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Fix GLFW3 handling on CentOS
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parent
1212a6ee51
commit
174334eaf4
@ -1,12 +1,17 @@
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cmake_minimum_required(VERSION 3.6)
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cmake_minimum_required(VERSION 3.6)
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project(glview)
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project(glview)
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set ( CMAKE_PREFIX_PATH cmake )
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find_package ( GLEW REQUIRED )
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find_package ( GLEW REQUIRED )
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find_package ( GLFW3 REQUIRED )
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find_package ( OpenGL REQUIRED )
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find_package ( OpenGL REQUIRED )
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find_library(COCOA_LIBRARY Cocoa)
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if (apple)
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find_library(COREVIDEO_LIBRARY CoreVideo)
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find_library(COCOA_LIBRARY Cocoa)
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find_library(IOKIT_LIBRARY IOKit)
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find_library(COREVIDEO_LIBRARY CoreVideo)
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find_library(IOKIT_LIBRARY IOKit)
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endif (apple)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD 11)
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@ -15,7 +20,7 @@ include_directories(
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../common
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../common
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# ${OPENGL_INCLUDE_DIR}
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# ${OPENGL_INCLUDE_DIR}
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${GLEW_INCLUDE_DIR}
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${GLEW_INCLUDE_DIR}
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${GLFW_INCLUDE_DIR}
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${GLFW3_INCLUDE_DIR}
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)
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)
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add_executable(glview
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add_executable(glview
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@ -25,7 +30,7 @@ add_executable(glview
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target_link_libraries ( glview
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target_link_libraries ( glview
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${GLEW_LIBRARY}
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${GLEW_LIBRARY}
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${GLFW_LIBRARY}
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${GLFW3_glfw_LIBRARY}
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${OPENGL_gl_LIBRARY}
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${OPENGL_gl_LIBRARY}
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${OPENGL_glu_LIBRARY}
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${OPENGL_glu_LIBRARY}
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${COCOA_LIBRARY}
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${COCOA_LIBRARY}
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71
examples/glview/cmake/GLFW3Config.cmake
Normal file
71
examples/glview/cmake/GLFW3Config.cmake
Normal file
@ -0,0 +1,71 @@
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#-*-cmake-*-
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#
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# yue.nicholas@gmail.com
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#
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# This auxiliary CMake file helps in find the glfw3 headers and libraries
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#
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# GLFW3_FOUND set if glfw3 is found.
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# GLFW3_INCLUDE_DIR glfw3's include directory
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# GLFW3_LIBRARY_DIR glfw3's library directory
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# GLFW3_LIBRARIES all glfw3 libraries
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FIND_PACKAGE (Threads)
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FIND_PACKAGE ( PackageHandleStandardArgs )
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FIND_PATH( GLFW3_LOCATION include/GLFW/glfw3.h
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"$ENV{GLFW3_HOME}"
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)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS ( GLFW3
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REQUIRED_VARS GLFW3_LOCATION
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)
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IF (GLFW3_FOUND)
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SET( GLFW3_INCLUDE_DIR "${GLFW3_LOCATION}/include" CACHE STRING "GLFW3 include path")
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IF (GLFW3_USE_STATIC_LIBS)
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FIND_LIBRARY ( GLFW3_glfw_LIBRARY libglfw3.a ${GLFW3_LOCATION}/lib
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)
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ELSE (GLFW3_USE_STATIC_LIBS)
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# On windows build, we need to look for glfw3
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IF (WIN32)
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SET ( GLFW3_LIBRARY_NAME glfw3 )
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ELSE ()
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SET ( GLFW3_LIBRARY_NAME glfw )
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ENDIF()
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FIND_LIBRARY ( GLFW3_glfw_LIBRARY ${GLFW3_LIBRARY_NAME} ${GLFW3_LOCATION}/lib
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)
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ENDIF (GLFW3_USE_STATIC_LIBS)
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IF (APPLE)
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FIND_LIBRARY ( COCOA_LIBRARY Cocoa )
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FIND_LIBRARY ( IOKIT_LIBRARY IOKit )
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FIND_LIBRARY ( COREVIDEO_LIBRARY CoreVideo )
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ELSEIF (UNIX AND NOT APPLE)
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SET ( GLFW3_REQUIRED_X11_LIBRARIES
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X11
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Xi
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Xrandr
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Xinerama
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Xcursor
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Xxf86vm
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m
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${CMAKE_DL_LIBS}
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${CMAKE_THREAD_LIBS_INIT}
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)
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ENDIF ()
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SET ( GLFW3_LIBRARIES
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${OPENGL_gl_LIBRARY}
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${OPENGL_glu_LIBRARY}
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${GLFW3_glfw_LIBRARY}
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# UNIX
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${GLFW3_REQUIRED_X11_LIBRARIES}
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# APPLE
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${COCOA_LIBRARY}
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${IOKIT_LIBRARY}
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${COREVIDEO_LIBRARY}
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CACHE STRING "GLFW3 required libraries"
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)
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ENDIF ()
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