
res = vec_max(b, vec_sld(b, b, 4));
|
|
return ei_pfirst(res);
|
|
}
|
|
|
|
template<> EIGEN_STRONG_INLINE int ei_predux_max<Packet4i>(const Packet4i& a)
|
|
{
|
|
Packet4i b, res;
|
|
b = vec_max(a, vec_sld(a, a, 8));
|
|
res = vec_max(b, vec_sld(b, b, 4));
|
|
return ei_pfirst(res);
|
|
}
|
|
|
|
template<int Offset>
|
|
struct ei_palign_impl<Offset,Packet4f>
|
|
{
|
|
EIGEN_STRONG_INLINE static void run(Packet4f& first, const Packet4f& second)
|
|
{
|
|
if (Offset!=0)
|
|
first = vec_sld(first, second, Offset*4);
|
|
}
|
|
};
|
|
|
|
template<int Offset>
|
|
struct ei_palign_impl<Offset,Packet4i>
|
|
{
|
|
EIGEN_STRONG_INLINE static void run(Packet4i& first, const Packet4i& second)
|
|
{
|
|
if (Offset!=0)
|
|
first = vec_sld(first, second, Offset*4);
|
|
}
|
|
};
|
|
#endif // EIGEN_PACKET_MATH_ALTIVEC_H
|