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Merge branch 'master' of github.com:syoyo/tinygltf into serialization_fixes
This commit is contained in:
commit
13b6402388
@ -1,292 +0,0 @@
|
||||
/*
|
||||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
* Trackball code:
|
||||
*
|
||||
* Implementation of a virtual trackball.
|
||||
* Implemented by Gavin Bell, lots of ideas from Thant Tessman and
|
||||
* the August '88 issue of Siggraph's "Computer Graphics," pp. 121-129.
|
||||
*
|
||||
* Vector manip code:
|
||||
*
|
||||
* Original code from:
|
||||
* David M. Ciemiewicz, Mark Grossman, Henry Moreton, and Paul Haeberli
|
||||
*
|
||||
* Much mucking with by:
|
||||
* Gavin Bell
|
||||
*/
|
||||
#include <math.h>
|
||||
#include "trackball.h"
|
||||
|
||||
/*
|
||||
* This size should really be based on the distance from the center of
|
||||
* rotation to the point on the object underneath the mouse. That
|
||||
* point would then track the mouse as closely as possible. This is a
|
||||
* simple example, though, so that is left as an Exercise for the
|
||||
* Programmer.
|
||||
*/
|
||||
#define TRACKBALLSIZE (0.8)
|
||||
|
||||
/*
|
||||
* Local function prototypes (not defined in trackball.h)
|
||||
*/
|
||||
static float tb_project_to_sphere(float, float, float);
|
||||
static void normalize_quat(float[4]);
|
||||
|
||||
static void vzero(float *v) {
|
||||
v[0] = 0.0;
|
||||
v[1] = 0.0;
|
||||
v[2] = 0.0;
|
||||
}
|
||||
|
||||
static void vset(float *v, float x, float y, float z) {
|
||||
v[0] = x;
|
||||
v[1] = y;
|
||||
v[2] = z;
|
||||
}
|
||||
|
||||
static void vsub(const float *src1, const float *src2, float *dst) {
|
||||
dst[0] = src1[0] - src2[0];
|
||||
dst[1] = src1[1] - src2[1];
|
||||
dst[2] = src1[2] - src2[2];
|
||||
}
|
||||
|
||||
static void vcopy(const float *v1, float *v2) {
|
||||
register int i;
|
||||
for (i = 0; i < 3; i++)
|
||||
v2[i] = v1[i];
|
||||
}
|
||||
|
||||
static void vcross(const float *v1, const float *v2, float *cross) {
|
||||
float temp[3];
|
||||
|
||||
temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]);
|
||||
temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]);
|
||||
temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]);
|
||||
vcopy(temp, cross);
|
||||
}
|
||||
|
||||
static float vlength(const float *v) {
|
||||
return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||||
}
|
||||
|
||||
static void vscale(float *v, float div) {
|
||||
v[0] *= div;
|
||||
v[1] *= div;
|
||||
v[2] *= div;
|
||||
}
|
||||
|
||||
static void vnormal(float *v) { vscale(v, 1.0 / vlength(v)); }
|
||||
|
||||
static float vdot(const float *v1, const float *v2) {
|
||||
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
|
||||
}
|
||||
|
||||
static void vadd(const float *src1, const float *src2, float *dst) {
|
||||
dst[0] = src1[0] + src2[0];
|
||||
dst[1] = src1[1] + src2[1];
|
||||
dst[2] = src1[2] + src2[2];
|
||||
}
|
||||
|
||||
/*
|
||||
* Ok, simulate a track-ball. Project the points onto the virtual
|
||||
* trackball, then figure out the axis of rotation, which is the cross
|
||||
* product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
|
||||
* Note: This is a deformed trackball-- is a trackball in the center,
|
||||
* but is deformed into a hyperbolic sheet of rotation away from the
|
||||
* center. This particular function was chosen after trying out
|
||||
* several variations.
|
||||
*
|
||||
* It is assumed that the arguments to this routine are in the range
|
||||
* (-1.0 ... 1.0)
|
||||
*/
|
||||
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y) {
|
||||
float a[3]; /* Axis of rotation */
|
||||
float phi; /* how much to rotate about axis */
|
||||
float p1[3], p2[3], d[3];
|
||||
float t;
|
||||
|
||||
if (p1x == p2x && p1y == p2y) {
|
||||
/* Zero rotation */
|
||||
vzero(q);
|
||||
q[3] = 1.0;
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* First, figure out z-coordinates for projection of P1 and P2 to
|
||||
* deformed sphere
|
||||
*/
|
||||
vset(p1, p1x, p1y, tb_project_to_sphere(TRACKBALLSIZE, p1x, p1y));
|
||||
vset(p2, p2x, p2y, tb_project_to_sphere(TRACKBALLSIZE, p2x, p2y));
|
||||
|
||||
/*
|
||||
* Now, we want the cross product of P1 and P2
|
||||
*/
|
||||
vcross(p2, p1, a);
|
||||
|
||||
/*
|
||||
* Figure out how much to rotate around that axis.
|
||||
*/
|
||||
vsub(p1, p2, d);
|
||||
t = vlength(d) / (2.0 * TRACKBALLSIZE);
|
||||
|
||||
/*
|
||||
* Avoid problems with out-of-control values...
|
||||
*/
|
||||
if (t > 1.0)
|
||||
t = 1.0;
|
||||
if (t < -1.0)
|
||||
t = -1.0;
|
||||
phi = 2.0 * asin(t);
|
||||
|
||||
axis_to_quat(a, phi, q);
|
||||
}
|
||||
|
||||
/*
|
||||
* Given an axis and angle, compute quaternion.
|
||||
*/
|
||||
void axis_to_quat(float a[3], float phi, float q[4]) {
|
||||
vnormal(a);
|
||||
vcopy(a, q);
|
||||
vscale(q, sin(phi / 2.0));
|
||||
q[3] = cos(phi / 2.0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
|
||||
* if we are away from the center of the sphere.
|
||||
*/
|
||||
static float tb_project_to_sphere(float r, float x, float y) {
|
||||
float d, t, z;
|
||||
|
||||
d = sqrt(x * x + y * y);
|
||||
if (d < r * 0.70710678118654752440) { /* Inside sphere */
|
||||
z = sqrt(r * r - d * d);
|
||||
} else { /* On hyperbola */
|
||||
t = r / 1.41421356237309504880;
|
||||
z = t * t / d;
|
||||
}
|
||||
return z;
|
||||
}
|
||||
|
||||
/*
|
||||
* Given two rotations, e1 and e2, expressed as quaternion rotations,
|
||||
* figure out the equivalent single rotation and stuff it into dest.
|
||||
*
|
||||
* This routine also normalizes the result every RENORMCOUNT times it is
|
||||
* called, to keep error from creeping in.
|
||||
*
|
||||
* NOTE: This routine is written so that q1 or q2 may be the same
|
||||
* as dest (or each other).
|
||||
*/
|
||||
|
||||
#define RENORMCOUNT 97
|
||||
|
||||
void add_quats(float q1[4], float q2[4], float dest[4]) {
|
||||
static int count = 0;
|
||||
float t1[4], t2[4], t3[4];
|
||||
float tf[4];
|
||||
|
||||
vcopy(q1, t1);
|
||||
vscale(t1, q2[3]);
|
||||
|
||||
vcopy(q2, t2);
|
||||
vscale(t2, q1[3]);
|
||||
|
||||
vcross(q2, q1, t3);
|
||||
vadd(t1, t2, tf);
|
||||
vadd(t3, tf, tf);
|
||||
tf[3] = q1[3] * q2[3] - vdot(q1, q2);
|
||||
|
||||
dest[0] = tf[0];
|
||||
dest[1] = tf[1];
|
||||
dest[2] = tf[2];
|
||||
dest[3] = tf[3];
|
||||
|
||||
if (++count > RENORMCOUNT) {
|
||||
count = 0;
|
||||
normalize_quat(dest);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0
|
||||
* If they don't add up to 1.0, dividing by their magnitued will
|
||||
* renormalize them.
|
||||
*
|
||||
* Note: See the following for more information on quaternions:
|
||||
*
|
||||
* - Shoemake, K., Animating rotation with quaternion curves, Computer
|
||||
* Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985.
|
||||
* - Pletinckx, D., Quaternion calculus as a basic tool in computer
|
||||
* graphics, The Visual Computer 5, 2-13, 1989.
|
||||
*/
|
||||
static void normalize_quat(float q[4]) {
|
||||
int i;
|
||||
float mag;
|
||||
|
||||
mag = (q[0] * q[0] + q[1] * q[1] + q[2] * q[2] + q[3] * q[3]);
|
||||
for (i = 0; i < 4; i++)
|
||||
q[i] /= mag;
|
||||
}
|
||||
|
||||
/*
|
||||
* Build a rotation matrix, given a quaternion rotation.
|
||||
*
|
||||
*/
|
||||
void build_rotmatrix(float m[4][4], const float q[4]) {
|
||||
m[0][0] = 1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]);
|
||||
m[0][1] = 2.0 * (q[0] * q[1] - q[2] * q[3]);
|
||||
m[0][2] = 2.0 * (q[2] * q[0] + q[1] * q[3]);
|
||||
m[0][3] = 0.0;
|
||||
|
||||
m[1][0] = 2.0 * (q[0] * q[1] + q[2] * q[3]);
|
||||
m[1][1] = 1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]);
|
||||
m[1][2] = 2.0 * (q[1] * q[2] - q[0] * q[3]);
|
||||
m[1][3] = 0.0;
|
||||
|
||||
m[2][0] = 2.0 * (q[2] * q[0] - q[1] * q[3]);
|
||||
m[2][1] = 2.0 * (q[1] * q[2] + q[0] * q[3]);
|
||||
m[2][2] = 1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]);
|
||||
m[2][3] = 0.0;
|
||||
|
||||
m[3][0] = 0.0;
|
||||
m[3][1] = 0.0;
|
||||
m[3][2] = 0.0;
|
||||
m[3][3] = 1.0;
|
||||
}
|
@ -1,75 +0,0 @@
|
||||
/*
|
||||
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
|
||||
* ALL RIGHTS RESERVED
|
||||
* Permission to use, copy, modify, and distribute this software for
|
||||
* any purpose and without fee is hereby granted, provided that the above
|
||||
* copyright notice appear in all copies and that both the copyright notice
|
||||
* and this permission notice appear in supporting documentation, and that
|
||||
* the name of Silicon Graphics, Inc. not be used in advertising
|
||||
* or publicity pertaining to distribution of the software without specific,
|
||||
* written prior permission.
|
||||
*
|
||||
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
||||
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
||||
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
||||
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
||||
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
||||
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
||||
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
||||
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*
|
||||
* US Government Users Restricted Rights
|
||||
* Use, duplication, or disclosure by the Government is subject to
|
||||
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
||||
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
||||
* clause at DFARS 252.227-7013 and/or in similar or successor
|
||||
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
||||
* Unpublished-- rights reserved under the copyright laws of the
|
||||
* United States. Contractor/manufacturer is Silicon Graphics,
|
||||
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
||||
*
|
||||
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
* trackball.h
|
||||
* A virtual trackball implementation
|
||||
* Written by Gavin Bell for Silicon Graphics, November 1988.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Pass the x and y coordinates of the last and current positions of
|
||||
* the mouse, scaled so they are from (-1.0 ... 1.0).
|
||||
*
|
||||
* The resulting rotation is returned as a quaternion rotation in the
|
||||
* first paramater.
|
||||
*/
|
||||
void trackball(float q[4], float p1x, float p1y, float p2x, float p2y);
|
||||
|
||||
void negate_quat(float *q, float *qn);
|
||||
|
||||
/*
|
||||
* Given two quaternions, add them together to get a third quaternion.
|
||||
* Adding quaternions to get a compound rotation is analagous to adding
|
||||
* translations to get a compound translation. When incrementally
|
||||
* adding rotations, the first argument here should be the new
|
||||
* rotation, the second and third the total rotation (which will be
|
||||
* over-written with the resulting new total rotation).
|
||||
*/
|
||||
void add_quats(float *q1, float *q2, float *dest);
|
||||
|
||||
/*
|
||||
* A useful function, builds a rotation matrix in Matrix based on
|
||||
* given quaternion.
|
||||
*/
|
||||
void build_rotmatrix(float m[4][4], const float q[4]);
|
||||
|
||||
/*
|
||||
* This function computes a quaternion based on an axis (defined by
|
||||
* the given vector) and an angle about which to rotate. The angle is
|
||||
* expressed in radians. The result is put into the third argument.
|
||||
*/
|
||||
void axis_to_quat(float a[3], float phi, float q[4]);
|
456
tiny_gltf.h
456
tiny_gltf.h
@ -26,6 +26,7 @@
|
||||
// THE SOFTWARE.
|
||||
|
||||
// Version:
|
||||
// - v2.0.1 Add comparsion feature(Thanks to @Selmar).
|
||||
// - v2.0.0 glTF 2.0!.
|
||||
//
|
||||
// Tiny glTF loader is using following third party libraries:
|
||||
@ -40,8 +41,8 @@
|
||||
#include <array>
|
||||
#include <cassert>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
@ -136,7 +137,7 @@ namespace tinygltf {
|
||||
#define TINYGLTF_SHADER_TYPE_FRAGMENT_SHADER (35632)
|
||||
|
||||
#define TINYGLTF_DOUBLE_EPS (1.e-12)
|
||||
#define TINYGLTF_DOUBLE_EQUAL(a,b) (abs((b)-(a))<TINYGLTF_DOUBLE_EPS)
|
||||
#define TINYGLTF_DOUBLE_EQUAL(a, b) (std::fabs((b) - (a)) < TINYGLTF_DOUBLE_EPS)
|
||||
|
||||
typedef enum {
|
||||
NULL_TYPE = 0,
|
||||
@ -194,9 +195,8 @@ static inline int32_t GetTypeSizeInBytes(uint32_t ty) {
|
||||
}
|
||||
|
||||
bool IsDataURI(const std::string &in);
|
||||
bool DecodeDataURI(std::vector<unsigned char> *out,
|
||||
std::string &mime_type, const std::string &in,
|
||||
size_t reqBytes, bool checkSize);
|
||||
bool DecodeDataURI(std::vector<unsigned char> *out, std::string &mime_type,
|
||||
const std::string &in, size_t reqBytes, bool checkSize);
|
||||
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
@ -472,14 +472,20 @@ struct Image {
|
||||
Value extras;
|
||||
ExtensionMap extensions;
|
||||
|
||||
// When this flag is true, data is stored to `image` in as-is format(e.g. jpeg compressed for "image/jpeg" mime)
|
||||
// This feature is good if you use custom image loader function.
|
||||
// (e.g. delayed decoding of images for faster glTF parsing)
|
||||
// Default parser for Image does not provide as-is loading feature at the moment.
|
||||
// (You can manipulate this by providing your own LoadImageData function)
|
||||
// When this flag is true, data is stored to `image` in as-is format(e.g. jpeg
|
||||
// compressed for "image/jpeg" mime) This feature is good if you use custom
|
||||
// image loader function. (e.g. delayed decoding of images for faster glTF
|
||||
// parsing) Default parser for Image does not provide as-is loading feature at
|
||||
// the moment. (You can manipulate this by providing your own LoadImageData
|
||||
// function)
|
||||
bool as_is;
|
||||
|
||||
Image() : as_is(false) { bufferView = -1; width = -1; height = -1; component = -1; }
|
||||
Image() : as_is(false) {
|
||||
bufferView = -1;
|
||||
width = -1;
|
||||
height = -1;
|
||||
component = -1;
|
||||
}
|
||||
bool operator==(const Image &) const;
|
||||
};
|
||||
|
||||
@ -588,11 +594,11 @@ struct PerspectiveCamera {
|
||||
double znear; // required. min > 0
|
||||
|
||||
PerspectiveCamera()
|
||||
: aspectRatio(0.0f),
|
||||
yfov(0.0f),
|
||||
zfar(0.0f) // 0 = use infinite projecton matrix
|
||||
: aspectRatio(0.0),
|
||||
yfov(0.0),
|
||||
zfar(0.0) // 0 = use infinite projecton matrix
|
||||
,
|
||||
znear(0.0f) {}
|
||||
znear(0.0) {}
|
||||
bool operator==(const PerspectiveCamera &) const;
|
||||
|
||||
ExtensionMap extensions;
|
||||
@ -605,7 +611,7 @@ struct OrthographicCamera {
|
||||
double zfar; // required. `zfar` must be greater than `znear`.
|
||||
double znear; // required
|
||||
|
||||
OrthographicCamera() : xmag(0.0f), ymag(0.0f), zfar(0.0f), znear(0.0f) {}
|
||||
OrthographicCamera() : xmag(0.0), ymag(0.0), zfar(0.0), znear(0.0) {}
|
||||
bool operator==(const OrthographicCamera &) const;
|
||||
|
||||
ExtensionMap extensions;
|
||||
@ -1081,53 +1087,42 @@ using nlohmann::json;
|
||||
namespace tinygltf {
|
||||
|
||||
// Equals function for Value, for recursivity
|
||||
bool Equals(const tinygltf::Value& one, const tinygltf::Value& other)
|
||||
{
|
||||
if (one.Type() != other.Type())
|
||||
return false;
|
||||
static bool Equals(const tinygltf::Value &one, const tinygltf::Value &other) {
|
||||
if (one.Type() != other.Type()) return false;
|
||||
|
||||
switch (one.Type())
|
||||
{
|
||||
switch (one.Type()) {
|
||||
case NULL_TYPE:
|
||||
return true;
|
||||
case BOOL_TYPE:
|
||||
return one.Get<bool>() == other.Get<bool>();
|
||||
case NUMBER_TYPE:
|
||||
return one.Get<double>() == other.Get<double>();
|
||||
return TINYGLTF_DOUBLE_EQUAL(one.Get<double>(), other.Get<double>());
|
||||
case INT_TYPE:
|
||||
return one.Get<int>() == other.Get<int>();
|
||||
case OBJECT_TYPE:
|
||||
{
|
||||
case OBJECT_TYPE: {
|
||||
auto oneObj = one.Get<tinygltf::Value::Object>();
|
||||
auto otherObj = other.Get<tinygltf::Value::Object>();
|
||||
if (oneObj.size() != otherObj.size())
|
||||
return false;
|
||||
for (auto& it : oneObj)
|
||||
{
|
||||
if (oneObj.size() != otherObj.size()) return false;
|
||||
for (auto &it : oneObj) {
|
||||
auto otherIt = otherObj.find(it.first);
|
||||
if (otherIt == otherObj.end())
|
||||
return false;
|
||||
if (otherIt == otherObj.end()) return false;
|
||||
|
||||
if (!Equals(it.second, otherIt->second))
|
||||
return false;
|
||||
if (!Equals(it.second, otherIt->second)) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
case ARRAY_TYPE:
|
||||
{
|
||||
if (one.Size() != other.Size())
|
||||
return false;
|
||||
for (int i = 0; i < one.Size(); ++i)
|
||||
if (Equals(one.Get(i), other.Get(i)))
|
||||
return false;
|
||||
case ARRAY_TYPE: {
|
||||
if (one.Size() != other.Size()) return false;
|
||||
for (int i = 0; i < int(one.Size()); ++i)
|
||||
if (Equals(one.Get(i), other.Get(i))) return false;
|
||||
return true;
|
||||
}
|
||||
case STRING_TYPE:
|
||||
return one.Get<std::string>() == other.Get<std::string>();
|
||||
case BINARY_TYPE:
|
||||
return one.Get<std::vector<unsigned char>>() == other.Get<std::vector<unsigned char>>();
|
||||
default:
|
||||
{
|
||||
return one.Get<std::vector<unsigned char> >() ==
|
||||
other.Get<std::vector<unsigned char> >();
|
||||
default: {
|
||||
// unhandled type
|
||||
return false;
|
||||
}
|
||||
@ -1137,173 +1132,117 @@ bool Equals(const tinygltf::Value& one, const tinygltf::Value& other)
|
||||
}
|
||||
|
||||
// Equals function for std::vector<double> using TINYGLTF_DOUBLE_EPSILON
|
||||
bool Equals(const std::vector<double>& one, const std::vector<double>& other)
|
||||
{
|
||||
if (one.size() != other.size())
|
||||
return false;
|
||||
for (int i = 0; i < one.size(); ++i)
|
||||
{
|
||||
if (!TINYGLTF_DOUBLE_EQUAL(one[i], other[i]))
|
||||
return false;
|
||||
static bool Equals(const std::vector<double> &one,
|
||||
const std::vector<double> &other) {
|
||||
if (one.size() != other.size()) return false;
|
||||
for (int i = 0; i < int(one.size()); ++i) {
|
||||
if (!TINYGLTF_DOUBLE_EQUAL(one[size_t(i)], other[size_t(i)])) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Accessor::operator==(const Accessor& other) const
|
||||
{
|
||||
return this->bufferView == other.bufferView
|
||||
&& this->byteOffset == other.byteOffset
|
||||
&& this->componentType == other.componentType
|
||||
&& this->count == other.count
|
||||
&& this->extras == other.extras
|
||||
&& Equals(this->maxValues, other.maxValues)
|
||||
&& Equals(this->minValues,other.minValues)
|
||||
&& this->name == other.name
|
||||
&& this->normalized == other.normalized
|
||||
&& this->type == other.type;
|
||||
bool Accessor::operator==(const Accessor &other) const {
|
||||
return this->bufferView == other.bufferView &&
|
||||
this->byteOffset == other.byteOffset &&
|
||||
this->componentType == other.componentType &&
|
||||
this->count == other.count && this->extras == other.extras &&
|
||||
Equals(this->maxValues, other.maxValues) &&
|
||||
Equals(this->minValues, other.minValues) && this->name == other.name &&
|
||||
this->normalized == other.normalized && this->type == other.type;
|
||||
}
|
||||
bool Animation::operator==(const Animation& other) const
|
||||
{
|
||||
return this->channels == other.channels
|
||||
&& this->extras == other.extras
|
||||
&& this->name == other.name
|
||||
&& this->samplers == other.samplers;
|
||||
bool Animation::operator==(const Animation &other) const {
|
||||
return this->channels == other.channels && this->extras == other.extras &&
|
||||
this->name == other.name && this->samplers == other.samplers;
|
||||
}
|
||||
bool AnimationChannel::operator==(const AnimationChannel& other) const
|
||||
{
|
||||
return this->extras == other.extras
|
||||
&& this->target_node == other.target_node
|
||||
&& this->target_path == other.target_path
|
||||
&& this->sampler == other.sampler;
|
||||
bool AnimationChannel::operator==(const AnimationChannel &other) const {
|
||||
return this->extras == other.extras &&
|
||||
this->target_node == other.target_node &&
|
||||
this->target_path == other.target_path &&
|
||||
this->sampler == other.sampler;
|
||||
}
|
||||
bool AnimationSampler::operator==(const AnimationSampler& other) const
|
||||
{
|
||||
return this->extras == other.extras
|
||||
&& this->input == other.input
|
||||
&& this->interpolation == other.interpolation
|
||||
&& this->output == other.output;
|
||||
bool AnimationSampler::operator==(const AnimationSampler &other) const {
|
||||
return this->extras == other.extras && this->input == other.input &&
|
||||
this->interpolation == other.interpolation &&
|
||||
this->output == other.output;
|
||||
}
|
||||
bool Asset::operator==(const Asset& other) const
|
||||
{
|
||||
return this->copyright == other.copyright
|
||||
&& this->extensions == other.extensions
|
||||
&& this->extras == other.extras
|
||||
&& this->generator == other.generator
|
||||
&& this->minVersion == other.minVersion
|
||||
&& this->version == other.version;
|
||||
bool Asset::operator==(const Asset &other) const {
|
||||
return this->copyright == other.copyright &&
|
||||
this->extensions == other.extensions && this->extras == other.extras &&
|
||||
this->generator == other.generator &&
|
||||
this->minVersion == other.minVersion && this->version == other.version;
|
||||
}
|
||||
bool Buffer::operator==(const Buffer& other) const
|
||||
{
|
||||
return this->data == other.data
|
||||
&& this->extras == other.extras
|
||||
&& this->name == other.name
|
||||
&& this->uri == other.uri;
|
||||
bool Buffer::operator==(const Buffer &other) const {
|
||||
return this->data == other.data && this->extras == other.extras &&
|
||||
this->name == other.name && this->uri == other.uri;
|
||||
}
|
||||
bool BufferView::operator==(const BufferView& other) const
|
||||
{
|
||||
return this->buffer == other.buffer
|
||||
&& this->byteLength == other.byteLength
|
||||
&& this->byteOffset == other.byteOffset
|
||||
&& this->byteStride == other.byteStride
|
||||
&& this->name == other.name
|
||||
&& this->target == other.target
|
||||
&& this->extras == other.extras;
|
||||
bool BufferView::operator==(const BufferView &other) const {
|
||||
return this->buffer == other.buffer && this->byteLength == other.byteLength &&
|
||||
this->byteOffset == other.byteOffset &&
|
||||
this->byteStride == other.byteStride && this->name == other.name &&
|
||||
this->target == other.target && this->extras == other.extras;
|
||||
}
|
||||
bool Camera::operator==(const Camera& other) const
|
||||
{
|
||||
return this->name == other.name
|
||||
&& this->extensions == other.extensions
|
||||
&& this->extras == other.extras
|
||||
&& this->orthographic == other.orthographic
|
||||
&& this->perspective == other.perspective
|
||||
&& this->type == other.type;
|
||||
bool Camera::operator==(const Camera &other) const {
|
||||
return this->name == other.name && this->extensions == other.extensions &&
|
||||
this->extras == other.extras &&
|
||||
this->orthographic == other.orthographic &&
|
||||
this->perspective == other.perspective && this->type == other.type;
|
||||
}
|
||||
bool Image::operator==(const Image& other) const
|
||||
{
|
||||
return this->bufferView == other.bufferView
|
||||
&& this->component == other.component
|
||||
&& this->extras == other.extras
|
||||
&& this->height == other.height
|
||||
&& this->image == other.image
|
||||
&& this->mimeType == other.mimeType
|
||||
&& this->name == other.name
|
||||
&& this->uri == other.uri
|
||||
&& this->width == other.width;
|
||||
bool Image::operator==(const Image &other) const {
|
||||
return this->bufferView == other.bufferView &&
|
||||
this->component == other.component && this->extras == other.extras &&
|
||||
this->height == other.height && this->image == other.image &&
|
||||
this->mimeType == other.mimeType && this->name == other.name &&
|
||||
this->uri == other.uri && this->width == other.width;
|
||||
}
|
||||
bool Light::operator==(const Light& other) const
|
||||
{
|
||||
return Equals(this->color, other.color)
|
||||
&& this->name == other.name
|
||||
&& this->type == other.type;
|
||||
bool Light::operator==(const Light &other) const {
|
||||
return Equals(this->color, other.color) && this->name == other.name &&
|
||||
this->type == other.type;
|
||||
}
|
||||
bool Material::operator==(const Material& other) const
|
||||
{
|
||||
return this->additionalValues == other.additionalValues
|
||||
&& this->extensions == other.extensions
|
||||
&& this->extras == other.extras
|
||||
&& this->name == other.name
|
||||
&& this->values == other.values;
|
||||
bool Material::operator==(const Material &other) const {
|
||||
return this->additionalValues == other.additionalValues &&
|
||||
this->extensions == other.extensions && this->extras == other.extras &&
|
||||
this->name == other.name && this->values == other.values;
|
||||
}
|
||||
bool Mesh::operator==(const Mesh& other) const
|
||||
{
|
||||
return this->extensions == other.extensions
|
||||
&& this->extras == other.extras
|
||||
&& this->name == other.name
|
||||
&& this->primitives == other.primitives
|
||||
&& this->targets == other.targets
|
||||
&& Equals(this->weights, other.weights);
|
||||
bool Mesh::operator==(const Mesh &other) const {
|
||||
return this->extensions == other.extensions && this->extras == other.extras &&
|
||||
this->name == other.name && this->primitives == other.primitives &&
|
||||
this->targets == other.targets && Equals(this->weights, other.weights);
|
||||
}
|
||||
bool Model::operator==(const Model& other) const
|
||||
{
|
||||
return this->accessors == other.accessors
|
||||
&& this->animations == other.animations
|
||||
&& this->asset == other.asset
|
||||
&& this->buffers == other.buffers
|
||||
&& this->bufferViews == other.bufferViews
|
||||
&& this->cameras == other.cameras
|
||||
&& this->defaultScene == other.defaultScene
|
||||
&& this->extensions == other.extensions
|
||||
&& this->extensionsRequired == other.extensionsRequired
|
||||
&& this->extensionsUsed == other.extensionsUsed
|
||||
&& this->extras == other.extras
|
||||
&& this->images == other.images
|
||||
&& this->lights == other.lights
|
||||
&& this->materials == other.materials
|
||||
&& this->meshes == other.meshes
|
||||
&& this->nodes == other.nodes
|
||||
&& this->samplers == other.samplers
|
||||
&& this->scenes == other.scenes
|
||||
&& this->skins == other.skins
|
||||
&& this->textures == other.textures;
|
||||
bool Model::operator==(const Model &other) const {
|
||||
return this->accessors == other.accessors &&
|
||||
this->animations == other.animations && this->asset == other.asset &&
|
||||
this->buffers == other.buffers &&
|
||||
this->bufferViews == other.bufferViews &&
|
||||
this->cameras == other.cameras &&
|
||||
this->defaultScene == other.defaultScene &&
|
||||
this->extensions == other.extensions &&
|
||||
this->extensionsRequired == other.extensionsRequired &&
|
||||
this->extensionsUsed == other.extensionsUsed &&
|
||||
this->extras == other.extras && this->images == other.images &&
|
||||
this->lights == other.lights && this->materials == other.materials &&
|
||||
this->meshes == other.meshes && this->nodes == other.nodes &&
|
||||
this->samplers == other.samplers && this->scenes == other.scenes &&
|
||||
this->skins == other.skins && this->textures == other.textures;
|
||||
}
|
||||
bool Node::operator==(const Node& other) const
|
||||
{
|
||||
return this->camera == other.camera
|
||||
&& this->children == other.children
|
||||
&& this->extensions == other.extensions
|
||||
&& this->extras == other.extras
|
||||
&& Equals(this->matrix, other.matrix)
|
||||
&& this->mesh == other.mesh
|
||||
&& this->name == other.name
|
||||
&& Equals(this->rotation, other.rotation)
|
||||
&& Equals(this->scale, other.scale)
|
||||
&& this->skin == other.skin
|
||||
&& Equals(this->translation, other.translation)
|
||||
&& Equals(this->weights, other.weights);
|
||||
bool Node::operator==(const Node &other) const {
|
||||
return this->camera == other.camera && this->children == other.children &&
|
||||
this->extensions == other.extensions && this->extras == other.extras &&
|
||||
Equals(this->matrix, other.matrix) && this->mesh == other.mesh &&
|
||||
this->name == other.name && Equals(this->rotation, other.rotation) &&
|
||||
Equals(this->scale, other.scale) && this->skin == other.skin &&
|
||||
Equals(this->translation, other.translation) &&
|
||||
Equals(this->weights, other.weights);
|
||||
}
|
||||
bool OrthographicCamera::operator==(const OrthographicCamera& other) const
|
||||
{
|
||||
return this->extensions == other.extensions
|
||||
&& this->extras == other.extras
|
||||
&& TINYGLTF_DOUBLE_EQUAL(this->xmag, other.xmag)
|
||||
&& TINYGLTF_DOUBLE_EQUAL(this->ymag, other.ymag)
|
||||
&& TINYGLTF_DOUBLE_EQUAL(this->zfar, other.zfar)
|
||||
&& TINYGLTF_DOUBLE_EQUAL(this->znear, other.znear);
|
||||
bool OrthographicCamera::operator==(const OrthographicCamera &other) const {
|
||||
return this->extensions == other.extensions && this->extras == other.extras &&
|
||||
TINYGLTF_DOUBLE_EQUAL(this->xmag, other.xmag) &&
|
||||
TINYGLTF_DOUBLE_EQUAL(this->ymag, other.ymag) &&
|
||||
TINYGLTF_DOUBLE_EQUAL(this->zfar, other.zfar) &&
|
||||
TINYGLTF_DOUBLE_EQUAL(this->znear, other.znear);
|
||||
}
|
||||
bool Parameter::operator==(const Parameter& other) const
|
||||
{
|
||||
if (this->bool_value != other.bool_value
|
||||
|| this->has_number_value != other.has_number_value)
|
||||
bool Parameter::operator==(const Parameter &other) const {
|
||||
if (this->bool_value != other.bool_value ||
|
||||
this->has_number_value != other.has_number_value)
|
||||
return false;
|
||||
|
||||
if (this->has_number_value)
|
||||
@ -1312,76 +1251,53 @@ bool Parameter::operator==(const Parameter& other) const
|
||||
|
||||
if (this->json_double_value.size() != other.json_double_value.size())
|
||||
return false;
|
||||
for (auto& it : this->json_double_value)
|
||||
{
|
||||
for (auto &it : this->json_double_value) {
|
||||
auto otherIt = other.json_double_value.find(it.first);
|
||||
if (otherIt==other.json_double_value.end())
|
||||
return false;
|
||||
if (otherIt == other.json_double_value.end()) return false;
|
||||
|
||||
if(!TINYGLTF_DOUBLE_EQUAL(it.second, otherIt->second))
|
||||
return false;
|
||||
if (!TINYGLTF_DOUBLE_EQUAL(it.second, otherIt->second)) return false;
|
||||
}
|
||||
|
||||
if (!Equals(this->number_array, other.number_array))
|
||||
return false;
|
||||
if (!Equals(this->number_array, other.number_array)) return false;
|
||||
|
||||
if (this->string_value != other.string_value)
|
||||
return false;
|
||||
if (this->string_value != other.string_value) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
bool PerspectiveCamera::operator==(const PerspectiveCamera& other) const
|
||||
{
|
||||
return TINYGLTF_DOUBLE_EQUAL(this->aspectRatio, other.aspectRatio)
|
||||
&& this->extensions == other.extensions
|
||||
&& this->extras == other.extras
|
||||
&& TINYGLTF_DOUBLE_EQUAL(this->yfov, other.yfov)
|
||||
&& TINYGLTF_DOUBLE_EQUAL(this->zfar, other.zfar)
|
||||
&& TINYGLTF_DOUBLE_EQUAL(this->znear, other.znear);
|
||||
bool PerspectiveCamera::operator==(const PerspectiveCamera &other) const {
|
||||
return TINYGLTF_DOUBLE_EQUAL(this->aspectRatio, other.aspectRatio) &&
|
||||
this->extensions == other.extensions && this->extras == other.extras &&
|
||||
TINYGLTF_DOUBLE_EQUAL(this->yfov, other.yfov) &&
|
||||
TINYGLTF_DOUBLE_EQUAL(this->zfar, other.zfar) &&
|
||||
TINYGLTF_DOUBLE_EQUAL(this->znear, other.znear);
|
||||
}
|
||||
bool Primitive::operator==(const Primitive& other) const
|
||||
{
|
||||
return this->attributes == other.attributes
|
||||
&& this->extras == other.extras
|
||||
&& this->indices == other.indices
|
||||
&& this->material == other.material
|
||||
&& this->mode == other.mode
|
||||
&& this->targets == other.targets;
|
||||
bool Primitive::operator==(const Primitive &other) const {
|
||||
return this->attributes == other.attributes && this->extras == other.extras &&
|
||||
this->indices == other.indices && this->material == other.material &&
|
||||
this->mode == other.mode && this->targets == other.targets;
|
||||
}
|
||||
bool Sampler::operator==(const Sampler& other) const
|
||||
{
|
||||
return this->extras == other.extras
|
||||
&& this->magFilter == other.magFilter
|
||||
&& this->minFilter == other.minFilter
|
||||
&& this->name == other.name
|
||||
&& this->wrapR == other.wrapR
|
||||
&& this->wrapS == other.wrapS
|
||||
&& this->wrapT == other.wrapT;
|
||||
bool Sampler::operator==(const Sampler &other) const {
|
||||
return this->extras == other.extras && this->magFilter == other.magFilter &&
|
||||
this->minFilter == other.minFilter && this->name == other.name &&
|
||||
this->wrapR == other.wrapR && this->wrapS == other.wrapS &&
|
||||
this->wrapT == other.wrapT;
|
||||
}
|
||||
bool Scene::operator==(const Scene& other) const
|
||||
{
|
||||
return this->extensions == other.extensions
|
||||
&& this->extras == other.extras
|
||||
&& this->name == other.name
|
||||
&& this->nodes == other.nodes;;
|
||||
bool Scene::operator==(const Scene &other) const {
|
||||
return this->extensions == other.extensions && this->extras == other.extras &&
|
||||
this->name == other.name && this->nodes == other.nodes;
|
||||
;
|
||||
}
|
||||
bool Skin::operator==(const Skin& other) const
|
||||
{
|
||||
return this->inverseBindMatrices == other.inverseBindMatrices
|
||||
&& this->joints == other.joints
|
||||
&& this->name == other.name
|
||||
&& this->skeleton == other.skeleton;
|
||||
bool Skin::operator==(const Skin &other) const {
|
||||
return this->inverseBindMatrices == other.inverseBindMatrices &&
|
||||
this->joints == other.joints && this->name == other.name &&
|
||||
this->skeleton == other.skeleton;
|
||||
}
|
||||
bool Texture::operator==(const Texture& other) const
|
||||
{
|
||||
return this->extensions == other.extensions
|
||||
&& this->extras == other.extras
|
||||
&& this->name == other.name
|
||||
&& this->sampler == other.sampler
|
||||
&& this->source == other.source;
|
||||
bool Texture::operator==(const Texture &other) const {
|
||||
return this->extensions == other.extensions && this->extras == other.extras &&
|
||||
this->name == other.name && this->sampler == other.sampler &&
|
||||
this->source == other.source;
|
||||
}
|
||||
bool Value::operator==(const Value& other) const
|
||||
{
|
||||
bool Value::operator==(const Value &other) const {
|
||||
return Equals(*this, other);
|
||||
}
|
||||
|
||||
@ -1588,8 +1504,8 @@ std::string base64_decode(std::string const &encoded_string) {
|
||||
|
||||
static bool LoadExternalFile(std::vector<unsigned char> *out, std::string *err,
|
||||
std::string *warn, const std::string &filename,
|
||||
const std::string &basedir, bool required, size_t reqBytes,
|
||||
bool checkSize, FsCallbacks *fs) {
|
||||
const std::string &basedir, bool required,
|
||||
size_t reqBytes, bool checkSize, FsCallbacks *fs) {
|
||||
if (fs == nullptr || fs->FileExists == nullptr ||
|
||||
fs->ExpandFilePath == nullptr || fs->ReadWholeFile == nullptr) {
|
||||
// This is a developer error, assert() ?
|
||||
@ -1621,7 +1537,8 @@ static bool LoadExternalFile(std::vector<unsigned char> *out, std::string *err,
|
||||
fs->ReadWholeFile(&buf, &fileReadErr, filepath, fs->user_data);
|
||||
if (!fileRead) {
|
||||
if (failMsgOut) {
|
||||
(*failMsgOut) += "File read error : " + filepath + " : " + fileReadErr + "\n";
|
||||
(*failMsgOut) +=
|
||||
"File read error : " + filepath + " : " + fileReadErr + "\n";
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@ -1676,7 +1593,8 @@ bool LoadImageData(Image *image, std::string *err, std::string *warn,
|
||||
// image->uri references
|
||||
// an image file, it should be left as it is. Image loading should not be
|
||||
// mandatory (to support other formats)
|
||||
unsigned char *data = stbi_load_from_memory(bytes, size, &w, &h, &comp, req_comp);
|
||||
unsigned char *data =
|
||||
stbi_load_from_memory(bytes, size, &w, &h, &comp, req_comp);
|
||||
if (!data) {
|
||||
// NOTE: you can use `warn` instead of `err`
|
||||
if (err) {
|
||||
@ -1749,18 +1667,25 @@ bool WriteImageData(const std::string *basepath, const std::string *filename,
|
||||
std::vector<unsigned char> data;
|
||||
|
||||
if (ext == "png") {
|
||||
stbi_write_png_to_func(WriteToMemory_stbi, &data, image->width,
|
||||
image->height, image->component, &image->image[0],
|
||||
0);
|
||||
if (!stbi_write_png_to_func(WriteToMemory_stbi, &data, image->width,
|
||||
image->height, image->component,
|
||||
&image->image[0], 0)) {
|
||||
return false;
|
||||
}
|
||||
header = "data:image/png;base64,";
|
||||
} else if (ext == "jpg") {
|
||||
stbi_write_jpg_to_func(WriteToMemory_stbi, &data, image->width,
|
||||
image->height, image->component, &image->image[0],
|
||||
100);
|
||||
if (!stbi_write_jpg_to_func(WriteToMemory_stbi, &data, image->width,
|
||||
image->height, image->component,
|
||||
&image->image[0], 100)) {
|
||||
return false;
|
||||
}
|
||||
header = "data:image/jpeg;base64,";
|
||||
} else if (ext == "bmp") {
|
||||
stbi_write_bmp_to_func(WriteToMemory_stbi, &data, image->width,
|
||||
image->height, image->component, &image->image[0]);
|
||||
if (!stbi_write_bmp_to_func(WriteToMemory_stbi, &data, image->width,
|
||||
image->height, image->component,
|
||||
&image->image[0])) {
|
||||
return false;
|
||||
}
|
||||
header = "data:image/bmp;base64,";
|
||||
} else if (!embedImages) {
|
||||
// Error: can't output requested format to file
|
||||
@ -1785,6 +1710,7 @@ bool WriteImageData(const std::string *basepath, const std::string *filename,
|
||||
if (!fs->WriteWholeFile(&writeError, imagefilepath, data,
|
||||
fs->user_data)) {
|
||||
// Could not write image file to disc; Throw error ?
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
// Throw error?
|
||||
@ -2011,9 +1937,8 @@ bool IsDataURI(const std::string &in) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool DecodeDataURI(std::vector<unsigned char> *out,
|
||||
std::string &mime_type, const std::string &in,
|
||||
size_t reqBytes, bool checkSize) {
|
||||
bool DecodeDataURI(std::vector<unsigned char> *out, std::string &mime_type,
|
||||
const std::string &in, size_t reqBytes, bool checkSize) {
|
||||
std::string header = "data:application/octet-stream;base64,";
|
||||
std::string data;
|
||||
if (in.find(header) == 0) {
|
||||
@ -2626,8 +2551,8 @@ static bool ParseBuffer(Buffer *buffer, std::string *err, const json &o,
|
||||
}
|
||||
} else {
|
||||
// External .bin file.
|
||||
if (!LoadExternalFile(&buffer->data, err, /* warn */ nullptr, buffer->uri,
|
||||
basedir, true, bytes, true, fs)) {
|
||||
if (!LoadExternalFile(&buffer->data, err, /* warn */ nullptr,
|
||||
buffer->uri, basedir, true, bytes, true, fs)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -4263,7 +4188,8 @@ static void SerializeGltfAnimationSampler(AnimationSampler &sampler, json &o) {
|
||||
}
|
||||
|
||||
static void SerializeGltfAnimation(Animation &animation, json &o) {
|
||||
if(!animation.name.empty()) SerializeStringProperty("name", animation.name, o);
|
||||
if (!animation.name.empty())
|
||||
SerializeStringProperty("name", animation.name, o);
|
||||
json channels;
|
||||
for (unsigned int i = 0; i < animation.channels.size(); ++i) {
|
||||
json channel;
|
||||
|
Loading…
x
Reference in New Issue
Block a user