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Add document on schema validation feature.
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@ -6,6 +6,7 @@
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## Status
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- v2.3.0 release(Support built-in schema validation)
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- v2.2.0 release(Support loading 16bit PNG. Sparse accessor support)
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- v2.1.0 release(Draco support)
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- v2.0.0 release(22 Aug, 2018)!
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@ -33,6 +34,7 @@
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* [x] ASCII glTF
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* [x] Binary glTF(GLB)
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* [x] PBR material description
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* [x] Validate inpit glTF JSON with schema
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* Buffers
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* [x] Parse BASE64 encoded embedded buffer data(DataURI).
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* [x] Load `.bin` file.
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@ -108,6 +110,7 @@ Copy `stb_image.h`, `stb_image_write.h`, `rapidjson-amalgamation.h` and `tiny_gl
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#define TINYGLTF_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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// #define TINYGLTF_ENABLE_SCHEMA_VALIDATOR // optional. enable schema validation API.
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// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling.
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#include "tiny_gltf.h"
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@ -120,6 +123,10 @@ std::string warn;
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bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, argv[1]);
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//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb)
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// Validate with glTF Schema
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// #if defined(TINYGLTF_ENABLE_SCHEMA_VALIDATOR)
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// bool ret = loader.LoadASCIIFromFileWithValidation(&model, &err, &warn, argv[1]);
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// #endif
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if (!warn.empty()) {
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printf("Warn: %s\n", warn.c_str());
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@ -137,6 +144,7 @@ if (!ret) {
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## Compile options
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* `TINYGLTF_ENABLE_SCHEMA_VALIDATOR` : Enable API with schema validation. glTF Schema JSON(`gltf.schema.resolved.inc`) are embeded into application binary, thus no need to read glTF Schema file at a runtime.
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* `TINYGLTF_NOEXCEPTION` : Disable C++ exception in JSON parsing. You can use `-fno-exceptions` or by defining the symbol `JSON_NOEXCEPTION` and `TINYGLTF_NOEXCEPTION` to fully remove C++ exception codes when compiling TinyGLTF.
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* `TINYGLTF_NO_STB_IMAGE` : Do not load images with stb_image. Instead use `TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)` to set a callback for loading images.
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* `TINYGLTF_NO_STB_IMAGE_WRITE` : Do not write images with stb_image_write. Instead use `TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)` to set a callback for writing images.
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