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* added some glue to Eigen/Core (SparseBit, ei_eval, Matrix) * add two new sparse matrix types: HashMatrix: based on std::map (for random writes) LinkedVectorMatrix: array of linked vectors (for outer coherent writes, e.g. to transpose a matrix) * add a SparseSetter class to easily set/update any kind of matrices, e.g.: { SparseSetter<MatrixType,RandomAccessPattern> wrapper(mymatrix); for (...) wrapper->coeffRef(rand(),rand()) = rand(); } * automatic shallow copy for RValue * and a lot of mess ! plus: * remove the remaining ArrayBit related stuff * don't use alloca in product for very large memory allocation
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