Remove Accessor.byteStride.

This commit is contained in:
Syoyo Fujita 2017-07-03 00:56:16 +09:00
parent 822788921e
commit 168d0595ef

View File

@ -548,7 +548,7 @@ static void DrawMesh(tinygltf::Model &model, const tinygltf::Mesh &mesh) {
if (gGLProgramState.attribs[it->first] >= 0) {
glVertexAttribPointer(gGLProgramState.attribs[it->first], count,
accessor.componentType, GL_FALSE,
accessor.byteStride,
0,
BUFFER_OFFSET(accessor.byteOffset));
CheckErrors("vertex attrib pointer");
glEnableVertexAttribArray(gGLProgramState.attribs[it->first]);