mirror of
https://git.mirrors.martin98.com/https://github.com/syoyo/tinygltf.git
synced 2025-09-23 15:03:15 +08:00
Initial skinning example(W.I.P).
This commit is contained in:
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17
examples/skinning/README.md
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17
examples/skinning/README.md
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# Simple glTF skinning sample with CPU skinning implementation.
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Example use CPU implementation of skinning for the explanation of how to process skin property in glTF format.
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OpenGL is used to display transformed vertex.
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## Build on Linux and macOS
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```
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$ premake5 gmake
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$ make
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$ ./bin/native/Debug/skinning simple-skin.gltf
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```
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## Note on asset
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`simple-skin.gltf` is grabbed from gltfTutorial https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_019_SimpleSkin.md
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examples/skinning/main.cc
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examples/skinning/main.cc
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#include <cassert>
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#include <cmath>
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#include <cstdio>
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#include <cstdlib>
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#include <iostream>
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#include <limits>
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#include <string>
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#include <vector>
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#include <GL/glew.h>
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#define GLFW_INCLUDE_GLU
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#include <GLFW/glfw3.h>
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#include "trackball.h"
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#define TINYGLTF_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "tiny_gltf.h"
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//#define BUFFER_OFFSET(i) ((char *)NULL + (i))
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#define BUFFER_OFFSET(i) (reinterpret_cast<void *>(i))
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#define CheckGLErrors(desc) \
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{ \
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GLenum e = glGetError(); \
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if (e != GL_NO_ERROR) { \
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printf("OpenGL error in \"%s\": %d (%d) %s:%d\n", desc, e, e, __FILE__, \
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__LINE__); \
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exit(20); \
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} \
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}
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#define CAM_Z (3.0f)
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int width = 768;
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int height = 768;
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double prevMouseX, prevMouseY;
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bool mouseLeftPressed;
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bool mouseMiddlePressed;
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bool mouseRightPressed;
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float curr_quat[4];
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float prev_quat[4];
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float eye[3], lookat[3], up[3];
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GLFWwindow *window;
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typedef struct { GLuint vb; } GLBufferState;
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typedef struct {
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std::vector<GLuint> diffuseTex; // for each primitive in mesh
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} GLMeshState;
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typedef struct {
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std::map<std::string, GLint> attribs;
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std::map<std::string, GLint> uniforms;
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} GLProgramState;
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typedef struct {
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GLuint vb; // vertex buffer
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size_t count; // byte count
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} GLCurvesState;
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std::map<int, GLBufferState> gBufferState;
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std::map<std::string, GLMeshState> gMeshState;
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std::map<int, GLCurvesState> gCurvesMesh;
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GLProgramState gGLProgramState;
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void CheckErrors(std::string desc) {
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GLenum e = glGetError();
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if (e != GL_NO_ERROR) {
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fprintf(stderr, "OpenGL error in \"%s\": %d (%d)\n", desc.c_str(), e, e);
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exit(20);
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}
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}
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static std::string GetFilePathExtension(const std::string &FileName) {
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if (FileName.find_last_of(".") != std::string::npos)
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return FileName.substr(FileName.find_last_of(".") + 1);
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return "";
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}
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bool LoadShader(GLenum shaderType, // GL_VERTEX_SHADER or GL_FRAGMENT_SHADER(or
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// maybe GL_COMPUTE_SHADER)
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GLuint &shader, const char *shaderSourceFilename) {
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GLint val = 0;
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// free old shader/program
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if (shader != 0) {
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glDeleteShader(shader);
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}
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std::vector<GLchar> srcbuf;
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FILE *fp = fopen(shaderSourceFilename, "rb");
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if (!fp) {
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fprintf(stderr, "failed to load shader: %s\n", shaderSourceFilename);
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return false;
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}
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fseek(fp, 0, SEEK_END);
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size_t len = ftell(fp);
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rewind(fp);
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srcbuf.resize(len + 1);
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len = fread(&srcbuf.at(0), 1, len, fp);
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srcbuf[len] = 0;
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fclose(fp);
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const GLchar *srcs[1];
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srcs[0] = &srcbuf.at(0);
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shader = glCreateShader(shaderType);
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glShaderSource(shader, 1, srcs, NULL);
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glCompileShader(shader);
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glGetShaderiv(shader, GL_COMPILE_STATUS, &val);
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if (val != GL_TRUE) {
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char log[4096];
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GLsizei msglen;
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glGetShaderInfoLog(shader, 4096, &msglen, log);
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printf("%s\n", log);
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// assert(val == GL_TRUE && "failed to compile shader");
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printf("ERR: Failed to load or compile shader [ %s ]\n",
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shaderSourceFilename);
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return false;
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}
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printf("Load shader [ %s ] OK\n", shaderSourceFilename);
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return true;
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}
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bool LinkShader(GLuint &prog, GLuint &vertShader, GLuint &fragShader) {
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GLint val = 0;
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if (prog != 0) {
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glDeleteProgram(prog);
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}
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prog = glCreateProgram();
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glAttachShader(prog, vertShader);
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glAttachShader(prog, fragShader);
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glLinkProgram(prog);
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glGetProgramiv(prog, GL_LINK_STATUS, &val);
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assert(val == GL_TRUE && "failed to link shader");
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printf("Link shader OK\n");
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return true;
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}
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void reshapeFunc(GLFWwindow *window, int w, int h) {
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(void)window;
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int fb_w, fb_h;
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glfwGetFramebufferSize(window, &fb_w, &fb_h);
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glViewport(0, 0, fb_w, fb_h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0, (float)w / (float)h, 0.1f, 1000.0f);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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width = w;
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height = h;
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}
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void keyboardFunc(GLFWwindow *window, int key, int scancode, int action,
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int mods) {
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(void)scancode;
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(void)mods;
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if (action == GLFW_PRESS || action == GLFW_REPEAT) {
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// Close window
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if (key == GLFW_KEY_Q || key == GLFW_KEY_ESCAPE) {
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glfwSetWindowShouldClose(window, GL_TRUE);
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}
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}
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}
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void clickFunc(GLFWwindow *window, int button, int action, int mods) {
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double x, y;
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glfwGetCursorPos(window, &x, &y);
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bool shiftPressed = (mods & GLFW_MOD_SHIFT);
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bool ctrlPressed = (mods & GLFW_MOD_CONTROL);
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if ((button == GLFW_MOUSE_BUTTON_LEFT) && (!shiftPressed) && (!ctrlPressed)) {
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mouseLeftPressed = true;
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mouseMiddlePressed = false;
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mouseRightPressed = false;
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if (action == GLFW_PRESS) {
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int id = -1;
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// int id = ui.Proc(x, y);
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if (id < 0) { // outside of UI
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trackball(prev_quat, 0.0, 0.0, 0.0, 0.0);
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}
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} else if (action == GLFW_RELEASE) {
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mouseLeftPressed = false;
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}
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}
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if ((button == GLFW_MOUSE_BUTTON_RIGHT) ||
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((button == GLFW_MOUSE_BUTTON_LEFT) && ctrlPressed)) {
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if (action == GLFW_PRESS) {
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mouseRightPressed = true;
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mouseLeftPressed = false;
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mouseMiddlePressed = false;
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} else if (action == GLFW_RELEASE) {
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mouseRightPressed = false;
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}
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}
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if ((button == GLFW_MOUSE_BUTTON_MIDDLE) ||
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((button == GLFW_MOUSE_BUTTON_LEFT) && shiftPressed)) {
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if (action == GLFW_PRESS) {
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mouseMiddlePressed = true;
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mouseLeftPressed = false;
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mouseRightPressed = false;
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} else if (action == GLFW_RELEASE) {
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mouseMiddlePressed = false;
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}
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}
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}
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void motionFunc(GLFWwindow *window, double mouse_x, double mouse_y) {
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(void)window;
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float rotScale = 1.0f;
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float transScale = 2.0f;
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if (mouseLeftPressed) {
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trackball(prev_quat, rotScale * (2.0f * prevMouseX - width) / (float)width,
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rotScale * (height - 2.0f * prevMouseY) / (float)height,
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rotScale * (2.0f * mouse_x - width) / (float)width,
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rotScale * (height - 2.0f * mouse_y) / (float)height);
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add_quats(prev_quat, curr_quat, curr_quat);
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} else if (mouseMiddlePressed) {
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eye[0] += -transScale * (mouse_x - prevMouseX) / (float)width;
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lookat[0] += -transScale * (mouse_x - prevMouseX) / (float)width;
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eye[1] += transScale * (mouse_y - prevMouseY) / (float)height;
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lookat[1] += transScale * (mouse_y - prevMouseY) / (float)height;
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} else if (mouseRightPressed) {
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eye[2] += transScale * (mouse_y - prevMouseY) / (float)height;
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lookat[2] += transScale * (mouse_y - prevMouseY) / (float)height;
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}
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// Update mouse point
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prevMouseX = mouse_x;
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prevMouseY = mouse_y;
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}
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static void SetupMeshState(tinygltf::Model &model, GLuint progId) {
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// Buffer
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{
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for (size_t i = 0; i < model.bufferViews.size(); i++) {
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const tinygltf::BufferView &bufferView = model.bufferViews[i];
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if (bufferView.target == 0) {
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std::cout << "WARN: bufferView.target is zero" << std::endl;
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continue; // Unsupported bufferView.
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}
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const tinygltf::Buffer &buffer = model.buffers[bufferView.buffer];
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GLBufferState state;
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glGenBuffers(1, &state.vb);
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glBindBuffer(bufferView.target, state.vb);
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std::cout << "buffer.size= " << buffer.data.size()
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<< ", byteOffset = " << bufferView.byteOffset << std::endl;
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glBufferData(bufferView.target, bufferView.byteLength,
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&buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW);
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glBindBuffer(bufferView.target, 0);
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gBufferState[i] = state;
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}
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}
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#if 0 // TODO(syoyo): Implement
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// Texture
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{
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for (size_t i = 0; i < model.meshes.size(); i++) {
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const tinygltf::Mesh &mesh = model.meshes[i];
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gMeshState[mesh.name].diffuseTex.resize(mesh.primitives.size());
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for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
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const tinygltf::Primitive &primitive = mesh.primitives[primId];
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gMeshState[mesh.name].diffuseTex[primId] = 0;
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if (primitive.material < 0) {
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continue;
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}
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tinygltf::Material &mat = model.materials[primitive.material];
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// printf("material.name = %s\n", mat.name.c_str());
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if (mat.values.find("diffuse") != mat.values.end()) {
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std::string diffuseTexName = mat.values["diffuse"].string_value;
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if (model.textures.find(diffuseTexName) != model.textures.end()) {
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tinygltf::Texture &tex = model.textures[diffuseTexName];
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if (scene.images.find(tex.source) != model.images.end()) {
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tinygltf::Image &image = model.images[tex.source];
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GLuint texId;
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glGenTextures(1, &texId);
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glBindTexture(tex.target, texId);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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// Ignore Texture.fomat.
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GLenum format = GL_RGBA;
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if (image.component == 3) {
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format = GL_RGB;
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}
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glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
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image.height, 0, format, tex.type,
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&image.image.at(0));
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CheckErrors("texImage2D");
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glBindTexture(tex.target, 0);
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printf("TexId = %d\n", texId);
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gMeshState[mesh.name].diffuseTex[primId] = texId;
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}
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}
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}
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}
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}
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}
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#endif
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glUseProgram(progId);
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GLint vtloc = glGetAttribLocation(progId, "in_vertex");
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GLint nrmloc = glGetAttribLocation(progId, "in_normal");
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GLint uvloc = glGetAttribLocation(progId, "in_texcoord");
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// GLint diffuseTexLoc = glGetUniformLocation(progId, "diffuseTex");
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GLint isCurvesLoc = glGetUniformLocation(progId, "uIsCurves");
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gGLProgramState.attribs["POSITION"] = vtloc;
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gGLProgramState.attribs["NORMAL"] = nrmloc;
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gGLProgramState.attribs["TEXCOORD_0"] = uvloc;
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// gGLProgramState.uniforms["diffuseTex"] = diffuseTexLoc;
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gGLProgramState.uniforms["isCurvesLoc"] = isCurvesLoc;
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};
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#if 0 // TODO(syoyo): Implement
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// Setup curves geometry extension
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static void SetupCurvesState(tinygltf::Scene &scene, GLuint progId) {
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// Find curves primitive.
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{
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std::map<std::string, tinygltf::Mesh>::const_iterator it(
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scene.meshes.begin());
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std::map<std::string, tinygltf::Mesh>::const_iterator itEnd(
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scene.meshes.end());
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for (; it != itEnd; it++) {
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const tinygltf::Mesh &mesh = it->second;
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// Currently we only support one primitive per mesh.
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if (mesh.primitives.size() > 1) {
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continue;
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}
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for (size_t primId = 0; primId < mesh.primitives.size(); primId++) {
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const tinygltf::Primitive &primitive = mesh.primitives[primId];
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gMeshState[mesh.name].diffuseTex[primId] = 0;
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if (primitive.material.empty()) {
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continue;
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}
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bool has_curves = false;
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if (primitive.extras.IsObject()) {
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if (primitive.extras.Has("ext_mode")) {
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const tinygltf::Value::Object &o =
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primitive.extras.Get<tinygltf::Value::Object>();
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const tinygltf::Value &ext_mode = o.find("ext_mode")->second;
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if (ext_mode.IsString()) {
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const std::string &str = ext_mode.Get<std::string>();
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if (str.compare("curves") == 0) {
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has_curves = true;
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}
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}
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}
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}
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if (!has_curves) {
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continue;
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}
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// Construct curves buffer
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const tinygltf::Accessor &vtx_accessor =
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scene.accessors[primitive.attributes.find("POSITION")->second];
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const tinygltf::Accessor &nverts_accessor =
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scene.accessors[primitive.attributes.find("NVERTS")->second];
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const tinygltf::BufferView &vtx_bufferView =
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scene.bufferViews[vtx_accessor.bufferView];
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const tinygltf::BufferView &nverts_bufferView =
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scene.bufferViews[nverts_accessor.bufferView];
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const tinygltf::Buffer &vtx_buffer =
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scene.buffers[vtx_bufferView.buffer];
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const tinygltf::Buffer &nverts_buffer =
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scene.buffers[nverts_bufferView.buffer];
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// std::cout << "vtx_bufferView = " << vtx_accessor.bufferView <<
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// std::endl;
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// std::cout << "nverts_bufferView = " << nverts_accessor.bufferView <<
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// std::endl;
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// std::cout << "vtx_buffer.size = " << vtx_buffer.data.size() <<
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// std::endl;
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// std::cout << "nverts_buffer.size = " << nverts_buffer.data.size() <<
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// std::endl;
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const int *nverts =
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reinterpret_cast<const int *>(nverts_buffer.data.data());
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const float *vtx =
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reinterpret_cast<const float *>(vtx_buffer.data.data());
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// Convert to GL_LINES data.
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std::vector<float> line_pts;
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size_t vtx_offset = 0;
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for (int k = 0; k < static_cast<int>(nverts_accessor.count); k++) {
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for (int n = 0; n < nverts[k] - 1; n++) {
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||||
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line_pts.push_back(vtx[3 * (vtx_offset + n) + 0]);
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line_pts.push_back(vtx[3 * (vtx_offset + n) + 1]);
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line_pts.push_back(vtx[3 * (vtx_offset + n) + 2]);
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||||
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||||
line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 0]);
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line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 1]);
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line_pts.push_back(vtx[3 * (vtx_offset + n + 1) + 2]);
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|
||||
// std::cout << "p0 " << vtx[3 * (vtx_offset + n) + 0] << ", "
|
||||
// << vtx[3 * (vtx_offset + n) + 1] << ", "
|
||||
// << vtx[3 * (vtx_offset + n) + 2] << std::endl;
|
||||
|
||||
// std::cout << "p1 " << vtx[3 * (vtx_offset + n+1) + 0] << ", "
|
||||
// << vtx[3 * (vtx_offset + n+1) + 1] << ", "
|
||||
// << vtx[3 * (vtx_offset + n+1) + 2] << std::endl;
|
||||
}
|
||||
|
||||
vtx_offset += nverts[k];
|
||||
}
|
||||
|
||||
GLCurvesState state;
|
||||
glGenBuffers(1, &state.vb);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, state.vb);
|
||||
glBufferData(GL_ARRAY_BUFFER, line_pts.size() * sizeof(float),
|
||||
line_pts.data(), GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
state.count = line_pts.size() / 3;
|
||||
gCurvesMesh[mesh.name] = state;
|
||||
|
||||
// Material
|
||||
tinygltf::Material &mat = scene.materials[primitive.material];
|
||||
// printf("material.name = %s\n", mat.name.c_str());
|
||||
if (mat.values.find("diffuse") != mat.values.end()) {
|
||||
std::string diffuseTexName = mat.values["diffuse"].string_value;
|
||||
if (scene.textures.find(diffuseTexName) != scene.textures.end()) {
|
||||
tinygltf::Texture &tex = scene.textures[diffuseTexName];
|
||||
if (scene.images.find(tex.source) != scene.images.end()) {
|
||||
tinygltf::Image &image = scene.images[tex.source];
|
||||
GLuint texId;
|
||||
glGenTextures(1, &texId);
|
||||
glBindTexture(tex.target, texId);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexParameterf(tex.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameterf(tex.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// Ignore Texture.fomat.
|
||||
GLenum format = GL_RGBA;
|
||||
if (image.component == 3) {
|
||||
format = GL_RGB;
|
||||
}
|
||||
glTexImage2D(tex.target, 0, tex.internalFormat, image.width,
|
||||
image.height, 0, format, tex.type,
|
||||
&image.image.at(0));
|
||||
|
||||
CheckErrors("texImage2D");
|
||||
glBindTexture(tex.target, 0);
|
||||
|
||||
printf("TexId = %d\n", texId);
|
||||
gMeshState[mesh.name].diffuseTex[primId] = texId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glUseProgram(progId);
|
||||
GLint vtloc = glGetAttribLocation(progId, "in_vertex");
|
||||
GLint nrmloc = glGetAttribLocation(progId, "in_normal");
|
||||
GLint uvloc = glGetAttribLocation(progId, "in_texcoord");
|
||||
|
||||
GLint diffuseTexLoc = glGetUniformLocation(progId, "diffuseTex");
|
||||
GLint isCurvesLoc = glGetUniformLocation(progId, "uIsCurves");
|
||||
|
||||
gGLProgramState.attribs["POSITION"] = vtloc;
|
||||
gGLProgramState.attribs["NORMAL"] = nrmloc;
|
||||
gGLProgramState.attribs["TEXCOORD_0"] = uvloc;
|
||||
gGLProgramState.uniforms["diffuseTex"] = diffuseTexLoc;
|
||||
gGLProgramState.uniforms["uIsCurves"] = isCurvesLoc;
|
||||
};
|
||||
#endif
|
||||
|
||||
static void DrawMesh(tinygltf::Model &model, const tinygltf::Mesh &mesh) {
|
||||
//// Skip curves primitive.
|
||||
// if (gCurvesMesh.find(mesh.name) != gCurvesMesh.end()) {
|
||||
// return;
|
||||
//}
|
||||
|
||||
// if (gGLProgramState.uniforms["diffuseTex"] >= 0) {
|
||||
// glUniform1i(gGLProgramState.uniforms["diffuseTex"], 0); // TEXTURE0
|
||||
//}
|
||||
|
||||
if (gGLProgramState.uniforms["isCurvesLoc"] >= 0) {
|
||||
glUniform1i(gGLProgramState.uniforms["isCurvesLoc"], 0);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < mesh.primitives.size(); i++) {
|
||||
const tinygltf::Primitive &primitive = mesh.primitives[i];
|
||||
|
||||
if (primitive.indices < 0) return;
|
||||
|
||||
// Assume TEXTURE_2D target for the texture object.
|
||||
// glBindTexture(GL_TEXTURE_2D, gMeshState[mesh.name].diffuseTex[i]);
|
||||
|
||||
std::map<std::string, int>::const_iterator it(primitive.attributes.begin());
|
||||
std::map<std::string, int>::const_iterator itEnd(
|
||||
primitive.attributes.end());
|
||||
|
||||
for (; it != itEnd; it++) {
|
||||
assert(it->second >= 0);
|
||||
const tinygltf::Accessor &accessor = model.accessors[it->second];
|
||||
glBindBuffer(GL_ARRAY_BUFFER, gBufferState[accessor.bufferView].vb);
|
||||
CheckErrors("bind buffer");
|
||||
int size = 1;
|
||||
if (accessor.type == TINYGLTF_TYPE_SCALAR) {
|
||||
size = 1;
|
||||
} else if (accessor.type == TINYGLTF_TYPE_VEC2) {
|
||||
size = 2;
|
||||
} else if (accessor.type == TINYGLTF_TYPE_VEC3) {
|
||||
size = 3;
|
||||
} else if (accessor.type == TINYGLTF_TYPE_VEC4) {
|
||||
size = 4;
|
||||
} else {
|
||||
assert(0);
|
||||
}
|
||||
// it->first would be "POSITION", "NORMAL", "TEXCOORD_0", ...
|
||||
if ((it->first.compare("POSITION") == 0) ||
|
||||
(it->first.compare("NORMAL") == 0) ||
|
||||
(it->first.compare("TEXCOORD_0") == 0)) {
|
||||
if (gGLProgramState.attribs[it->first] >= 0) {
|
||||
// Compute byteStride from Accessor + BufferView combination.
|
||||
int byteStride = accessor.ByteStride(model.bufferViews[accessor.bufferView]);
|
||||
assert(byteStride != -1);
|
||||
glVertexAttribPointer(gGLProgramState.attribs[it->first], size,
|
||||
accessor.componentType, accessor.normalized ? GL_TRUE : GL_FALSE,
|
||||
byteStride,
|
||||
BUFFER_OFFSET(accessor.byteOffset));
|
||||
CheckErrors("vertex attrib pointer");
|
||||
glEnableVertexAttribArray(gGLProgramState.attribs[it->first]);
|
||||
CheckErrors("enable vertex attrib array");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const tinygltf::Accessor &indexAccessor =
|
||||
model.accessors[primitive.indices];
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
|
||||
gBufferState[indexAccessor.bufferView].vb);
|
||||
CheckErrors("bind buffer");
|
||||
int mode = -1;
|
||||
if (primitive.mode == TINYGLTF_MODE_TRIANGLES) {
|
||||
mode = GL_TRIANGLES;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_TRIANGLE_STRIP) {
|
||||
mode = GL_TRIANGLE_STRIP;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_TRIANGLE_FAN) {
|
||||
mode = GL_TRIANGLE_FAN;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_POINTS) {
|
||||
mode = GL_POINTS;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_LINE) {
|
||||
mode = GL_LINES;
|
||||
} else if (primitive.mode == TINYGLTF_MODE_LINE_LOOP) {
|
||||
mode = GL_LINE_LOOP;
|
||||
} else {
|
||||
assert(0);
|
||||
}
|
||||
glDrawElements(mode, indexAccessor.count, indexAccessor.componentType,
|
||||
BUFFER_OFFSET(indexAccessor.byteOffset));
|
||||
CheckErrors("draw elements");
|
||||
|
||||
{
|
||||
std::map<std::string, int>::const_iterator it(
|
||||
primitive.attributes.begin());
|
||||
std::map<std::string, int>::const_iterator itEnd(
|
||||
primitive.attributes.end());
|
||||
|
||||
for (; it != itEnd; it++) {
|
||||
if ((it->first.compare("POSITION") == 0) ||
|
||||
(it->first.compare("NORMAL") == 0) ||
|
||||
(it->first.compare("TEXCOORD_0") == 0)) {
|
||||
if (gGLProgramState.attribs[it->first] >= 0) {
|
||||
glDisableVertexAttribArray(gGLProgramState.attribs[it->first]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if 0 // TODO(syoyo): Implement
|
||||
static void DrawCurves(tinygltf::Scene &scene, const tinygltf::Mesh &mesh) {
|
||||
(void)scene;
|
||||
|
||||
if (gCurvesMesh.find(mesh.name) == gCurvesMesh.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (gGLProgramState.uniforms["isCurvesLoc"] >= 0) {
|
||||
glUniform1i(gGLProgramState.uniforms["isCurvesLoc"], 1);
|
||||
}
|
||||
|
||||
GLCurvesState &state = gCurvesMesh[mesh.name];
|
||||
|
||||
if (gGLProgramState.attribs["POSITION"] >= 0) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, state.vb);
|
||||
glVertexAttribPointer(gGLProgramState.attribs["POSITION"], 3, GL_FLOAT,
|
||||
GL_FALSE, /* stride */ 0, BUFFER_OFFSET(0));
|
||||
CheckErrors("curve: vertex attrib pointer");
|
||||
glEnableVertexAttribArray(gGLProgramState.attribs["POSITION"]);
|
||||
CheckErrors("curve: enable vertex attrib array");
|
||||
}
|
||||
|
||||
glDrawArrays(GL_LINES, 0, state.count);
|
||||
|
||||
if (gGLProgramState.attribs["POSITION"] >= 0) {
|
||||
glDisableVertexAttribArray(gGLProgramState.attribs["POSITION"]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Hierarchically draw nodes
|
||||
static void DrawNode(tinygltf::Model &model, const tinygltf::Node &node) {
|
||||
// Apply xform
|
||||
|
||||
glPushMatrix();
|
||||
if (node.matrix.size() == 16) {
|
||||
// Use `matrix' attribute
|
||||
glMultMatrixd(node.matrix.data());
|
||||
} else {
|
||||
// Assume Trans x Rotate x Scale order
|
||||
if (node.scale.size() == 3) {
|
||||
glScaled(node.scale[0], node.scale[1], node.scale[2]);
|
||||
}
|
||||
|
||||
if (node.rotation.size() == 4) {
|
||||
glRotated(node.rotation[0], node.rotation[1], node.rotation[2],
|
||||
node.rotation[3]);
|
||||
}
|
||||
|
||||
if (node.translation.size() == 3) {
|
||||
glTranslated(node.translation[0], node.translation[1],
|
||||
node.translation[2]);
|
||||
}
|
||||
}
|
||||
|
||||
// std::cout << "node " << node.name << ", Meshes " << node.meshes.size() <<
|
||||
// std::endl;
|
||||
|
||||
// std::cout << it->first << std::endl;
|
||||
// FIXME(syoyo): Refactor.
|
||||
// DrawCurves(scene, it->second);
|
||||
DrawMesh(model, model.meshes[node.mesh]);
|
||||
|
||||
// Draw child nodes.
|
||||
for (size_t i = 0; i < node.children.size(); i++) {
|
||||
DrawNode(model, model.nodes[node.children[i]]);
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
static void DrawModel(tinygltf::Model &model, int scene_idx) {
|
||||
#if 0
|
||||
std::map<std::string, tinygltf::Mesh>::const_iterator it(scene.meshes.begin());
|
||||
std::map<std::string, tinygltf::Mesh>::const_iterator itEnd(scene.meshes.end());
|
||||
|
||||
for (; it != itEnd; it++) {
|
||||
DrawMesh(scene, it->second);
|
||||
DrawCurves(scene, it->second);
|
||||
}
|
||||
#else
|
||||
|
||||
const tinygltf::Scene &scene = model.scenes[scene_idx];
|
||||
for (size_t i = 0; i < scene.nodes.size(); i++) {
|
||||
DrawNode(model, model.nodes[scene.nodes[i]]);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void Init() {
|
||||
trackball(curr_quat, 0, 0, 0, 0);
|
||||
|
||||
eye[0] = 0.0f;
|
||||
eye[1] = 0.0f;
|
||||
eye[2] = CAM_Z;
|
||||
|
||||
lookat[0] = 0.0f;
|
||||
lookat[1] = 0.0f;
|
||||
lookat[2] = 0.0f;
|
||||
|
||||
up[0] = 0.0f;
|
||||
up[1] = 1.0f;
|
||||
up[2] = 0.0f;
|
||||
}
|
||||
|
||||
static void PrintNodes(const tinygltf::Scene &scene) {
|
||||
for (size_t i = 0; i < scene.nodes.size(); i++) {
|
||||
std::cout << "node.name : " << scene.nodes[i] << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
if (argc < 2) {
|
||||
std::cout << "glview input.gltf <scale>\n" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
float scale = 1.0f;
|
||||
if (argc > 2) {
|
||||
scale = atof(argv[2]);
|
||||
}
|
||||
|
||||
tinygltf::Model model;
|
||||
tinygltf::TinyGLTF loader;
|
||||
std::string err;
|
||||
std::string warn;
|
||||
std::string input_filename(argv[1]);
|
||||
std::string ext = GetFilePathExtension(input_filename);
|
||||
|
||||
bool ret = false;
|
||||
if (ext.compare("glb") == 0) {
|
||||
// assume binary glTF.
|
||||
ret = loader.LoadBinaryFromFile(&model, &err, &warn, input_filename.c_str());
|
||||
} else {
|
||||
// assume ascii glTF.
|
||||
ret = loader.LoadASCIIFromFile(&model, &err, &warn, input_filename.c_str());
|
||||
}
|
||||
|
||||
if (!warn.empty()) {
|
||||
printf("Warn: %s\n", warn.c_str());
|
||||
}
|
||||
|
||||
if (!err.empty()) {
|
||||
printf("ERR: %s\n", err.c_str());
|
||||
}
|
||||
if (!ret) {
|
||||
printf("Failed to load .glTF : %s\n", argv[1]);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
Init();
|
||||
|
||||
if (model.scenes.empty()) {
|
||||
std::cerr << "Scene is empty" << std::endl;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
std::cout << "defaultScene = " << model.defaultScene << std::endl;
|
||||
if (model.defaultScene >= int(model.scenes.size())) {
|
||||
std::cerr << "Invalid defualtScene value : " << model.defaultScene << std::endl;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
int scene_idx = model.defaultScene;
|
||||
if (scene_idx == -1) {
|
||||
// Use the first scene.
|
||||
scene_idx = 0;
|
||||
}
|
||||
|
||||
// DBG
|
||||
PrintNodes(model.scenes[scene_idx]);
|
||||
|
||||
if (!glfwInit()) {
|
||||
std::cerr << "Failed to initialize GLFW." << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
char title[1024];
|
||||
sprintf(title, "Simple glTF viewer: %s", input_filename.c_str());
|
||||
|
||||
window = glfwCreateWindow(width, height, title, NULL, NULL);
|
||||
if (window == NULL) {
|
||||
std::cerr << "Failed to open GLFW window. " << std::endl;
|
||||
glfwTerminate();
|
||||
return 1;
|
||||
}
|
||||
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
// Callback
|
||||
glfwSetWindowSizeCallback(window, reshapeFunc);
|
||||
glfwSetKeyCallback(window, keyboardFunc);
|
||||
glfwSetMouseButtonCallback(window, clickFunc);
|
||||
glfwSetCursorPosCallback(window, motionFunc);
|
||||
|
||||
glewExperimental = true; // This may be only true for linux environment.
|
||||
if (glewInit() != GLEW_OK) {
|
||||
std::cerr << "Failed to initialize GLEW." << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
reshapeFunc(window, width, height);
|
||||
|
||||
GLuint vertId = 0, fragId = 0, progId = 0;
|
||||
if (false == LoadShader(GL_VERTEX_SHADER, vertId, "shader.vert")) {
|
||||
return -1;
|
||||
}
|
||||
CheckErrors("load vert shader");
|
||||
|
||||
if (false == LoadShader(GL_FRAGMENT_SHADER, fragId, "shader.frag")) {
|
||||
return -1;
|
||||
}
|
||||
CheckErrors("load frag shader");
|
||||
|
||||
if (false == LinkShader(progId, vertId, fragId)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
CheckErrors("link");
|
||||
|
||||
{
|
||||
// At least `in_vertex` should be used in the shader.
|
||||
GLint vtxLoc = glGetAttribLocation(progId, "in_vertex");
|
||||
if (vtxLoc < 0) {
|
||||
printf("vertex loc not found.\n");
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
|
||||
glUseProgram(progId);
|
||||
CheckErrors("useProgram");
|
||||
|
||||
SetupMeshState(model, progId);
|
||||
// SetupCurvesState(model, progId);
|
||||
CheckErrors("SetupGLState");
|
||||
|
||||
std::cout << "# of meshes = " << model.meshes.size() << std::endl;
|
||||
|
||||
while (glfwWindowShouldClose(window) == GL_FALSE) {
|
||||
glfwPollEvents();
|
||||
glClearColor(0.1f, 0.2f, 0.3f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
GLfloat mat[4][4];
|
||||
build_rotmatrix(mat, curr_quat);
|
||||
|
||||
// camera(define it in projection matrix)
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
gluLookAt(eye[0], eye[1], eye[2], lookat[0], lookat[1], lookat[2], up[0],
|
||||
up[1], up[2]);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glMultMatrixf(&mat[0][0]);
|
||||
|
||||
glScalef(scale, scale, scale);
|
||||
|
||||
DrawModel(model, scene_idx);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
|
||||
glFlush();
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
}
|
59
examples/skinning/premake5.lua
Normal file
59
examples/skinning/premake5.lua
Normal file
@ -0,0 +1,59 @@
|
||||
newoption {
|
||||
trigger = "asan",
|
||||
description = "Enable Address Sanitizer(gcc5+ ang clang only)"
|
||||
}
|
||||
|
||||
solution "skinning"
|
||||
-- location ( "build" )
|
||||
configurations { "Debug", "Release" }
|
||||
platforms {"native", "x64", "x32"}
|
||||
|
||||
project "skinning"
|
||||
|
||||
-- Use clang for better asan expericen
|
||||
if _OPTIONS["asan"] then
|
||||
toolset "clang"
|
||||
end
|
||||
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
cppdialect "C++11"
|
||||
files { "main.cc", "skinning.cc", "trackball.cc" }
|
||||
includedirs { "./" }
|
||||
includedirs { "../../" }
|
||||
|
||||
configuration { "linux" }
|
||||
|
||||
if _OPTIONS["asan"] then
|
||||
buildoptions { "-fsanitize=address" }
|
||||
linkoptions { "-fsanitize=address" }
|
||||
end
|
||||
|
||||
linkoptions { "`pkg-config --libs glfw3`" }
|
||||
links { "GL", "GLU", "m", "GLEW", "X11", "Xrandr", "Xinerama", "Xi", "Xxf86vm", "Xcursor", "dl" }
|
||||
|
||||
configuration { "windows" }
|
||||
-- Edit path to glew and GLFW3 fit to your environment.
|
||||
includedirs { "../../../../local/glew-1.13.0/include/" }
|
||||
includedirs { "../../../../local/glfw-3.2.bin.WIN32/include/" }
|
||||
libdirs { "../../../../local/glew-1.13.0/lib/Release/Win32/" }
|
||||
libdirs { "../../../../local/glfw-3.2.bin.WIN32/lib-vc2013/" }
|
||||
links { "glfw3", "gdi32", "winmm", "user32", "glew32", "glu32","opengl32", "kernel32" }
|
||||
defines { "_CRT_SECURE_NO_WARNINGS" }
|
||||
|
||||
configuration { "macosx" }
|
||||
includedirs { "/usr/local/include" }
|
||||
buildoptions { "-Wno-deprecated-declarations" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
links { "glfw3", "GLEW" }
|
||||
linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit", "-framework CoreVideo" }
|
||||
|
||||
configuration "Debug"
|
||||
defines { "DEBUG" }
|
||||
symbols "On"
|
||||
warnings "Extra"
|
||||
|
||||
configuration "Release"
|
||||
defines { "NDEBUG" }
|
||||
optimize "On"
|
||||
warnings "Extra"
|
16
examples/skinning/shader.frag
Normal file
16
examples/skinning/shader.frag
Normal file
@ -0,0 +1,16 @@
|
||||
uniform sampler2D diffuseTex;
|
||||
uniform int uIsCurve;
|
||||
|
||||
varying vec3 normal;
|
||||
varying vec2 texcoord;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
//gl_FragColor = vec4(0.5 * normalize(normal) + 0.5, 1.0);
|
||||
//gl_FragColor = vec4(texcoord, 0.0, 1.0);
|
||||
if (uIsCurve > 0) {
|
||||
gl_FragColor = texture2D(diffuseTex, texcoord);
|
||||
} else {
|
||||
gl_FragColor = vec4(0.5 * normalize(normal) + 0.5, 1.0);
|
||||
}
|
||||
}
|
16
examples/skinning/shader.vert
Normal file
16
examples/skinning/shader.vert
Normal file
@ -0,0 +1,16 @@
|
||||
attribute vec3 in_vertex;
|
||||
attribute vec3 in_normal;
|
||||
attribute vec2 in_texcoord;
|
||||
|
||||
varying vec3 normal;
|
||||
varying vec2 texcoord;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
vec4 p = gl_ModelViewProjectionMatrix * vec4(in_vertex, 1);
|
||||
gl_Position = p;
|
||||
vec4 nn = gl_ModelViewMatrixInverseTranspose * vec4(normalize(in_normal), 0);
|
||||
normal = nn.xyz;
|
||||
|
||||
texcoord = in_texcoord;
|
||||
}
|
148
examples/skinning/simple-skin.gltf
Normal file
148
examples/skinning/simple-skin.gltf
Normal file
@ -0,0 +1,148 @@
|
||||
{
|
||||
"scenes" : [ {
|
||||
"nodes" : [ 0 ]
|
||||
} ],
|
||||
|
||||
"nodes" : [ {
|
||||
"skin" : 0,
|
||||
"mesh" : 0,
|
||||
"children" : [ 1 ]
|
||||
}, {
|
||||
"children" : [ 2 ],
|
||||
"translation" : [ 0.0, 1.0, 0.0 ]
|
||||
}, {
|
||||
"rotation" : [ 0.0, 0.0, 0.0, 1.0 ]
|
||||
} ],
|
||||
|
||||
"meshes" : [ {
|
||||
"primitives" : [ {
|
||||
"attributes" : {
|
||||
"POSITION" : 1,
|
||||
"JOINTS_0" : 2,
|
||||
"WEIGHTS_0" : 3
|
||||
},
|
||||
"indices" : 0
|
||||
} ]
|
||||
} ],
|
||||
|
||||
"skins" : [ {
|
||||
"inverseBindMatrices" : 4,
|
||||
"joints" : [ 1, 2 ]
|
||||
} ],
|
||||
|
||||
"animations" : [ {
|
||||
"channels" : [ {
|
||||
"sampler" : 0,
|
||||
"target" : {
|
||||
"node" : 2,
|
||||
"path" : "rotation"
|
||||
}
|
||||
} ],
|
||||
"samplers" : [ {
|
||||
"input" : 5,
|
||||
"interpolation" : "LINEAR",
|
||||
"output" : 6
|
||||
} ]
|
||||
} ],
|
||||
|
||||
"buffers" : [ {
|
||||
"uri" : "data:application/gltf-buffer;base64,AAABAAMAAAADAAIAAgADAAUAAgAFAAQABAAFAAcABAAHAAYABgAHAAkABgAJAAgAAAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAAD8AAAAAAACAPwAAAD8AAAAAAAAAAAAAgD8AAAAAAACAPwAAgD8AAAAAAAAAAAAAwD8AAAAAAACAPwAAwD8AAAAAAAAAAAAAAEAAAAAAAACAPwAAAEAAAAAA",
|
||||
"byteLength" : 168
|
||||
}, {
|
||||
"uri" : "data:application/gltf-buffer;base64,AAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAABAPwAAgD4AAAAAAAAAAAAAQD8AAIA+AAAAAAAAAAAAAAA/AAAAPwAAAAAAAAAAAAAAPwAAAD8AAAAAAAAAAAAAgD4AAEA/AAAAAAAAAAAAAIA+AABAPwAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAA=",
|
||||
"byteLength" : 320
|
||||
}, {
|
||||
"uri" : "data:application/gltf-buffer;base64,AACAPwAAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAvwAAgL8AAAAAAACAPwAAgD8AAAAAAAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAL8AAIC/AAAAAAAAgD8=",
|
||||
"byteLength" : 128
|
||||
}, {
|
||||
"uri" : "data:application/gltf-buffer;base64,AAAAAAAAAD8AAIA/AADAPwAAAEAAACBAAABAQAAAYEAAAIBAAACQQAAAoEAAALBAAAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAkxjEPkSLbD8AAAAAAAAAAPT9ND/0/TQ/AAAAAAAAAAD0/TQ/9P00PwAAAAAAAAAAkxjEPkSLbD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAkxjEvkSLbD8AAAAAAAAAAPT9NL/0/TQ/AAAAAAAAAAD0/TS/9P00PwAAAAAAAAAAkxjEvkSLbD8AAAAAAAAAAAAAAAAAAIA/",
|
||||
"byteLength" : 240
|
||||
} ],
|
||||
|
||||
"bufferViews" : [ {
|
||||
"buffer" : 0,
|
||||
"byteOffset" : 0,
|
||||
"byteLength" : 48,
|
||||
"target" : 34963
|
||||
}, {
|
||||
"buffer" : 0,
|
||||
"byteOffset" : 48,
|
||||
"byteLength" : 120,
|
||||
"target" : 34962
|
||||
}, {
|
||||
"buffer" : 1,
|
||||
"byteOffset" : 0,
|
||||
"byteLength" : 320,
|
||||
"byteStride" : 16
|
||||
}, {
|
||||
"buffer" : 2,
|
||||
"byteOffset" : 0,
|
||||
"byteLength" : 128
|
||||
}, {
|
||||
"buffer" : 3,
|
||||
"byteOffset" : 0,
|
||||
"byteLength" : 240
|
||||
} ],
|
||||
|
||||
"accessors" : [ {
|
||||
"bufferView" : 0,
|
||||
"byteOffset" : 0,
|
||||
"componentType" : 5123,
|
||||
"count" : 24,
|
||||
"type" : "SCALAR",
|
||||
"max" : [ 9 ],
|
||||
"min" : [ 0 ]
|
||||
}, {
|
||||
"bufferView" : 1,
|
||||
"byteOffset" : 0,
|
||||
"componentType" : 5126,
|
||||
"count" : 10,
|
||||
"type" : "VEC3",
|
||||
"max" : [ 1.0, 2.0, 0.0 ],
|
||||
"min" : [ 0.0, 0.0, 0.0 ]
|
||||
}, {
|
||||
"bufferView" : 2,
|
||||
"byteOffset" : 0,
|
||||
"componentType" : 5123,
|
||||
"count" : 10,
|
||||
"type" : "VEC4",
|
||||
"max" : [ 0, 1, 0, 0 ],
|
||||
"min" : [ 0, 1, 0, 0 ]
|
||||
}, {
|
||||
"bufferView" : 2,
|
||||
"byteOffset" : 160,
|
||||
"componentType" : 5126,
|
||||
"count" : 10,
|
||||
"type" : "VEC4",
|
||||
"max" : [ 1.0, 1.0, 0.0, 0.0 ],
|
||||
"min" : [ 0.0, 0.0, 0.0, 0.0 ]
|
||||
}, {
|
||||
"bufferView" : 3,
|
||||
"byteOffset" : 0,
|
||||
"componentType" : 5126,
|
||||
"count" : 2,
|
||||
"type" : "MAT4",
|
||||
"max" : [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -0.5, -1.0, 0.0, 1.0 ],
|
||||
"min" : [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -0.5, -1.0, 0.0, 1.0 ]
|
||||
}, {
|
||||
"bufferView" : 4,
|
||||
"byteOffset" : 0,
|
||||
"componentType" : 5126,
|
||||
"count" : 12,
|
||||
"type" : "SCALAR",
|
||||
"max" : [ 5.5 ],
|
||||
"min" : [ 0.0 ]
|
||||
}, {
|
||||
"bufferView" : 4,
|
||||
"byteOffset" : 48,
|
||||
"componentType" : 5126,
|
||||
"count" : 12,
|
||||
"type" : "VEC4",
|
||||
"max" : [ 0.0, 0.0, 0.707, 1.0 ],
|
||||
"min" : [ 0.0, 0.0, -0.707, 0.707 ]
|
||||
} ],
|
||||
|
||||
"asset" : {
|
||||
"version" : "2.0"
|
||||
}
|
||||
}
|
9
examples/skinning/skinning.cc
Normal file
9
examples/skinning/skinning.cc
Normal file
@ -0,0 +1,9 @@
|
||||
|
||||
#if 0
|
||||
|
||||
jointMatrix(j) =
|
||||
globalTransform^-1 * // The "^-1" here means the inverse of this transform
|
||||
globalJointTransform *
|
||||
inverseBindMatrix(j);
|
||||
|
||||
#endif
|
292
examples/skinning/trackball.cc
Normal file
292
examples/skinning/trackball.cc
Normal file
@ -0,0 +1,292 @@
|
||||
/*
|
||||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
* Trackball code:
|
||||
*
|
||||
* Implementation of a virtual trackball.
|
||||
* Implemented by Gavin Bell, lots of ideas from Thant Tessman and
|
||||
* the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129.
|
||||
*
|
||||
* Vector manip code:
|
||||
*
|
||||
* Original code from:
|
||||
* David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli
|
||||
*
|
||||
* Much mucking with by:
|
||||
* Gavin Bell
|
||||
*/
|
||||
#include <math.h>
|
||||
#include "trackball.h"
|
||||
|
||||
/*
|
||||
* This size should really be based on the distance from the center of
|
||||
* rotation to the point on the object underneath the mouse. That
|
||||
* point would then track the mouse as closely as possible. This is a
|
||||
* simple example, though, so that is left as an Exercise for the
|
||||
* Programmer.
|
||||
*/
|
||||
#define TRACKBALLSIZE (0.8)
|
||||
|
||||
/*
|
||||
* Local function prototypes (not defined in trackball.h)
|
||||
*/
|
||||
static float tb_project_to_sphere(float, float, float);
|
||||
static void normalize_quat(float[4]);
|
||||
|
||||
static void vzero(float *v) {
|
||||
v[0] = 0.0;
|
||||
v[1] = 0.0;
|
||||
v[2] = 0.0;
|
||||
}
|
||||
|
||||
static void vset(float *v, float x, float y, float z) {
|
||||
v[0] = x;
|
||||
v[1] = y;
|
||||
v[2] = z;
|
||||
}
|
||||
|
||||
static void vsub(const float *src1, const float *src2, float *dst) {
|
||||
dst[0] = src1[0] - src2[0];
|
||||
dst[1] = src1[1] - src2[1];
|
||||
dst[2] = src1[2] - src2[2];
|
||||
}
|
||||
|
||||
static void vcopy(const float *v1, float *v2) {
|
||||
register int i;
|
||||
for (i = 0; i < 3; i++)
|
||||
v2[i] = v1[i];
|
||||
}
|
||||
|
||||
static void vcross(const float *v1, const float *v2, float *cross) {
|
||||
float temp[3];
|
||||
|
||||
temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]);
|
||||
temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]);
|
||||
temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]);
|
||||
vcopy(temp, cross);
|
||||
}
|
||||
|
||||
static float vlength(const float *v) {
|
||||
return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||||
}
|
||||
|
||||
static void vscale(float *v, float div) {
|
||||
v[0] *= div;
|
||||
v[1] *= div;
|
||||
v[2] *= div;
|
||||
}
|
||||
|
||||
static void vnormal(float *v) { vscale(v, 1.0 / vlength(v)); }
|
||||
|
||||
static float vdot(const float *v1, const float *v2) {
|
||||
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
||||
}
|
||||
|
||||
static void vadd(const float *src1, const float *src2, float *dst) {
|
||||
dst[0] = src1[0] + src2[0];
|
||||
dst[1] = src1[1] + src2[1];
|
||||
dst[2] = src1[2] + src2[2];
|
||||
}
|
||||
|
||||
/*
|
||||
* Ok, simulate a track-ball. Project the points onto the virtual
|
||||
* trackball, then figure out the axis of rotation, which is the cross
|
||||
* product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
|
||||
* Note: This is a deformed trackball-- is a trackball in the center,
|
||||
* but is deformed into a hyperbolic sheet of rotation away from the
|
||||
* center. This particular function was chosen after trying out
|
||||
* several variations.
|
||||
*
|
||||
* It is assumed that the arguments to this routine are in the range
|
||||
* (-1.0 ... 1.0)
|
||||
*/
|
||||
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y) {
|
||||
float a[3]; /* Axis of rotation */
|
||||
float phi; /* how much to rotate about axis */
|
||||
float p1[3], p2[3], d[3];
|
||||
float t;
|
||||
|
||||
if (p1x == p2x && p1y == p2y) {
|
||||
/* Zero rotation */
|
||||
vzero(q);
|
||||
q[3] = 1.0;
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* First, figure out z-coordinates for projection of P1 and P2 to
|
||||
* deformed sphere
|
||||
*/
|
||||
vset(p1, p1x, p1y, tb_project_to_sphere(TRACKBALLSIZE, p1x, p1y));
|
||||
vset(p2, p2x, p2y, tb_project_to_sphere(TRACKBALLSIZE, p2x, p2y));
|
||||
|
||||
/*
|
||||
* Now, we want the cross product of P1 and P2
|
||||
*/
|
||||
vcross(p2, p1, a);
|
||||
|
||||
/*
|
||||
* Figure out how much to rotate around that axis.
|
||||
*/
|
||||
vsub(p1, p2, d);
|
||||
t = vlength(d) / (2.0 * TRACKBALLSIZE);
|
||||
|
||||
/*
|
||||
* Avoid problems with out-of-control values...
|
||||
*/
|
||||
if (t > 1.0)
|
||||
t = 1.0;
|
||||
if (t < -1.0)
|
||||
t = -1.0;
|
||||
phi = 2.0 * asin(t);
|
||||
|
||||
axis_to_quat(a, phi, q);
|
||||
}
|
||||
|
||||
/*
|
||||
* Given an axis and angle, compute quaternion.
|
||||
*/
|
||||
void axis_to_quat(float a[3], float phi, float q[4]) {
|
||||
vnormal(a);
|
||||
vcopy(a, q);
|
||||
vscale(q, sin(phi / 2.0));
|
||||
q[3] = cos(phi / 2.0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
|
||||
* if we are away from the center of the sphere.
|
||||
*/
|
||||
static float tb_project_to_sphere(float r, float x, float y) {
|
||||
float d, t, z;
|
||||
|
||||
d = sqrt(x * x + y * y);
|
||||
if (d < r * 0.70710678118654752440) { /* Inside sphere */
|
||||
z = sqrt(r * r - d * d);
|
||||
} else { /* On hyperbola */
|
||||
t = r / 1.41421356237309504880;
|
||||
z = t * t / d;
|
||||
}
|
||||
return z;
|
||||
}
|
||||
|
||||
/*
|
||||
* Given two rotations, e1 and e2, expressed as quaternion rotations,
|
||||
* figure out the equivalent single rotation and stuff it into dest.
|
||||
*
|
||||
* This routine also normalizes the result every RENORMCOUNT times it is
|
||||
* called, to keep error from creeping in.
|
||||
*
|
||||
* NOTE: This routine is written so that q1 or q2 may be the same
|
||||
* as dest (or each other).
|
||||
*/
|
||||
|
||||
#define RENORMCOUNT 97
|
||||
|
||||
void add_quats(float q1[4], float q2[4], float dest[4]) {
|
||||
static int count = 0;
|
||||
float t1[4], t2[4], t3[4];
|
||||
float tf[4];
|
||||
|
||||
vcopy(q1, t1);
|
||||
vscale(t1, q2[3]);
|
||||
|
||||
vcopy(q2, t2);
|
||||
vscale(t2, q1[3]);
|
||||
|
||||
vcross(q2, q1, t3);
|
||||
vadd(t1, t2, tf);
|
||||
vadd(t3, tf, tf);
|
||||
tf[3] = q1[3] * q2[3] - vdot(q1, q2);
|
||||
|
||||
dest[0] = tf[0];
|
||||
dest[1] = tf[1];
|
||||
dest[2] = tf[2];
|
||||
dest[3] = tf[3];
|
||||
|
||||
if (++count > RENORMCOUNT) {
|
||||
count = 0;
|
||||
normalize_quat(dest);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0
|
||||
* If they don't add up to 1.0, dividing by their magnitued will
|
||||
* renormalize them.
|
||||
*
|
||||
* Note: See the following for more information on quaternions:
|
||||
*
|
||||
* - Shoemake, K., Animating rotation with quaternion curves, Computer
|
||||
* Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985.
|
||||
* - Pletinckx, D., Quaternion calculus as a basic tool in computer
|
||||
* graphics, The Visual Computer 5, 2-13, 1989.
|
||||
*/
|
||||
static void normalize_quat(float q[4]) {
|
||||
int i;
|
||||
float mag;
|
||||
|
||||
mag = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
|
||||
for (i = 0; i < 4; i++)
|
||||
q[i] /= mag;
|
||||
}
|
||||
|
||||
/*
|
||||
* Build a rotation matrix, given a quaternion rotation.
|
||||
*
|
||||
*/
|
||||
void build_rotmatrix(float m[4][4], const float q[4]) {
|
||||
m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
|
||||
m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
|
||||
m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
|
||||
m[0][3] = 0.0;
|
||||
|
||||
m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
|
||||
m[1][1] = 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
|
||||
m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
|
||||
m[1][3] = 0.0;
|
||||
|
||||
m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
|
||||
m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
|
||||
m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
|
||||
m[2][3] = 0.0;
|
||||
|
||||
m[3][0] = 0.0;
|
||||
m[3][1] = 0.0;
|
||||
m[3][2] = 0.0;
|
||||
m[3][3] = 1.0;
|
||||
}
|
75
examples/skinning/trackball.h
Normal file
75
examples/skinning/trackball.h
Normal file
@ -0,0 +1,75 @@
|
||||
/*
|
||||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
* trackball.h
|
||||
* A virtual trackball implementation
|
||||
* Written by Gavin Bell for Silicon Graphics, November 1988.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Pass the x and y coordinates of the last and current positions of
|
||||
* the mouse, scaled so they are from (-1.0 ... 1.0).
|
||||
*
|
||||
* The resulting rotation is returned as a quaternion rotation in the
|
||||
* first paramater.
|
||||
*/
|
||||
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
|
||||
|
||||
void negate_quat(float *q, float *qn);
|
||||
|
||||
/*
|
||||
* Given two quaternions, add them together to get a third quaternion.
|
||||
* Adding quaternions to get a compound rotation is analagous to adding
|
||||
* translations to get a compound translation. When incrementally
|
||||
* adding rotations, the first argument here should be the new
|
||||
* rotation, the second and third the total rotation (which will be
|
||||
* over-written with the resulting new total rotation).
|
||||
*/
|
||||
void add_quats(float *q1, float *q2, float *dest);
|
||||
|
||||
/*
|
||||
* A useful function, builds a rotation matrix in Matrix based on
|
||||
* given quaternion.
|
||||
*/
|
||||
void build_rotmatrix(float m[4][4], const float q[4]);
|
||||
|
||||
/*
|
||||
* This function computes a quaternion based on an axis (defined by
|
||||
* the given vector) and an angle about which to rotate. The angle is
|
||||
* expressed in radians. The result is put into the third argument.
|
||||
*/
|
||||
void axis_to_quat(float a[3], float phi, float q[4]);
|
Loading…
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Reference in New Issue
Block a user