mirror of
https://git.mirrors.martin98.com/https://github.com/syoyo/tinygltf.git
synced 2025-08-14 21:25:52 +08:00
Fix #464
tinygltf.h - serialize empty scenes as empty json objects; tester.cc - ad respective test case, bring test cases in correct order, tag test case for light index with correct issue number and fix it to compare to deserialozed model
This commit is contained in:
parent
211f86e3f5
commit
3203e1985e
168
tests/tester.cc
168
tests/tester.cc
@ -756,76 +756,6 @@ TEST_CASE("load-issue-416-model", "[issue-416]") {
|
||||
REQUIRE(true == ret);
|
||||
}
|
||||
|
||||
TEST_CASE("serialize-light-index", "[issue-457]") {
|
||||
tinygltf::Model model;
|
||||
tinygltf::Scene scene;
|
||||
|
||||
// Create the light
|
||||
tinygltf::Light light;
|
||||
light.type = "point";
|
||||
light.intensity = 0.75;
|
||||
light.color = std::vector<double>{1.0, 0.8, 0.95};
|
||||
// Add the light to the model
|
||||
model.lights.push_back(light);
|
||||
// Create a node that uses the light
|
||||
tinygltf::Node node;
|
||||
node.light = 0;
|
||||
// Add the node to the model
|
||||
model.nodes.push_back(node);
|
||||
// Add the node to the scene
|
||||
scene.nodes.push_back(0);
|
||||
// Add the scene to the model
|
||||
model.scenes.push_back(scene);
|
||||
|
||||
// Stream to serialize to
|
||||
std::stringstream os;
|
||||
|
||||
{
|
||||
// Serialize model to output stream
|
||||
tinygltf::TinyGLTF ctx;
|
||||
bool ret = ctx.WriteGltfSceneToStream(&model, os, false, false);
|
||||
REQUIRE(true == ret);
|
||||
}
|
||||
|
||||
{
|
||||
tinygltf::Model m;
|
||||
tinygltf::TinyGLTF ctx;
|
||||
// Parse the serialized model
|
||||
bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
|
||||
REQUIRE(true == ok);
|
||||
// Check if the light was correctly serialized
|
||||
REQUIRE(1 == model.lights.size());
|
||||
CHECK(model.lights[0] == light);
|
||||
// Check that the node properly references the light
|
||||
REQUIRE(1 == model.nodes.size());
|
||||
CHECK(model.nodes[0].light == 0);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("default-material", "[issue-459]") {
|
||||
const std::vector<double> default_emissive_factor{ 0.0, 0.0, 0.0 };
|
||||
const std::vector<double> default_base_color_factor{ 1.0, 1.0, 1.0, 1.0 };
|
||||
const std::string default_alpha_mode = "OPAQUE";
|
||||
const double default_alpha_cutoff = 0.5;
|
||||
const bool default_double_sided = false;
|
||||
const double default_metallic_factor = 1.0;
|
||||
const double default_roughness_factor = 1.0;
|
||||
// Check that default constructed material
|
||||
// holds actual default GLTF material properties
|
||||
tinygltf::Material mat;
|
||||
CHECK(mat.alphaMode == default_alpha_mode);
|
||||
CHECK(mat.alphaCutoff == default_alpha_cutoff);
|
||||
CHECK(mat.doubleSided == default_double_sided);
|
||||
CHECK(mat.emissiveFactor == default_emissive_factor);
|
||||
CHECK(mat.pbrMetallicRoughness.baseColorFactor == default_base_color_factor);
|
||||
CHECK(mat.pbrMetallicRoughness.metallicFactor == default_metallic_factor);
|
||||
CHECK(mat.pbrMetallicRoughness.roughnessFactor == default_roughness_factor);
|
||||
// None of the textures should be set
|
||||
CHECK(mat.normalTexture.index == -1);
|
||||
CHECK(mat.occlusionTexture.index == -1);
|
||||
CHECK(mat.emissiveTexture.index == -1);
|
||||
}
|
||||
|
||||
TEST_CASE("serialize-empty-node", "[issue-457]") {
|
||||
tinygltf::Model m;
|
||||
// Add default constructed node to model
|
||||
@ -874,3 +804,101 @@ TEST_CASE("serialize-empty-node", "[issue-457]") {
|
||||
node.get_to(idx);
|
||||
CHECK(0 == idx);
|
||||
}
|
||||
|
||||
TEST_CASE("serialize-light-index", "[issue-458]") {
|
||||
|
||||
// Create the light
|
||||
tinygltf::Light light;
|
||||
light.type = "point";
|
||||
light.intensity = 0.75;
|
||||
light.color = std::vector<double>{1.0, 0.8, 0.95};
|
||||
|
||||
// Stream to serialize to
|
||||
std::stringstream os;
|
||||
|
||||
{
|
||||
tinygltf::Model m;
|
||||
tinygltf::Scene scene;
|
||||
// Add the light to the model
|
||||
m.lights.push_back(light);
|
||||
// Create a node that uses the light
|
||||
tinygltf::Node node;
|
||||
node.light = 0;
|
||||
// Add the node to the model
|
||||
m.nodes.push_back(node);
|
||||
// Add the node to the scene
|
||||
scene.nodes.push_back(0);
|
||||
// Add the scene to the model
|
||||
m.scenes.push_back(scene);
|
||||
// Serialize model to output stream
|
||||
tinygltf::TinyGLTF ctx;
|
||||
bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
|
||||
REQUIRE(true == ret);
|
||||
}
|
||||
|
||||
{
|
||||
tinygltf::Model m;
|
||||
tinygltf::TinyGLTF ctx;
|
||||
// Parse the serialized model
|
||||
bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
|
||||
REQUIRE(true == ok);
|
||||
// Check if the light was correctly serialized
|
||||
REQUIRE(1 == m.lights.size());
|
||||
CHECK(m.lights[0] == light);
|
||||
// Check that the node properly references the light
|
||||
REQUIRE(1 == m.nodes.size());
|
||||
CHECK(m.nodes[0].light == 0);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("default-material", "[issue-459]") {
|
||||
const std::vector<double> default_emissive_factor{ 0.0, 0.0, 0.0 };
|
||||
const std::vector<double> default_base_color_factor{ 1.0, 1.0, 1.0, 1.0 };
|
||||
const std::string default_alpha_mode = "OPAQUE";
|
||||
const double default_alpha_cutoff = 0.5;
|
||||
const bool default_double_sided = false;
|
||||
const double default_metallic_factor = 1.0;
|
||||
const double default_roughness_factor = 1.0;
|
||||
// Check that default constructed material
|
||||
// holds actual default GLTF material properties
|
||||
tinygltf::Material mat;
|
||||
CHECK(mat.alphaMode == default_alpha_mode);
|
||||
CHECK(mat.alphaCutoff == default_alpha_cutoff);
|
||||
CHECK(mat.doubleSided == default_double_sided);
|
||||
CHECK(mat.emissiveFactor == default_emissive_factor);
|
||||
CHECK(mat.pbrMetallicRoughness.baseColorFactor == default_base_color_factor);
|
||||
CHECK(mat.pbrMetallicRoughness.metallicFactor == default_metallic_factor);
|
||||
CHECK(mat.pbrMetallicRoughness.roughnessFactor == default_roughness_factor);
|
||||
// None of the textures should be set
|
||||
CHECK(mat.normalTexture.index == -1);
|
||||
CHECK(mat.occlusionTexture.index == -1);
|
||||
CHECK(mat.emissiveTexture.index == -1);
|
||||
}
|
||||
|
||||
TEST_CASE("serialize-empty-scene", "[issue-464]") {
|
||||
// Stream to serialize to
|
||||
std::stringstream os;
|
||||
|
||||
{
|
||||
tinygltf::Model m;
|
||||
// Add empty scene to the model
|
||||
m.scenes.push_back({});
|
||||
// Serialize model to output stream
|
||||
tinygltf::TinyGLTF ctx;
|
||||
bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
|
||||
REQUIRE(true == ret);
|
||||
}
|
||||
|
||||
{
|
||||
tinygltf::Model m;
|
||||
tinygltf::TinyGLTF ctx;
|
||||
// Parse the serialized model
|
||||
bool ok = ctx.LoadASCIIFromString(&m, nullptr, nullptr, os.str().c_str(), os.str().size(), "");
|
||||
REQUIRE(true == ok);
|
||||
// Make sure the empty scene is there
|
||||
REQUIRE(1 == m.scenes.size());
|
||||
tinygltf::Scene scene{};
|
||||
// Check that the scene is empty
|
||||
CHECK(m.scenes[0] == scene);
|
||||
}
|
||||
}
|
||||
|
@ -8063,6 +8063,15 @@ static void SerializeGltfModel(const Model *model, detail::json &o) {
|
||||
for (unsigned int i = 0; i < model->scenes.size(); ++i) {
|
||||
detail::json currentScene;
|
||||
SerializeGltfScene(model->scenes[i], currentScene);
|
||||
if (detail::JsonIsNull(currentScene)) {
|
||||
// Issue 464.
|
||||
// `scene` does not have any required parameters,
|
||||
// so the result may be null(unmodified) when all scene parameters
|
||||
// have default value.
|
||||
//
|
||||
// null is not allowed thus we create an empty JSON object.
|
||||
detail::JsonSetObject(currentScene);
|
||||
}
|
||||
detail::JsonPushBack(scenes, std::move(currentScene));
|
||||
}
|
||||
detail::JsonAddMember(o, "scenes", std::move(scenes));
|
||||
|
Loading…
x
Reference in New Issue
Block a user