from typing import Optional

from sqlmodel import Field, Session, SQLModel, create_engine


class Team(SQLModel, table=True):
    id: Optional[int] = Field(default=None, primary_key=True)
    name: str = Field(index=True)
    headquarters: str


class Hero(SQLModel, table=True):
    id: Optional[int] = Field(default=None, primary_key=True)
    name: str = Field(index=True)
    secret_name: str
    age: Optional[int] = Field(default=None, index=True)

    team_id: Optional[int] = Field(default=None, foreign_key="team.id")


sqlite_file_name = "database.db"
sqlite_url = f"sqlite:///{sqlite_file_name}"

engine = create_engine(sqlite_url, echo=True)


def create_db_and_tables():
    SQLModel.metadata.create_all(engine)


def create_heroes():
    with Session(engine) as session:
        team_preventers = Team(name="Preventers", headquarters="Sharp Tower")
        team_z_force = Team(name="Z-Force", headquarters="Sister Margaret's Bar")
        session.add(team_preventers)
        session.add(team_z_force)
        session.commit()

        hero_deadpond = Hero(
            name="Deadpond", secret_name="Dive Wilson", team_id=team_z_force.id
        )
        hero_rusty_man = Hero(
            name="Rusty-Man",
            secret_name="Tommy Sharp",
            age=48,
            team_id=team_preventers.id,
        )
        hero_spider_boy = Hero(name="Spider-Boy", secret_name="Pedro Parqueador")
        session.add(hero_deadpond)
        session.add(hero_rusty_man)
        session.add(hero_spider_boy)
        session.commit()

        session.refresh(hero_deadpond)
        session.refresh(hero_rusty_man)
        session.refresh(hero_spider_boy)

        print("Created hero:", hero_deadpond)
        print("Created hero:", hero_rusty_man)
        print("Created hero:", hero_spider_boy)

        hero_spider_boy.team_id = team_preventers.id
        session.add(hero_spider_boy)
        session.commit()
        session.refresh(hero_spider_boy)
        print("Updated hero:", hero_spider_boy)


def main():
    create_db_and_tables()
    create_heroes()


if __name__ == "__main__":
    main()