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Only serialize light.range when range
> 0. Fixes #260
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@ -1115,9 +1115,9 @@ struct SpotLight {
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struct Light {
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struct Light {
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std::string name;
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std::string name;
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std::vector<double> color;
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std::vector<double> color;
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double intensity;
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double intensity{1.0};
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std::string type;
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std::string type;
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double range;
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double range{0.0}; // 0.0 = inifinite
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SpotLight spot;
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SpotLight spot;
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Light() : intensity(1.0), range(0.0) {}
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Light() : intensity(1.0), range(0.0) {}
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@ -6970,7 +6970,9 @@ static void SerializeSpotLight(SpotLight &spot, json &o) {
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static void SerializeGltfLight(Light &light, json &o) {
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static void SerializeGltfLight(Light &light, json &o) {
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if (!light.name.empty()) SerializeStringProperty("name", light.name, o);
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if (!light.name.empty()) SerializeStringProperty("name", light.name, o);
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SerializeNumberProperty("intensity", light.intensity, o);
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SerializeNumberProperty("intensity", light.intensity, o);
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SerializeNumberProperty("range", light.range, o);
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if (light.range > 0.0) {
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SerializeNumberProperty("range", light.range, o);
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}
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SerializeNumberArrayProperty("color", light.color, o);
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SerializeNumberArrayProperty("color", light.color, o);
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SerializeStringProperty("type", light.type, o);
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SerializeStringProperty("type", light.type, o);
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if (light.type == "spot") {
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if (light.type == "spot") {
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