mirror of
https://git.mirrors.martin98.com/https://github.com/syoyo/tinygltf.git
synced 2025-07-04 09:45:11 +08:00
Update README.
This commit is contained in:
parent
9117abb45d
commit
3bddc09af4
12
README.md
12
README.md
@ -10,6 +10,8 @@ If you are looking for old, C++03 version, please use `devel-picojson` branch(bu
|
|||||||
|
|
||||||
Currently TinyGLTF is stable and maintainance mode. No drastic changes and feature additions planned.
|
Currently TinyGLTF is stable and maintainance mode. No drastic changes and feature additions planned.
|
||||||
|
|
||||||
|
- v2.6.0 Support serializing sparse accessor(Thanks to @fynv).
|
||||||
|
- v2.5.0 Add SetPreserveImageChannels() option to load image data as is.
|
||||||
- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
|
- v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance)
|
||||||
- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
|
- v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class)
|
||||||
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
|
- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
|
||||||
@ -18,7 +20,7 @@ Currently TinyGLTF is stable and maintainance mode. No drastic changes and featu
|
|||||||
|
|
||||||
### Branches
|
### Branches
|
||||||
|
|
||||||
* `sajson` : Use sajson to parse JSON. Parsing only but faster compile time(2x reduction compared to json.hpp and RapidJson)
|
* `sajson` : Use sajson to parse JSON. Parsing only but faster compile time(2x reduction compared to json.hpp and RapidJson), but not well maintained.
|
||||||
|
|
||||||
## Builds
|
## Builds
|
||||||
|
|
||||||
@ -30,6 +32,8 @@ Currently TinyGLTF is stable and maintainance mode. No drastic changes and featu
|
|||||||
|
|
||||||
## Features
|
## Features
|
||||||
|
|
||||||
|
Probably mostly feature-complete. Last missing feature is Draco encoding: https://github.com/syoyo/tinygltf/issues/207
|
||||||
|
|
||||||
* Written in portable C++. C++-11 with STL dependency only.
|
* Written in portable C++. C++-11 with STL dependency only.
|
||||||
* [x] macOS + clang(LLVM)
|
* [x] macOS + clang(LLVM)
|
||||||
* [x] iOS + clang
|
* [x] iOS + clang
|
||||||
@ -100,7 +104,7 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number
|
|||||||
|
|
||||||
## TODOs
|
## TODOs
|
||||||
|
|
||||||
* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing.
|
* [ ] Robust URI decoding/encoding. https://github.com/syoyo/tinygltf/issues/369
|
||||||
* [ ] Mesh Compression/decompression(Open3DGC, etc)
|
* [ ] Mesh Compression/decompression(Open3DGC, etc)
|
||||||
* [x] Load Draco compressed mesh
|
* [x] Load Draco compressed mesh
|
||||||
* [ ] Save Draco compressed mesh
|
* [ ] Save Draco compressed mesh
|
||||||
@ -111,6 +115,10 @@ In extension(`ExtensionMap`), JSON number value is parsed as int or float(number
|
|||||||
* [ ] 16bit PNG support in Serialization
|
* [ ] 16bit PNG support in Serialization
|
||||||
* [ ] Write example and tests for `animation` and `skin`
|
* [ ] Write example and tests for `animation` and `skin`
|
||||||
|
|
||||||
|
### Optional
|
||||||
|
|
||||||
|
* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing?
|
||||||
|
|
||||||
## Licenses
|
## Licenses
|
||||||
|
|
||||||
TinyGLTF is licensed under MIT license.
|
TinyGLTF is licensed under MIT license.
|
||||||
|
@ -26,8 +26,8 @@
|
|||||||
// THE SOFTWARE.
|
// THE SOFTWARE.
|
||||||
|
|
||||||
// Version:
|
// Version:
|
||||||
// - v2.6.0 Disable expanding file path for security(no use of awkward `wordexp` anymore).
|
// - v2.6.0 Support serializing sparse accessor(Thanks to @fynv).
|
||||||
// Support serializing sparse accessor(Thanks to @fynv).
|
// Disable expanding file path for security(no use of awkward `wordexp` anymore).
|
||||||
// - v2.5.0 Add SetPreserveImageChannels() option to load image data as is.
|
// - v2.5.0 Add SetPreserveImageChannels() option to load image data as is.
|
||||||
// - v2.4.3 Fix null object output when when material has all default
|
// - v2.4.3 Fix null object output when when material has all default
|
||||||
// parameters.
|
// parameters.
|
||||||
|
Loading…
x
Reference in New Issue
Block a user