eigen/doc/snippets/MatrixBase_homogeneous.cpp
2025-02-01 00:00:31 +00:00

8 lines
489 B
C++

Vector3d v = Vector3d::Random();
Projective3d P(Matrix4d::Random());
cout << "v = [" << v.transpose() << "]^T" << endl;
cout << "h.homogeneous() = [" << v.homogeneous().transpose() << "]^T" << endl;
cout << "(P * v.homogeneous()) = [" << (P * v.homogeneous()).transpose() << "]^T" << endl;
cout << "(P * v.homogeneous()).hnormalized() = [" << (P * v.homogeneous()).eval().hnormalized().transpose() << "]^T"
<< endl;