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Update tiny_gltf.h
Fixed `Windows.h` MINMAX error and reverted to original numeric limits of type `uint32_t`
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@ -6669,7 +6669,8 @@ bool TinyGLTF::LoadBinaryFromMemory(Model *model, std::string *err,
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// Use 64bit uint to avoid integer overflow.
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uint64_t header_and_json_size = 20ull + uint64_t(chunk0_length);
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if (header_and_json_size > sizeof(uint64_t)) {
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#undef max
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if (header_and_json_size > std::numeric_limits<uint32_t>::max()) {
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// Do not allow 4GB or more GLB data.
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if (err) {
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(*err) = "Invalid glTF binary. GLB data exceeds 4GB.";
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