Update README.

This commit is contained in:
Syoyo Fujita 2022-08-19 18:21:24 +09:00
parent 9117abb45d
commit 3bddc09af4
2 changed files with 14 additions and 6 deletions

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`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library.
`TinyGLTF` uses Niels Lohmann's json library(https://github.com/nlohmann/json), so now it requires C++11 compiler.
(Also, you can use RadpidJSON as an JSON backend)
(Also, you can use RadpidJSON as an JSON backend)
If you are looking for old, C++03 version, please use `devel-picojson` branch(but not maintained anymore).
## Status
Currently TinyGLTF is stable and maintainance mode. No drastic changes and feature additions planned.
- v2.6.0 Support serializing sparse accessor(Thanks to @fynv).
- v2.5.0 Add SetPreserveImageChannels() option to load image data as is.
- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
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### Branches
* `sajson` : Use sajson to parse JSON. Parsing only but faster compile time(2x reduction compared to json.hpp and RapidJson)
* `sajson` : Use sajson to parse JSON. Parsing only but faster compile time(2x reduction compared to json.hpp and RapidJson), but not well maintained.
## Builds
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## Features
Probably mostly feature-complete. Last missing feature is Draco encoding: https://github.com/syoyo/tinygltf/issues/207
* Written in portable C++. C++-11 with STL dependency only.
* [x] macOS + clang(LLVM)
* [x] iOS + clang
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* [Vulkan-Samples](https://github.com/KhronosGroup/Vulkan-Samples) - The Vulkan Samples is collection of resources to help you develop optimized Vulkan applications.
* [TDME2](https://github.com/andreasdr/tdme2) - TDME2 - ThreeDeeMiniEngine2 is a lightweight 3D engine including tools suited for 3D game development using C++11
* [SanityEngine](https://github.com/DethRaid/SanityEngine) - A C++/D3D12 renderer focused on the personal and proessional development of its developer
* [Open3D](http://www.open3d.org/) - A Modern Library for 3D Data Processing
* [Open3D](http://www.open3d.org/) - A Modern Library for 3D Data Processing
* Your projects here! (Please send PR)
## TODOs
* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing.
* [ ] Robust URI decoding/encoding. https://github.com/syoyo/tinygltf/issues/369
* [ ] Mesh Compression/decompression(Open3DGC, etc)
* [x] Load Draco compressed mesh
* [ ] Save Draco compressed mesh
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* [ ] 16bit PNG support in Serialization
* [ ] Write example and tests for `animation` and `skin`
### Optional
* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing?
## Licenses
TinyGLTF is licensed under MIT license.

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// THE SOFTWARE.
// Version:
// - v2.6.0 Disable expanding file path for security(no use of awkward `wordexp` anymore).
// Support serializing sparse accessor(Thanks to @fynv).
// - v2.6.0 Support serializing sparse accessor(Thanks to @fynv).
// Disable expanding file path for security(no use of awkward `wordexp` anymore).
// - v2.5.0 Add SetPreserveImageChannels() option to load image data as is.
// - v2.4.3 Fix null object output when when material has all default
// parameters.