mirror of
https://git.mirrors.martin98.com/https://github.com/syoyo/tinygltf.git
synced 2025-08-12 16:49:01 +08:00
Fixes problem when mesh in glTF file doesn't have a name
a "unnamed_X" name will be genrated. This fixes the loading of Trinagle.gltf from khronos Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
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55bff342c2
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0da2b35085
@ -129,13 +129,14 @@ bool LoadGLTF(const std::string &filename, float scale,
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}
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const auto &indices = *indicesArrayPtr;
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if (indicesArrayPtr)
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if (indicesArrayPtr) {
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std::cout << "indices: ";
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for (size_t i(0); i < indicesArrayPtr->size(); ++i) {
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// std::cout << indices[i] << " ";
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std::cout << indices[i] << " ";
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loadedMesh.faces.push_back(indices[i]);
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}
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std::cout << '\n';
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std::cout << '\n';
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}
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switch (meshPrimitive.mode) {
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case TINYGLTF_MODE_TRIANGLES: // this is the simpliest case to handle
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@ -153,6 +154,9 @@ bool LoadGLTF(const std::string &filename, float scale,
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const auto byte_stride = attribAccessor.ByteStride(bufferView);
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const auto count = attribAccessor.count;
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std::cout << "current attribute has count " << count
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<< " and stride " << byte_stride << " bytes\n";
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if (attribute.first == "POSITION") {
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std::cout << "found position attribute\n";
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@ -166,15 +170,20 @@ bool LoadGLTF(const std::string &filename, float scale,
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switch (attribAccessor.componentType) {
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case TINYGLTF_COMPONENT_TYPE_FLOAT:
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std::cout << "Type is FLOAT\n";
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switch (attribAccessor.type) {
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case TINYGLTF_TYPE_VEC3: {
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// 3D vector of float
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v3fArray positions(
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arrayAdapter<v3f>(dataPtr, count, byte_stride));
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std::cout << "positions's size : " << positions.size()
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<< '\n';
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for (size_t i{0}; i < positions.size(); ++i) {
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const auto v = positions[i];
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std::cout << '(' << v.x << ", " << v.y << ", " << v.z
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<< ")\n";
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std::cout << "positions[" << i << "]: (" << v.x << ", "
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<< v.y << ", " << v.z << ")\n";
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loadedMesh.vertices.push_back(v.x * scale);
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loadedMesh.vertices.push_back(v.y * scale);
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@ -185,15 +194,17 @@ bool LoadGLTF(const std::string &filename, float scale,
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// TODO Handle error
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break;
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}
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break;
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case TINYGLTF_COMPONENT_TYPE_DOUBLE: {
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std::cout << "Type is DOUBLE\n";
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switch (attribAccessor.type) {
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case TINYGLTF_TYPE_VEC3: {
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v3dArray positions(
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arrayAdapter<v3d>(dataPtr, count, byte_stride));
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for (size_t i{0}; i < positions.size(); ++i) {
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const auto v = positions[i];
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std::cout << '(' << v.x << ", " << v.y << ", " << v.z
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<< ")\n";
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std::cout << "positions[" << i << "]: (" << v.x << ", "
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<< v.y << ", " << v.z << ")\n";
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loadedMesh.vertices.push_back(v.x * scale);
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loadedMesh.vertices.push_back(v.y * scale);
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@ -280,9 +291,7 @@ bool LoadGLTF(const std::string &filename, float scale,
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}
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}
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}
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}
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break;
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} break;
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// Other trigangle based modes
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case TINYGLTF_MODE_TRIANGLE_FAN:
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@ -303,8 +312,6 @@ bool LoadGLTF(const std::string &filename, float scale,
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}
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}
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// TODO compute pivot point
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// bbox :
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v3f bCenter;
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bCenter.x = 0.5f * (pMax.x - pMin.x) + pMin.x;
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@ -20,7 +20,6 @@ struct arrayAdapter {
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const size_t elemCount;
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/// Stride in bytes between two elements
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const size_t stride;
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/// Constructor.
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/// Construct an array adapter.
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/// \param ptr Pointer to the start of the data, with offset applied
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@ -773,6 +773,14 @@ int main(int argc, char **argv) {
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for (size_t n = 0; n < gAsset.meshes.size(); n++) {
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nanosg::Node<float, example::Mesh<float> > node(&gAsset.meshes[n]);
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// case where the name of a mesh isn't defined in the loaded file
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if (gAsset.meshes[n].name.empty()) {
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std::string generatedName = "unnamed_" + std::to_string(n);
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gAsset.meshes[n].name = generatedName;
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meshes[n].name = generatedName;
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}
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node.SetName(meshes[n].name);
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node.SetLocalXform(meshes[n].pivot_xform); // Use mesh's pivot transform
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// as node's local transform.
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